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I tested every Gladiator skill and here's some things you might want to know

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  • I tested every Gladiator skill and here's some things you might want to know

    this is a counter argument on xero post: http://forum.dragonnest.com/forum/cl...with-pve-build

    Triple slash awakening is useful for group of npcs but the same time not useful for pvp. so if anyone plans to use Triple slash awakening then use it for PVE but if you using it on pvp you'll will have a hard time, ideally you can cancel your attack at 3 but has stated your damage is lowered.

    parry has i used to know was about auto-blocking but now its manuel attack with the right timing or else you get hit. i never recommend this on pve or pvp, you must know if your opponent will hit you which just not going to work.

    Side dodge awakening is the worst for pc gamers without controllers, the time to move around is 2 seconds tops, you also have to consider the Hype-P which is very costly. its not worth it on my book, you gain damage yes but if only you can hit the opponent in the right angle. this will horribly go wrong in pvp were objects are in your way.

    Frenzied, everyone likes Frenzied and its EX version.

    Courageous shout is how you use it on battle, great on pve of many npcs and maybe in pvp on the right time.

    heavy slash is useful in pve, however on pvp you need the right timing.

    impact punch, useless, you better of with heavy slash.

    tumble, elbow drop, surprise attack, dash, evanial invasion, health booster, mp fourantue, attuned mind, brush off are required for the best warrior experience.

    RIP was used to be lifesaver, you were the best, don't get the new one called "Breaking Point" it just all out bad.

    Impact Wave at full sp was useless, never get it

    Rising Slash throws off combos

    Circle Break makes you jump far at full sp, not worth it for combos or pve.

    Side Kick, Drop Kick, Sweeping Kick, and Soccer Kick are useless you'll never get to use them in pvp or pve.

    everyone likes triple slash and its EX version.

    Counter Exile is useful if you know what you are doing, great on pve but skills are needed on pvp.

    dash slash and dash combo is required for both pvp and pve.

    RIP moonlight splantter, cyclne slash, crasent clave, parrey, hatching stands, proving slam, half moon slash and great wave. all of you are useless.

    forward thrust is useful if you dont mind losing combos, well you could use it for combos if you are skilled.

    eclipse and infinity edge is a must for all warriors.

    Evasion Slash is not useful, on pvp you might ran into a wall or accidentally use it.

    Finish Attack is required for the best MLG damage!

    line drive yes for archers who think they can fly away.

    Front Shove EX and Hacking Stance EX is useless, it will 100% ruin your combos.

    class mastery and class mastery 2, yes for damage and nothing else.

    do not get Finish Attack EX, it has a huge hype-p drain and you will jump very very far and sometimes in places you do not want to be hitting.

    everything is awaking is useless, it uses way too many hype-p and its still very new to many of us.

    this is my experience when i return after 2 years of not being ingame, everything i knew back in 2014 is gone.

  • #2
    Neat troll thread

    7/10 would tl;dr again.

    | Youtube | Twitch | Savage Guild Officer | Apply to Savage Guild |

    Comment


    • #3
      OK I may not be the best PvPer but let me state some things for you up and coming glads from a PvP perspective since this post seems kind of confusing.

      Keep in mind this isn't PvE at all because I royally blow at it.

      First of all, side kick.
      "You'll never get to use them in PvP or PvE"
      Side kick is one of the best mobility options for warriors in general. If you get a speed plate that gives you the 50% boost, it's basically an auxiliary tumble. Covers fair distance really quickly. It also triggers wall bounces, which is good for keeping your combos going (although if you're a glad you honestly only need your physical tree to infinitely combo if you do it competently)

      Heavy Slash is a great move when you've knocked your opponent down (unless its a kali or sin lol they have instant get-up attacks. Hard-read that shit or get combo'd, not worth it fam.)
      This skill has just enough forward momentum so you can move a distance away from the get-up attack, but then come back in hard for a free stagger.

      I can agree that Triple Slash AWK and Side Dodge are borderline useless, but I've seen glads that excel at comboing with side dodge somehow, and let's be real guys.
      That side dodge shit looks flashy as fuck. Triple Slash AWK can just meh off tho.

      Moonlight Splitter is fantastic for any swordsman. It's basically free pressure for doing nothing. Just throw it randomly when there's a lot of space between you and your foe.

      Forward Thrust is a must have for you gladiatards. Most glads just go in willy nilly and mash the fuck out of left click, but the right click is so much better because it cancels the chance for a stagger crisis, and landing it means your enemy has to waste an AE. On single AE classes like clerics and mercs, literally just rushing down with forward thrust right click can you win games.

      Rising Slash lvl 6 is gud for relaunch options.

      Circle Break lvl 6 is gud because the initial casting time is an iFrame.

      A big issue I had with this post was its disregard for evasion slash. It's one of gladis best PvP skills, and is a definitive feature for gladis. Forward Thrust -> Tumble -> Evasion Slash is basically a 3 second long iFrame, which is great if you aren't confident on how long a hitbox lingers. Lookin' @ you pyro, and your weird ass snipe logic.

      For you PvP Gladiatards, your main neutral kit consists of Forward Thrust, Triple Slash, and Feint (Evasion Slash). Against warrior-mirrors your neutral kit also includes Impact Fist and Heavy Slash (these moves stagger/launch through an enemy's dash. Ironically they do not work on any other class besides Warriors. I think every class but warrior has permanent super armor on their dashes while we do not.) These are all good initiators. Dash Slash is OK but the issue with that is you can get staggered during it, and if you're in a warrior mirror match, they can cast impact punch before you can dash combo so you end up looking like an idiot. Eclipse can help set up into your other initiators if you're aware the opponent has a crisis or power tumble. Eclipse can bait them into wasting it, and then you rush down with one of your main neutral kit moves. If you can bait your enemy into going too deep, Circle Break is good because of the initial iFrame. Basically, you dodge a skill they cast and then get a free launch off of them. However, if you're a glad letting your enemy come in deep, you're doing it wrong. You don't have many abilities to break other peoples offensive. Your goal is to be so offensive you mow everybody down.

      When the neutral is in your favor, your kit changes to Forward Thrust, Triple Slash, Line Drive, Coup, and Dash Kick. It's pretty piss easy being a glad because most of your kit revolves around your lowest CD skills lol. You just have to set up your Line Drive to kill someone. Dash Kick is effective on downed and rolling enemies, its good to keep that in mind so you can get a free Line Drive on an enemy who wasted their get-up attack.

      As time goes on, you'll wanna get Courageous into your rotation because its good for DMG buff and if it connects, free hype. It's also good for baiting out flying characters like some archers or MLs cuz the hitbox goes kinda high and the AoE range is nice. Silver Hunter's are in fucking space it never connects that class is evil.

      When neutral's out of your favor, main escape moves besides your obvious evades are just running the fuck away, Brush Off, Circle Break, Feint, and Forward Thrust. Dash has super armor initially, so use that shit to run the hell away if you're about to become combo food. If you're already combo food, use Brush Off -> Feint, it lets you cancel the aerial combo animation and feint lets you immediately stab your enemy in the face. Their combo is now your combo, gg. Forward Thrust while facing your enemy so you take a huge step away from them, and then tumble and turn sideways to dash away if you need breathing room. Circle Break either initially away, and then turn towards them if you're confident they're chasing you, or just completely away to gain the most distance possible. Different types of reactions will occur depending on the player.

      Hope this helps any Gladiatards going into PvP.

      Try playing a reaaaallll class though ;^)

      Jokes aside have fun.

      EDIT : Also forgot to put this, I'm like, 80% sure this isn't serious, but I'm worried newer players will take this to heart so here I am.

      Comment


      • Xero
        Xero commented
        Editing a comment
        and you fell for it, good job m8

      • Anime Garbage
        Anime Garbage commented
        Editing a comment
        sick prank friendo you sure got me

    • #4
      Originally posted by Anime Garbage View Post
      OK I may not be the best PvPer but let me state some things for you up and coming glads from a PvP perspective since this post seems kind of confusing.

      Keep in mind this isn't PvE at all because I royally blow at it.

      First of all, side kick.
      "You'll never get to use them in PvP or PvE"
      Side kick is one of the best mobility options for warriors in general. If you get a speed plate that gives you the 50% boost, it's basically an auxiliary tumble. Covers fair distance really quickly. It also triggers wall bounces, which is good for keeping your combos going (although if you're a glad you honestly only need your physical tree to infinitely combo if you do it competently)

      Heavy Slash is a great move when you've knocked your opponent down (unless its a kali or sin lol they have instant get-up attacks. Hard-read that shit or get combo'd, not worth it fam.)
      This skill has just enough forward momentum so you can move a distance away from the get-up attack, but then come back in hard for a free stagger.

      I can agree that Triple Slash AWK and Side Dodge are borderline useless, but I've seen glads that excel at comboing with side dodge somehow, and let's be real guys.
      That side dodge shit looks flashy as fuck. Triple Slash AWK can just meh off tho.

      Moonlight Splitter is fantastic for any swordsman. It's basically free pressure for doing nothing. Just throw it randomly when there's a lot of space between you and your foe.

      Forward Thrust is a must have for you gladiatards. Most glads just go in willy nilly and mash the fuck out of left click, but the right click is so much better because it cancels the chance for a stagger crisis, and landing it means your enemy has to waste an AE. On single AE classes like clerics and mercs, literally just rushing down with forward thrust right click can you win games.

      Rising Slash lvl 6 is gud for relaunch options.

      Circle Break lvl 6 is gud because the initial casting time is an iFrame.

      A big issue I had with this post was its disregard for evasion slash. It's one of gladis best PvP skills, and is a definitive feature for gladis. Forward Thrust -> Tumble -> Evasion Slash is basically a 3 second long iFrame, which is great if you aren't confident on how long a hitbox lingers. Lookin' @ you pyro, and your weird ass snipe logic.

      For you PvP Gladiatards, your main neutral kit consists of Forward Thrust, Triple Slash, and Feint (Evasion Slash). Against warrior-mirrors your neutral kit also includes Impact Fist and Heavy Slash (these moves stagger/launch through an enemy's dash. Ironically they do not work on any other class besides Warriors. I think every class but warrior has permanent super armor on their dashes while we do not.) These are all good initiators. Dash Slash is OK but the issue with that is you can get staggered during it, and if you're in a warrior mirror match, they can cast impact punch before you can dash combo so you end up looking like an idiot. Eclipse can help set up into your other initiators if you're aware the opponent has a crisis or power tumble. Eclipse can bait them into wasting it, and then you rush down with one of your main neutral kit moves. If you can bait your enemy into going too deep, Circle Break is good because of the initial iFrame. Basically, you dodge a skill they cast and then get a free launch off of them. However, if you're a glad letting your enemy come in deep, you're doing it wrong. You don't have many abilities to break other peoples offensive. Your goal is to be so offensive you mow everybody down.

      When the neutral is in your favor, your kit changes to Forward Thrust, Triple Slash, Line Drive, Coup, and Dash Kick. It's pretty piss easy being a glad because most of your kit revolves around your lowest CD skills lol. You just have to set up your Line Drive to kill someone. Dash Kick is effective on downed and rolling enemies, its good to keep that in mind so you can get a free Line Drive on an enemy who wasted their get-up attack.

      As time goes on, you'll wanna get Courageous into your rotation because its good for DMG buff and if it connects, free hype. It's also good for baiting out flying characters like some archers or MLs cuz the hitbox goes kinda high and the AoE range is nice. Silver Hunter's are in fucking space it never connects that class is evil.

      When neutral's out of your favor, main escape moves besides your obvious evades are just running the fuck away, Brush Off, Circle Break, Feint, and Forward Thrust. Dash has super armor initially, so use that shit to run the hell away if you're about to become combo food. If you're already combo food, use Brush Off -> Feint, it lets you cancel the aerial combo animation and feint lets you immediately stab your enemy in the face. Their combo is now your combo, gg. Forward Thrust while facing your enemy so you take a huge step away from them, and then tumble and turn sideways to dash away if you need breathing room. Circle Break either initially away, and then turn towards them if you're confident they're chasing you, or just completely away to gain the most distance possible. Different types of reactions will occur depending on the player.

      Hope this helps any Gladiatards going into PvP.

      Try playing a reaaaallll class though ;^)

      Jokes aside have fun.

      EDIT : Also forgot to put this, I'm like, 80% sure this isn't serious, but I'm worried newer players will take this to heart so here I am.
      i am serious, what you describe is your prefix. not everyone has computer or is able to match the same level of skill, you even said you not good a pvp so why would you recommend things that could hurt new people. now on to fixing your inaccurate mistakes:

      speed plates are expensive, why do you think everyone can buy it? i cant even buy them its way too expensive.

      Moonlight Splitter animation takes way to long to hit, you are basically a sitting duck for someone. look at the video and count how long it will take to hit, not to mention that you cant move:
      https://www.youtube.com/watch?v=6BPQ3tNicf8

      Forward Thrust is a hit or miss, you cant say a skill will do something because you said it will. often times you could be hit on the back from an enemy or land on the enemy's trap.

      Rising Slash is horrible, combo air attacks aren't a thing.

      Circle Break is not good on iframe, i tested on abyss hero battlefield and each npc stopped my attacks. There was this one normal npc that was lucky to hit me on mid-air too, so ya that myth is busted.

      evasion slash is not very useful, if you have a computer you'll understand that people accidentally press the wrong button. the number of times i press it was outrageous, i only wanted to jump but whoever thought it was a great idea to added with the space bar never tested.

      the advice you give doesn't help new people, it helps you because thats what you wanted. you did not consider the pros and cons of each skill, if i knew better i would say you copy someone's skill guide and posted here. otherway, you said one thing and then recall that to say another.

      Comment


      • #5
        There is absolutely no way you are serious about this thread.


        | Youtube | Twitch | Savage Guild Officer | Apply to Savage Guild |

        Comment


        • #6
          He's right, much of the information you provide here is innacurate

          Ex. "Evasion slash is not useful"
          IGN: Randall- Level 95 Gladiator
          Officer of Genesis Guild

          Comment


          • #7
            LMFAO. this guy...
            IGN: LunarForce

            Comment


            • #8
              I came in here with full regards to this being a bait thread but I am genuinely left unsure if that is truly the case.

              Regardless, I put a stupidly extensive piece already, so this post in particular is just for the sheer shock value.

              I'm genuinely confused on whether this thread is bait or not now.

              Comment


              • LunarForce
                LunarForce commented
                Editing a comment
                could just be a noob acting like a pro... xD never know.
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