~Table of Contents~
[Ctrl + F5 to get to the section you want to view]
-Introduction-
-Gearing Focus-
-PvE Builds-
-The Awakened Saint-
-The Saint Meter-
-PvE Skill Accessories and Skill Crests-
-PvP Tips and Tricks-
(Note: PvP section not updated for T5, may not be updated for the forseeable future)
-Special Thanks-
~~~~~~~~~~
-Introduction-
[Ctrl + F5 to get to the section you want to view]
-Introduction-
-Gearing Focus-
-PvE Builds-
-The Awakened Saint-
-The Saint Meter-
-PvE Skill Accessories and Skill Crests-
-PvP Tips and Tricks-
(Note: PvP section not updated for T5, may not be updated for the forseeable future)
-Special Thanks-
~~~~~~~~~~
-Introduction-
Saints, once considered an immortal class, suddenly fell from grace to become scorned for years due to a combination of newer classes and debilitating bugs. But we have recently been blessed with the light of hope. Make no mistake - the revamp and the subsequent release of the T5/3R update has allowed us to return to the PvE scene, with pure vengeance.
If you are here, I assume you are seeking general Priest knowledge, you're a Saint that just wants a thread to hang out in, or a new player that wishes to walk the path of a Saint. Saints require a very perceptive eye to make the most of what we can do. And you gotta admit, our relics ARE quite pretty.
In terms of PvP, Saints are considered the class with the highest learning curve in order to even stand against competent players of other classes. I was a notable Saint in PvP, and had once thought to include a section on Saint PvP, but I never got around to finishing it - and T5 arguably made competitive Saint PvP (as in, equalized) essentially a futile effort as of now. For now, I've halted all progress in that section.
Walk forward. Walk proud. Never leave your allies behind, but always remember to leave a trail of relics in your wake.
(Should you have any further questions after reading this guide, feel free to contact me, either by posting in this thread, sending me a message on Discord, or finding me in-game. My IGN is SaitoHikari.)
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-Gearing Focus-
-Gearing Focus-
Saints are fairly simple to build. Defensively, we'll naturally build Max HP/Vitality and Intellect. Offensively, we stack Light Attack now. We used to stack raw Magic Damage instead of Light Attack, but that changed when T5 changed all healing skills to run off of each party members' max HP, instead of being based on our magic damage. So now all Saints are encouraged to stack as much Light Attack as possible.
There are three main aspects to gearing that can be customized. Those are Dragon Gems, Stat Crests, and Talismans.
For Dragon Gems, the below is the preferred setup.
ASSUMING LEVEL 90+ GEAR (1 gem slot)
- Helmet/Body Armor/Trousers/Mitts/Shoes: Wise with Vitality
- Wand/Shield: Light with Magic Damage. Post-awakening may use Mystical instead.
- Rings: Light with Magic Damage. Post-awakening may use Mystical instead.
- Necklace/Earrings: Wise with Vitality
To fill this setup, you would need a total of:
- 7 Wise Gems
- 4 Light gems (or Mystical gems)
ASSUMING LEVEL 80 GEAR (2 gem slots for armor and weapons)
- Helmet/Body Armor/Trousers/Mitts/Shoes: Wise and Life-Giving
- Wand/Shield: Light and Wise. Post-awakening may use Mystical instead.
- Rings: Light. Post-awakening may use Mystical instead.
- Necklace/Earrings: Wise OR Life-Giving
To fill this setup, you would need a total of:
- 9 Wise Gems (7 if using Life-Giving in necklace/earring slots)
- 5 Life-Giving Gems (7 if you're using them in necklace/earring slots too)
- 4 Light Gems (or Mystical gems)
Wise or Life-Giving gems may be substituted with Agility if you feel you need more crit rate, but chances are that if you're using Lv. 80 gear, you're probably using RDN Ls. Those should come with enough natural Agility that should result in you nearly capping crit (VS Lv. 90 and below enemies) without needing to use Agility gems. (Priests get 7 critical for each point of agility, the highest of every class in the game. Most other classes on average only get 3-5. Don't ask me why it's like this.)
Note that I didn't mention Skill Gems. They have been phased out for Lv. 90 gear. If you are using Lv. 80 gear which still have Skill Gem slots, then I recommend the following:
- Helmet: Redemption (Super Armor for 10 seconds after being hit by an attack that interrupts one of your skills) or Tree of Life (+15% additional healing to party members within 3m of yourself or Healing Relic)
Both are special gems that only drop from Heroes' Battlefield at a low rate, so they may take some patience to obtain.
- As for skill gems in other armor slots, it doesn't make that much of a difference which ones you choose, as long as they increase either physical or magic defense. You can use the elemental defense gems too, but they are highly situational.
- Offensive skill gems should just be whatever your party needs. Typically Dawn (light resist reduction) and Cooperator (crit resist reduction) would be needed the most.
Regarding stat crests, we have 8 slots.
I'd recommend using the following:
- Mystical (Magic Damage)
- Wise (Intellect -> Magic Damage + Max MP + Magic Defense + Critical Damage)
- Life-Giving (Max HP)
- Health (Vitality -> Max HP + Physical Defense)
- Adorned (Magic Defense)
- Sturdy (Physical Defense)
- Windswept (Agility -> Critical hit rate + Critical Resist)
- Fierce (Critical hit rate)
For the crests where I list multiple stat boosts (such as Wise), just understand that the stat that is increased (for example, Intellect) governs bonuses for the other stats listed, thus leading to boosts for those.
The above stat crests maximize our offense and survivability in the most efficient ways. One of the defensive crests could be substituted for a Critical Damage crest, although those only dropped from Saint's Haven Defense, which means getting one might prove to be complicated. A Brutal (Strength) crest can be considered, but we do not naturally stack enough Strength for the boost to Critical Damage to be noticeable.
Talismans are a bit more complicated. There are 8 slots just like Crests, but the position of each Talisman determines how much of a stat boost you get from each. The below setup is something I personally recommend.
- 200%: Wise and Mystical
- 175%: Sturdy and Health
- 125%: Windswept and Adorned
- 100%: Fierce and Life-Giving
This setup basically prioritizes talismans based on which is more beneficial to your role overall. Wise and Mystical in the 200% slot are a given. I prioritize Sturdy over Adorned because Priests naturally have very high Magic Defense already, while it is harder for us to get higher Physical Defense. Health increases both HP and Physical Defense at the same time.
Windswept can switch positions with Fierce. Fierce probably offers more raw critical hit rate, but I place some value in Windswept boosting Critical Resist. Life-Giving only boosts raw HP, and the amount is so low given the standards of endgame gearing that placing it higher wouldn't matter (an additional 6k on top of 800k HP is really nothing at all).
Note that the above assumes you are not using the Altera Pro Pack, and thus don't have the Talisman slot expansion. If you do, then the positions would be shuffled around a bit, based on your preference.
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