this is a counter argument on xero post: http://forum.dragonnest.com/forum/cl...with-pve-build
Triple slash awakening is useful for group of npcs but the same time not useful for pvp. so if anyone plans to use Triple slash awakening then use it for PVE but if you using it on pvp you'll will have a hard time, ideally you can cancel your attack at 3 but has stated your damage is lowered.
parry has i used to know was about auto-blocking but now its manuel attack with the right timing or else you get hit. i never recommend this on pve or pvp, you must know if your opponent will hit you which just not going to work.
Side dodge awakening is the worst for pc gamers without controllers, the time to move around is 2 seconds tops, you also have to consider the Hype-P which is very costly. its not worth it on my book, you gain damage yes but if only you can hit the opponent in the right angle. this will horribly go wrong in pvp were objects are in your way.
Frenzied, everyone likes Frenzied and its EX version.
Courageous shout is how you use it on battle, great on pve of many npcs and maybe in pvp on the right time.
heavy slash is useful in pve, however on pvp you need the right timing.
impact punch, useless, you better of with heavy slash.
tumble, elbow drop, surprise attack, dash, evanial invasion, health booster, mp fourantue, attuned mind, brush off are required for the best warrior experience.
RIP was used to be lifesaver, you were the best, don't get the new one called "Breaking Point" it just all out bad.
Impact Wave at full sp was useless, never get it
Rising Slash throws off combos
Circle Break makes you jump far at full sp, not worth it for combos or pve.
Side Kick, Drop Kick, Sweeping Kick, and Soccer Kick are useless you'll never get to use them in pvp or pve.
everyone likes triple slash and its EX version.
Counter Exile is useful if you know what you are doing, great on pve but skills are needed on pvp.
dash slash and dash combo is required for both pvp and pve.
RIP moonlight splantter, cyclne slash, crasent clave, parrey, hatching stands, proving slam, half moon slash and great wave. all of you are useless.
forward thrust is useful if you dont mind losing combos, well you could use it for combos if you are skilled.
eclipse and infinity edge is a must for all warriors.
Evasion Slash is not useful, on pvp you might ran into a wall or accidentally use it.
Finish Attack is required for the best MLG damage!
line drive yes for archers who think they can fly away.
Front Shove EX and Hacking Stance EX is useless, it will 100% ruin your combos.
class mastery and class mastery 2, yes for damage and nothing else.
do not get Finish Attack EX, it has a huge hype-p drain and you will jump very very far and sometimes in places you do not want to be hitting.
everything is awaking is useless, it uses way too many hype-p and its still very new to many of us.
this is my experience when i return after 2 years of not being ingame, everything i knew back in 2014 is gone.
Triple slash awakening is useful for group of npcs but the same time not useful for pvp. so if anyone plans to use Triple slash awakening then use it for PVE but if you using it on pvp you'll will have a hard time, ideally you can cancel your attack at 3 but has stated your damage is lowered.
parry has i used to know was about auto-blocking but now its manuel attack with the right timing or else you get hit. i never recommend this on pve or pvp, you must know if your opponent will hit you which just not going to work.
Side dodge awakening is the worst for pc gamers without controllers, the time to move around is 2 seconds tops, you also have to consider the Hype-P which is very costly. its not worth it on my book, you gain damage yes but if only you can hit the opponent in the right angle. this will horribly go wrong in pvp were objects are in your way.
Frenzied, everyone likes Frenzied and its EX version.
Courageous shout is how you use it on battle, great on pve of many npcs and maybe in pvp on the right time.
heavy slash is useful in pve, however on pvp you need the right timing.
impact punch, useless, you better of with heavy slash.
tumble, elbow drop, surprise attack, dash, evanial invasion, health booster, mp fourantue, attuned mind, brush off are required for the best warrior experience.
RIP was used to be lifesaver, you were the best, don't get the new one called "Breaking Point" it just all out bad.
Impact Wave at full sp was useless, never get it
Rising Slash throws off combos
Circle Break makes you jump far at full sp, not worth it for combos or pve.
Side Kick, Drop Kick, Sweeping Kick, and Soccer Kick are useless you'll never get to use them in pvp or pve.
everyone likes triple slash and its EX version.
Counter Exile is useful if you know what you are doing, great on pve but skills are needed on pvp.
dash slash and dash combo is required for both pvp and pve.
RIP moonlight splantter, cyclne slash, crasent clave, parrey, hatching stands, proving slam, half moon slash and great wave. all of you are useless.
forward thrust is useful if you dont mind losing combos, well you could use it for combos if you are skilled.
eclipse and infinity edge is a must for all warriors.
Evasion Slash is not useful, on pvp you might ran into a wall or accidentally use it.
Finish Attack is required for the best MLG damage!
line drive yes for archers who think they can fly away.
Front Shove EX and Hacking Stance EX is useless, it will 100% ruin your combos.
class mastery and class mastery 2, yes for damage and nothing else.
do not get Finish Attack EX, it has a huge hype-p drain and you will jump very very far and sometimes in places you do not want to be hitting.
everything is awaking is useless, it uses way too many hype-p and its still very new to many of us.
this is my experience when i return after 2 years of not being ingame, everything i knew back in 2014 is gone.
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