I don't know if some of you vet or even regular players realized how bad the balancing is, and it may be getting better even though it's been constantly happening for over 5years now. However my point is, there is always some stupid stuff I come across when playing some classes. Some got fixed, some are still ridiculous and unfixed and it makes you think, "who the hell is in charge of this balance".
Point is, well here's a picture:
http://imgur.com/a/37o2K
Yep, you bet that hasn't been changed since ultimates were a thing. That's 4777 Burn DMG x 5 = 23,885 Total Burn Damage over 10 seconds if full hit.
Volcano Jump / Ground Zero is practically the same thing too, well a bit more clocking in at 5% burn dmg.
Seriously, those need to be changed.
Here is an adept suggestion thread I made, check it out and like if you agree!
http://forum.dragonnest.com/forum/su...nt-suggestions
PS: Not sure if pyros or any other ele class share the same problem but pyro especially came into mind lol.
PSS: Burn Damage should be automatically removed via absorb type mechs because that's stupid, just like how G0 lost 100% dmg and 70% of it was put into additional damage instead which can really mess things up sometimes.
Point is, well here's a picture:
http://imgur.com/a/37o2K
Yep, you bet that hasn't been changed since ultimates were a thing. That's 4777 Burn DMG x 5 = 23,885 Total Burn Damage over 10 seconds if full hit.
Volcano Jump / Ground Zero is practically the same thing too, well a bit more clocking in at 5% burn dmg.
Seriously, those need to be changed.
Here is an adept suggestion thread I made, check it out and like if you agree!
http://forum.dragonnest.com/forum/su...nt-suggestions
PS: Not sure if pyros or any other ele class share the same problem but pyro especially came into mind lol.
PSS: Burn Damage should be automatically removed via absorb type mechs because that's stupid, just like how G0 lost 100% dmg and 70% of it was put into additional damage instead which can really mess things up sometimes.
Comment