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Part 2 of translation

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  • Part 2 of translation

    Here we go
    .
    Adept
    Super Slop Cocktail: after using skill, press 'normal attack' to use Coolant. cd reduced from 19 sec to 14 sec. dmg increase from 1067% to 1492%.
    Ice Beam: dmg increased from 3137% to 6022%.
    CM II: dmg increased from 18% to 20%.
    Elemental Flair: bubble requirement reduced from 9 to 7. cd reduced from 40 sec to 30 sec. now has 20% chance to reset Elemental Flair cd
    (Awakened) Passive Artic Squish: ice hand duration decreased from 24 sec to 18 sec
    (Awakened) Volcano Jump: bugfix. fixed an error where it sometimes granted excessive super armor
    .
    Alchemist
    Volcano Punch: dmg increased from 946% to 1775%
    Frosty Fist: dmg increased from 931% to 1895%
    Coolant: press 'normal attack' to use Super Slop Cocktail
    Ground Zero: dmg increase from 2339% to 3458%
    .
    Oracle Elder
    Flash Tempest: decrease hit count
    .
    Assassin
    Raid: critical damage buff reduced from 15% to 10%
    *developer's note* with average critdmg value of players increasing, the 15% buff giving too much boost in overall dps
    .
    Chaser
    Barrage: dmg against super armor has been reduced
    Iron Applause: enemy crit resist 20% debuff duration increased from 10 sec to 20 sec
    .
    Ripper
    Barrage EX: dmg against super armor reduced
    Pursuer: decrease super armor
    .
    Raven
    Umbra: dmg decreased from 2956% to 1528%
    Crow's Deadfall: dmg increased from 4691% to 6367%. cd reduced from 15 sec to 13 sec
    Chain Punishment EX: debuff duration increased from 15 sec to 20 sec
    Guillotine Cross: dmg decreased from 17261% to 12074%. can now use 10 stacks of stealth. if 10 stacks are used, additional 105% dmg is applied
    (Awakened) Passive Assassinate: dmg increased from 900% to 1100%. Excess Chain now triggers on Crow's Deadfall's cast, not hit.
    .
    Bringer
    Line of Darkness: no longer stacks cd. dmg increased from 2701% to 3533%. cd reduced from 27 sec to 22 sec
    Dark Conviction: dmg decreased from 3128% to 1614%
    Summon Shadow: cd increased from 30 sec to 50 sec
    .
    Light Fury
    Chakra of Miracle: HP recovery increased from 30% to 35%
    Energetic Chakra EX: heal frequency changed from 2 sec to 3 sec. heal duration increased from 10 sec to 15 sec
    .
    Abyss Walker
    Line of Darkness EX: cd reduced from 7 sec to 5 sec
    (Awakened) Passive Line of Darkness: dmg decreased from 100% to 50%
    (Awakened) Passive Illusion Strike: now any directional key will cast a second strike. now has 50% dmg increase
    (Awakened) Passive Summon Shadow: during absorbed state, Dark Focus dmg amp increased from 100% to 200% and Illusion Strike dmg increased by 100%. accurate hit with Dark Focus reduces (Awakened) Passive Illusion Strike cd by 5 sec. now pressing back key after skill will also absorb the shadow
    Abyss Claw: cd decreased from 28 sec to 22 sec
    Nightfall: dmg increased ffrom 116% to 180%
    Night Explosion EX: now has dmg amp debuff, duration 20%. now first strike deals more dmg (no change in overall dmg)
    CM I: dark attack dmg increased from 20% to 30%
    CM II: (Awakened) Passive Line of Darkness is now applied to Line of Darkness EX Instant. the shadow will now use the Line of Darkness EX. Illusory Chakra hit will reduce Line of Darkness Instant cd by 5 sec
    .
    Lencea
    Headbutt: reduce travel distance and increase time stiffened
    .
    Defensio
    Provoke: new skill. duration 15 sec, cd 10 sec
    Taunting Blow: no longer taunts
    Taunting Blow EX: no longer taunts
    (Awakened) Passive Taunting Blow: no longer taunts
    (Awakened) Taunting blow: no longer taunts
    (Awakened) Passive Overclock: use of Overclock now recovers 1% HP per 2 sec, duration 25 sec. now reduces Overclock cd from 75 sec to 60 sec

    Thanks for reading!

  • #2
    What the hell is the purpose of using "Taunt" from a "Taunting" blow to provoke enemies?
    Should we rename "Taunting Blow" into "Blow", because they move it to "Provoke".

    Comment


    • ceruulean
      ceruulean commented
      Editing a comment
      Ed is low on employees so they have to homogenize all the classes to streamline their workload when it comes to class balancing and design.
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