So a while back the rather questionable decision was made to remove the abyss difficulty from all dungeons outside of endgame. Additionally, all leveling nests were removed (mino/cerb/manti/etc). Additionally, all lower level dragon nests were removed (SDN, GDN, etc). Additionally, the difficulty of all content up to the very endgame was nerfed to the point of "watch me 1shot bosses with my left click."
These changes made the game utterly unplayable outside of the very endgame. Why bother having skills on your bar when spamming left click does the job too? What's the point in leveling if there's no cool gear around the corner, or a new nest to try out? Who really wants to slog through 90 levels of nothing just to get to something interesting?
At the time, the scuttlebutt was that these changes were temporary and would be reversed once ED figured out how to scale the skills without the absolute + % values the way they used to be, but I didn't really buy that excuse at the time. Has any progress been made to reverting these changes yet?
These changes made the game utterly unplayable outside of the very endgame. Why bother having skills on your bar when spamming left click does the job too? What's the point in leveling if there's no cool gear around the corner, or a new nest to try out? Who really wants to slog through 90 levels of nothing just to get to something interesting?
At the time, the scuttlebutt was that these changes were temporary and would be reversed once ED figured out how to scale the skills without the absolute + % values the way they used to be, but I didn't really buy that excuse at the time. Has any progress been made to reverting these changes yet?
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