Contact me:
Donkay or Donkali in-game, or
via Discord (join the DNCD to contact me easily!)
My Discord ID is Donkay#9247.
Skill names are italicized
Debuffs and coefficients are bolded
“Who tf are you and why are you making a guide”
Hi, I'm Donkay (although some of you probably already know me by my Soul Eater, Donkali), and I've been playing Soul Eater since 70 cap. I'm making this guide because I have recently been playing mine a lot and have fallen in love with the playstyle, so I decided to share my knowledge with the community.
Remember, this is a guide, not a way of life. Feel free to recommend something to me or correct me if I have made a mistake somewhere!
.
Soul Eater is an off-burst support debuffer. Its innate Dark Elemental and is magic damage based (scales with Intellect). It's also the only Kali without an artificial FD buff in their kit. Due to how the skills work, it is deceptively mid to close ranged, although it doesn't look like that at first glance.
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Stigma is an offensive debuff that increases your damage output by enhancing Spirit Creeps, Ghost Gate, Ghostly Web, and Specter of Torment to do extra damage, increasing with the amount of enemies afflicted by Stigma at once. Humiliation is the only skill that inflicts this debuff.
Curse is what Screamers (mostly Soul Eater) are known for. It is a debuff can stack with itself up to three times, applying -5% Elemental Resistance for each stack (total: -15% Elemental Resistance). It also applies a DoT effect equal to 100% of your magic damage per stack, dealing damage every 2 seconds. Note that Curse is extremely easy to stack and it should almost always be up on a raid boss. This debuff, like Stigma, also enhances Dragon Bite to do extra damage. Spirit Creeps and Summon Totem inflict this debuff.
Delay is a one-of-a-kind utility debuff that only Screamers have that is similar to Gravity Trap or Frostbite. Delay slows down the enemy's existence entirely, even slowing down their fall speed. Unfortunately, since the introduction of T5, this debuff is resisted by any enemy worth using it on, making it almost useless in PvE (currently works in normal dungeons and DDN bosses). Spirit Snakes, Ghostly Web and Dragon Bite inflict this debuff, however, each skill's duration and intensity will vary.
Soul Shriek is a Soul Eater-only skill (level 50) that is hands-down the best critical resist modifier in the game. It reduces the affected enemy's critical resist by 20% like all the others, but it also raises the critical chance of any ally that attacks an affected enemy by 20% (this does not exceed the universal critical chance cap of 89%). It also wipes an enemy's buffs upon hitting them with it (aside from being useful in PvP, this can be used to remove enrage mechanics like Death Knight Tacitus "Awakening" skill or Balapa's "Enrage" skill.
Ghost Curse is a purely offensive debuff that interacts only with Specter of Torment, your main DPS skill. If an enemy is hit with Specter of Torment, they will get one stack of Ghost Curse. If an enemy is hit with three stacks, they explode, receiving additional damage.
Fright is a defensive debuff that renders enemies affected unable to attack you for its duration. As is the case with Delay, it'll be resisted by bosses and certain enemies. Ghostly Surrender is the only move that can inflict Fright.
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This section will go over some of the skills in the Kali tree, the Screamer tree (both sides), and Soul Eater tree, just to get an idea of how they work.
Soul Breath and Needles of Despair are both decent filler moves, with Needles coming out on top in terms of damage. I recommend Needles, but you can pick either one depending on your playstyle. Max whichever one you get. Spirit Sting, Soul Flurry and Spirit Blow are not viable because their scalings are sub-par and their animations leave you vulnerable for too long. Those skills have better use in PvP.
Ghostly Surrender attacks in a small range around you and debuffs enemies hit with Fright for a short while. Bosses will resist the Fright effect and the damage is mediocre, so there’s no point in getting this move either.
This move can be used on the Punisher in IDN Phase 1 Dragon to render him unable to attack for a short while. Note that this will not make you immune to his spin attack.
Ghostly Kick is recommended for mobility; it allows you to speed up as you hit the ground and travel a decent distance.
Skeletal Distraction is your power tumble, allowing you to travel a large distance. This move can be used at will by tumbling after using Ghostly Web. This move is pretty much staple to any Kali, as well as Hand of the Dead (the recovery attack), Aerial Evasion, Health Bolster, Mental Fortitude, and Attuned Mind.
Phantom Guard has suddenly become viable with Awakenings.. It gives you a buff that mitigates damage dealt to your HP. This will even mitigate DoT effects like burn or poison. It also increases your Super Armor by 50%. Now that the mana drain is gone, it has become a very viable skill to take, as it is free damage reduction.
Genie’s Blessing is your party buff and costs no SP to get, so it's a staple. It's a nice 10% stat boost to AGI, INT, VIT, and STR so it'll benefit everybody.
This is the fun part.
Spirit Creeps is your most reliable and one of the easiest moves to use. You throw out four paper birds to attack enemies at a moderate range, and each bird hit will deal damage. Using this skill with a Stigmatized enemy nearby will send out one additional bird per enemy afflicted, and the additional bird will fly towards the enemy. Put lots of points into this skill because the damage is very reliable.
Spirit Snakes throws three snakes out in a cone in front of you. These snakes apply Delay and deal damage. The Delay lasts 8 seconds; the first four slowing by 30%, and the last 4 slowing by only 20%. Decent damage, put points into this too.
Ghost Gate is a summon that shoots ghosts from itself. These ghosts hit 3 times per round, 5 rounds in total. Using this skill with a Stigmatized enemy nearby will make each round hit 4 times instead of 3 on the afflicted enemy. The summon animation is quite lengthy, but it can be tumbled out of early but still summon the gate.
Spirit Wolf summons a wolf in front of you, and deals damage as it lands and howls. Pretty powerful move, but long cooldown and bosses can walk out of it very easily, so throw it when the time is right. It’s recommended to put lots of points into it.
Dragon Bite is your ultimate. You start channeling in an area in front of you, applying Delay and sucking enemies in. Once the channeling is done, a huge bone dragon bites the area, dealing massive damage. If an enemy is already afflicted by Curse, they will take an additional 15% bonus damage. This skill does decent burst, and is recommended to be maxed.
Humiliation is a projectile that stops at the first enemy struck, dealing damage and applying Stigma. Leveling this skill up to 6 and 11 allows you to shoot additional charms by left-clicking, and increases Stigma duration. This skill is a one-point wonder, as the extra charms usually aren’t needed or worth investing the SP into.
Puppet Dance is a basic debuff summon. You summon a puppet that increases all enemy incoming damage by 20%. The debuff AoE itself has a short range, so put the puppet close to the boss. However, be careful as it can be attacked and killed, ending it early. Nothing special here, pick it up just for the extra damage in cases where someone else doesn’t have their debuff up or when you’re soloing something.
Donkay or Donkali in-game, or
via Discord (join the DNCD to contact me easily!)
My Discord ID is Donkay#9247.
Skill names are italicized
Debuffs and coefficients are bolded
“Who tf are you and why are you making a guide”
Hi, I'm Donkay (although some of you probably already know me by my Soul Eater, Donkali), and I've been playing Soul Eater since 70 cap. I'm making this guide because I have recently been playing mine a lot and have fallen in love with the playstyle, so I decided to share my knowledge with the community.
Remember, this is a guide, not a way of life. Feel free to recommend something to me or correct me if I have made a mistake somewhere!
.
“Open the Gate!” - Ghost Gate
Soul Eater is an off-burst support debuffer. Its innate Dark Elemental and is magic damage based (scales with Intellect). It's also the only Kali without an artificial FD buff in their kit. Due to how the skills work, it is deceptively mid to close ranged, although it doesn't look like that at first glance.
Pros and cons:
+ Has good damage
+ Has good and unique debuffs
+ Has burst
+ Has very good and unique mobility
+ Has decent range on attacks
+ Is a cute girl
- Long wind-up, which is counter-intuitive to a bursty class (ED wat r u doin)
- Must play close ranged to maximize damage, but lacks physical defense to mitigate damage from melee enemy attacks
- Long cooldowns on some skills (Awakening helps with this a little bit)
+ Has good damage
+ Has good and unique debuffs
+ Has burst
+ Has very good and unique mobility
+ Has decent range on attacks
+ Is a cute girl
- Long wind-up, which is counter-intuitive to a bursty class (ED wat r u doin)
- Must play close ranged to maximize damage, but lacks physical defense to mitigate damage from melee enemy attacks
- Long cooldowns on some skills (Awakening helps with this a little bit)
.
“Hold still!” - Spirit Snakes
Stigma is an offensive debuff that increases your damage output by enhancing Spirit Creeps, Ghost Gate, Ghostly Web, and Specter of Torment to do extra damage, increasing with the amount of enemies afflicted by Stigma at once. Humiliation is the only skill that inflicts this debuff.
Curse is what Screamers (mostly Soul Eater) are known for. It is a debuff can stack with itself up to three times, applying -5% Elemental Resistance for each stack (total: -15% Elemental Resistance). It also applies a DoT effect equal to 100% of your magic damage per stack, dealing damage every 2 seconds. Note that Curse is extremely easy to stack and it should almost always be up on a raid boss. This debuff, like Stigma, also enhances Dragon Bite to do extra damage. Spirit Creeps and Summon Totem inflict this debuff.
Delay is a one-of-a-kind utility debuff that only Screamers have that is similar to Gravity Trap or Frostbite. Delay slows down the enemy's existence entirely, even slowing down their fall speed. Unfortunately, since the introduction of T5, this debuff is resisted by any enemy worth using it on, making it almost useless in PvE (currently works in normal dungeons and DDN bosses). Spirit Snakes, Ghostly Web and Dragon Bite inflict this debuff, however, each skill's duration and intensity will vary.
Soul Shriek is a Soul Eater-only skill (level 50) that is hands-down the best critical resist modifier in the game. It reduces the affected enemy's critical resist by 20% like all the others, but it also raises the critical chance of any ally that attacks an affected enemy by 20% (this does not exceed the universal critical chance cap of 89%). It also wipes an enemy's buffs upon hitting them with it (aside from being useful in PvP, this can be used to remove enrage mechanics like Death Knight Tacitus "Awakening" skill or Balapa's "Enrage" skill.
Ghost Curse is a purely offensive debuff that interacts only with Specter of Torment, your main DPS skill. If an enemy is hit with Specter of Torment, they will get one stack of Ghost Curse. If an enemy is hit with three stacks, they explode, receiving additional damage.
Fright is a defensive debuff that renders enemies affected unable to attack you for its duration. As is the case with Delay, it'll be resisted by bosses and certain enemies. Ghostly Surrender is the only move that can inflict Fright.
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This section will go over some of the skills in the Kali tree, the Screamer tree (both sides), and Soul Eater tree, just to get an idea of how they work.
Kali Tree
Yoo-hoo, Genie!” - Genie's Blessing
Yoo-hoo, Genie!” - Genie's Blessing
Soul Breath and Needles of Despair are both decent filler moves, with Needles coming out on top in terms of damage. I recommend Needles, but you can pick either one depending on your playstyle. Max whichever one you get. Spirit Sting, Soul Flurry and Spirit Blow are not viable because their scalings are sub-par and their animations leave you vulnerable for too long. Those skills have better use in PvP.
Ghostly Surrender attacks in a small range around you and debuffs enemies hit with Fright for a short while. Bosses will resist the Fright effect and the damage is mediocre, so there’s no point in getting this move either.
This move can be used on the Punisher in IDN Phase 1 Dragon to render him unable to attack for a short while. Note that this will not make you immune to his spin attack.
Ghostly Kick is recommended for mobility; it allows you to speed up as you hit the ground and travel a decent distance.
Skeletal Distraction is your power tumble, allowing you to travel a large distance. This move can be used at will by tumbling after using Ghostly Web. This move is pretty much staple to any Kali, as well as Hand of the Dead (the recovery attack), Aerial Evasion, Health Bolster, Mental Fortitude, and Attuned Mind.
Phantom Guard has suddenly become viable with Awakenings.. It gives you a buff that mitigates damage dealt to your HP. This will even mitigate DoT effects like burn or poison. It also increases your Super Armor by 50%. Now that the mana drain is gone, it has become a very viable skill to take, as it is free damage reduction.
Genie’s Blessing is your party buff and costs no SP to get, so it's a staple. It's a nice 10% stat boost to AGI, INT, VIT, and STR so it'll benefit everybody.
Screamer Tree
“Dragon of the Mist… Arise!” - Dragon Bite
“Dragon of the Mist… Arise!” - Dragon Bite
This is the fun part.
Spirit Creeps is your most reliable and one of the easiest moves to use. You throw out four paper birds to attack enemies at a moderate range, and each bird hit will deal damage. Using this skill with a Stigmatized enemy nearby will send out one additional bird per enemy afflicted, and the additional bird will fly towards the enemy. Put lots of points into this skill because the damage is very reliable.
Spirit Snakes throws three snakes out in a cone in front of you. These snakes apply Delay and deal damage. The Delay lasts 8 seconds; the first four slowing by 30%, and the last 4 slowing by only 20%. Decent damage, put points into this too.
Ghost Gate is a summon that shoots ghosts from itself. These ghosts hit 3 times per round, 5 rounds in total. Using this skill with a Stigmatized enemy nearby will make each round hit 4 times instead of 3 on the afflicted enemy. The summon animation is quite lengthy, but it can be tumbled out of early but still summon the gate.
Spirit Wolf summons a wolf in front of you, and deals damage as it lands and howls. Pretty powerful move, but long cooldown and bosses can walk out of it very easily, so throw it when the time is right. It’s recommended to put lots of points into it.
Dragon Bite is your ultimate. You start channeling in an area in front of you, applying Delay and sucking enemies in. Once the channeling is done, a huge bone dragon bites the area, dealing massive damage. If an enemy is already afflicted by Curse, they will take an additional 15% bonus damage. This skill does decent burst, and is recommended to be maxed.
Humiliation is a projectile that stops at the first enemy struck, dealing damage and applying Stigma. Leveling this skill up to 6 and 11 allows you to shoot additional charms by left-clicking, and increases Stigma duration. This skill is a one-point wonder, as the extra charms usually aren’t needed or worth investing the SP into.
Puppet Dance is a basic debuff summon. You summon a puppet that increases all enemy incoming damage by 20%. The debuff AoE itself has a short range, so put the puppet close to the boss. However, be careful as it can be attacked and killed, ending it early. Nothing special here, pick it up just for the extra damage in cases where someone else doesn’t have their debuff up or when you’re soloing something.
-continued on next post-
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