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KDN February 2018 Skill Balancing (PVE)

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  • KDN February 2018 Skill Balancing (PVE)

    Title says it all, here's a compilation of skill balance changes that will soon be implemented in KDN this week. All skills' value are based on their maximum level, and any skill change description that does not feature the previous value is likely to be added as an extra effect (instead of replacing the old one).

    source: http://patchnote.dragonnest.com/Category?patchnoteno=14 (Click on the word right above 'Event' on the table of content to your left, it should bring you to the balancing part)


    WARRIOR

    Breaking Point
    Cooldown 5s > 10s, duration 300s > 900s



    SWORDMASTER

    Brave
    Cooldown 35s > 60s, duration 20s
    No longer attack enemy



    GLADIATOR

    Awakened Triple Slash
    1st, 2nd, 4th, and 5th slash damage 1106% > 1853%
    3rd slash damage 1383% > 2316%

    Awakened Front Shove
    2582% > 4319%

    Hacking Stance EX
    Increase attack power 100% > 170%

    Line Drive EX
    Increase attack power 30% > 120%

    Infinity Edge
    7140% > 12086%

    Evasion Slash
    1288% > 2120%

    Finish Attack
    3476% > 5163%

    Side Dodge
    1500% > 2480%

    Awakened Brave
    Cooldown 6s > 5s, duration 15s > 20s

    Class Mastery 1
    Increase STR by 50%
    *STR based on Physical Rising counter has been removed



    MOONLORD

    Awakened Moonlight Splitter
    1012% > 1741%
    All tornadoes now fly in the same direction

    Awakened Cyclone Slash
    2807% > 4702%

    Crescent Cleave EX
    Increase attack power 50% > 150%

    Half Moon Slash EX
    Increase attack power 50% > 150%
    Additional slash damage 50% > 80%

    Moon Blade Dance
    837% > 984%

    Moon Blade Dance EX
    Increase attack power by 70%

    Flash Stance
    411% > 629%

    Smash X
    17698% > 22977%

    Class Mastery 1
    Increase INT by 50%
    *INT based on Magical Energy counter has been removed



    SORCERESS

    Mana Flow
    Cooldown 10s > 5s, duration 300s > 900s



    SALEANA

    Fireball EX
    Increase max charge attack power 40% > 180%
    Increase 3-direction (3rd stage charge) attack power 96% > 130%

    Inferno EX
    Increase attack power by 60%

    Awakened Fire Wall
    3771% > 5973%

    Flame Road EX
    Increase attack power by 60%

    Rolling Lava
    4066% > 6466%

    Awakened Ignite
    3525% > 5640%

    Summon Meteor
    3975% > 6380%, heat damage 1193% > 1908%

    Flame Burst
    4200% > 6720%

    Class Mastery 2
    Increase attack power 10% > 15%



    ELESTRA

    Awakened Icy Shard
    2207% > 2628%

    Freezing Field EX
    Increase attack power 30% > 60%

    Frozen Spikes EX
    Increase attack power by 20%

    Chilling Mist EX
    Increase attack power 100% > 140%

    Awakened Shatter
    2933% > 3520%

    Ice Spear
    35% > 42%

    Glacial Field
    300% > 360%

    Ice Cyclone
    150% > 200%
    Cyclone is now created in front and stays in place

    Class Mastery 2
    Increase attack power 13% > 15%



    MAJESTY

    Awakened Gravity Ball
    1986% > 2979%

    Awakened Triple Orbs
    2268% > 2608%

    Black Hole EX
    Increase attack power 30% > 100%

    Summon Comet
    4042% > 6063%

    Gravity Ascension EX
    Increase attack power 30% > 100%

    Switch Gravity
    3283% > 4874%

    Gravity Rush
    946% > 1419%

    Focus Gravity
    3900% > 5850%

    Steal Magic
    Cooldown 18s > 20s, duration 180s > 900s

    Class Mastery 2
    Increase attack power 13% > 15%



    SMASHER

    Linear Ray EX
    Increase attack power 50%~80% > 140% ~ 190%

    Awakened Nine Tail Laser
    2914% > 4662%

    Spectrum Shower EX
    Increase attack power 60% > 160%

    Awakened Eraser
    9198% > 14717%

    Awakened Laser Cutter
    5588% > 8941%

    Laser Ray
    325% > 520%

    Arcane
    Cooldown 10s > 5s, duration 900s
    Remove extra mana consumption

    Class Mastery 2
    Increase attack power 5% > 15%



    RAY MECHANIC

    Plasma Boost
    Cooldown 140s > 120s
    Last edited by NearLawlet; 02-08-2018, 04:32 AM.

  • #2
    That CD on Brave, 60s for ML. Dang. The boost for ML skills should more than make up for it.

    I really like what they did to Glads.

    Comment


    • #3
      They'll also have Jelly Pouch. Sugoi!
      7thDragon

      Comment


      • #4
        We will get this update 3 to 4 months from now right? Can't wait for my smasher get boosted.

        Comment


        • #5
          is the info incomplete? til ray mech only?
          Gloiii~! Gloiii~?
          Gloii~!! Gloiii~??
          Gloiii~!!! Gloiii~???
          Gloiii~!!!! ♥

          Comment


          • NearLawlet
            NearLawlet commented
            Editing a comment
            There's actually some PVP balance as well, but most of the changes were following PVE aspect (i.e Gladiator and Moonlord Class Mastery 1)

        • #6
          Im looking forward to that Elestra revamp..hope can boost damage a lot for Elestra.

          Comment


          • #7
            Hi! Can you please post a source for this. I need to clarify the Brave buff if it's really included in the notes.

            Comment


            • NearLawlet
              NearLawlet commented
              Editing a comment
              I did not bother including the source because it'll take time for a link to be approved. Just google dn pupugame (DN KR website) and look for the latest patch note.

            • Knee
              Knee commented
              Editing a comment
              NearLawlet you can edit the link in right after you post it and it won't need approval.

            • NearLawlet
              NearLawlet commented
              Editing a comment
              Knee Thanks for the useful bit of advice

          • #8
            Hi hi~
            About the Gladiator buff, did they changed LD Ex glitch that make bosses "freeze"? Thank you!~

            Comment


            • NearLawlet
              NearLawlet commented
              Editing a comment
              Unfortunately, there's no info regarding that.

              However, Line Drive has been known to cause a slight delay on boss' movement especially when all 4 hits connect properly ever since its first introduction in cap 32. If it's really a glitch, I don't think they consider it important or troubling enough to fix.
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