Announcement

Collapse
No announcement yet.

KDN June 2018 PVE Skill Changes

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • KDN June 2018 PVE Skill Changes

    Source: http://patchnote.dragonnest.com/category?patchnoteno=19

    MERCENARY

    Taunting Howl
    Debuff duration 10 seconds > 20 seconds

    Circle Swing
    Damage 2372% > 2144%


    BARBARIAN

    Class Mastery 1
    Attack power 18% > 15%
    Final Damage 25% > 20%

    Class Mastery 2
    Attack power 22% > 15%


    DESTROYER

    Provoke
    After-cast delay reduced

    Maelstrom Howl
    Super armor increased

    Flying Swing EX
    Super armor increased

    Crash Mode
    Cooldown 75 seconds > 60 seconds
    Damage reduction 70% > 90%
    HP recovery 2% every 2 seconds > 3% every 2 seconds
    Super armor increased


    AVENGER
    *Added tooltip to show skill damage increase with transformation*

    Graves
    Damage 1991% > 2787%

    Dark Stinger
    *Added tooltip to show debuff effect with transformation*
    Damage 2402% > 3363%

    Piercing Crescent
    Damage 877% > 1403%
    Sword energies can be fired consecutively three times without [Normal Attack] button
    Can be chained with Aerial Blade or Dark Crash by pressing [Special Attack] or [Space] button respectively

    Doom Blade
    Damage 3757% > 5259%

    Vengeance Storm
    Damage 3840% > 5376%

    Dark Mastery
    STR increase removed

    Shadow Call
    Buff duration 60 seconds > 900 seconds
    Cooldown 10 seconds > 5 seconds

    Dark Riser
    Damage 826% > 2891%

    Death Knell
    Immediately launch final attack upon maximum charge


    DARK AVENGER

    Dark Crash
    Damage 4355% > 6097%
    [Nightmare] Dark Crash suction area increased

    Class Mastery 1
    Increase STR by 50%

    Class Mastery 2
    Attack power 30% > 15%
    Step Blade recovers Soul Cutter INS cooldown upon successful hit


    HUNTER

    Hunter Eye
    Buff duration 180 seconds > 900 seconds
    Cooldown 30 seconds > 5 seconds

    Spiral Bolt
    Enable free camera movement before launching an arrow
    Increase window to press [Directional] button after using the skill

    Arrow Storm
    Shrapnel hit count 8 > 2, damage remains unchanged
    Shrapnel damage 4080% per hit > 3264% per hit
    *Tracking damage is equal to Shrapnel damage*
    Tracking damage 1632%> 1306%

    Trap Master
    *Added tooltip to show Ice Trap debuff duration*
    Maximum trap 10 > 9
    Changed to throw 3 types of trap


    SILVER HUNTER

    Moment Evasion
    MP consumption removed

    Class Mastery 1
    Increase INT by 50%

    Class Mastery 2
    Attack power 35% > 15%
    Tornado Shot INS does not share cooldown

    Class Mastery 3
    Effect duration 3 seconds > 10 seconds


    MARA

    Ripping
    Cooldown can now be saved up to two times

    Cleaving
    Damage 2260% > 2300%
    Damage increase affect [Contract] Cleaving and [Enhanced] Cleaving

    Void Coil
    Damage 820% per shard > 475% per shard
    [Contract] Void Coil damage is not halved, and its hit count has been doubled

    Black Strike
    Post action speed increased after using skill (this may refer to after-cast delay)

    Smoke Storm
    [Enhanced] Smoke Storm initial action speed increased

    Deadly Smoke
    Damage 8100% > 24000%

    Shadow Shell
    Action speed increase

    Complete Darkness
    Dark attack 20% > 10%


    BLACK MARA

    Class Mastery 2
    Cooldown recovery 5 seconds > 3 seconds

    Entropy A
    Effect is redesigned
    Gain a short invincible status upon successful hit of [Enhanced] Black Strike

    Entropy B
    Effect is redesigned
    Recover [Enhanced] Black Strike cooldown upon successful hit of Haze

    Black Mara
    Damage 7900% > 5000%
    Invincible during casting
    Shockwave occurs when you're not hitting enemy during dash
    Contract link speed has been slightly improved


    PRIEST

    Detonate
    Damage 5036% > 4533%


    INQUISITOR

    Class Mastery 2
    Light attack 25% > 15%

    Judgment Spear
    Damage 1702% > 1617%

    Lightning Storm
    Damage 1009% > 958%


    ACADEMIC

    Air Shot
    Shooting stance removed


    ENGINEER

    Chemical Grenade
    Debuff duration 17 seconds > 20 seconds
    Debuff duration is fixed regardless of skill level

    Mechanic Mode
    Attack power 30% > 15%
    Attack power effect is fixed regardless of skill level


    SHOOTING STAR

    Splash
    Damage 869% > 396%

    Class Mastery 1
    Ammo creation every 4 seconds > every 3 seconds

    Class Mastery 3
    Added cooldown reduction effect for Quick Shot
    Reduce Quick Shot cooldown by 3 seconds

    Awakened Passive - Biochemical Experiment
    Additional physical damage 15% > 10%


    GEAR MASTER

    Chain Saw Tower
    Damage 3930% > 2479%

    Big Mecha Bomb
    Debuff duration 10 seconds > 20 seconds

    Class Mastery 2
    Attack power 25% > 15%

    Class Mastery 3
    Air Shot cooldown increase 2 seconds > 12 seconds


    MECHANIC

    Flick
    After-cast delay reduced and skill can be canceled by Tumble

    Singularity
    After-cast delay reduced
    Plasma Bomb attack 2645% > 1689%
    Plasma Bomb explosion 10000% > 6385%

    Atomic Blade
    Damage 2640% > 1859%
    [Enhanced] Atomic Blade damage 3432% > 2416%
    [Ultimate] Atomic Blade damage 7720% > 5577%
    [Ultimate] Atomic Blade spanner 1930% > 1394%

    Satellite Beam
    Damage 39100% > 21100%
    AOE increased by 20%
    Bombardment area is now fixed


    RAY MECHANIC

    Bombardment
    Increase range when Shoulder Charge is used to cancel the skill during midair bombardment

    Mecha Laser
    Damage 23215% > 16103%
    Action speed increased

    Dash
    [Normal Attack] button can now be used to cancel movement after stomp

    Power Punch
    Damage 65100% > 35100%


    DARK SUMMONER
    *Added extra tooltip to main skills, Ascending Phantom and Shattering Hand*

    Sadism Pleasure
    [Advent] Phantom Claw can now restore HP as well

    Revenge Hand EX
    Debuff duration 10 seconds > 15 seconds

    Chaos Formation
    Cooldown 27 seconds > 25 seconds

    Class Mastery 1
    Gain 20 [Summoning Energy] immediately after using Sadism Pleasure

    Awakened Passive - Rampage Claw
    Increase input time for additional attack


    RIPPER

    Blade Runner EX
    Additional attack damage 30% > 50%
    Debuff duration 11 seconds > 20 seconds

    Izuna Drop EX
    Attack power 30% > 50%

    Class Mastery 1
    Remove fire attack

    Class Mastery 2
    1. Crippling Punisher 3 second cooldown reduction effect is now moved to Awakened Passive - Burning Coal
    2. Reduce the cooldown of Crippling Punisher by 2 seconds when Shift Blow/Flame Locust/Blade Runner/Mortal Blow/Izuna Drop/Artful Chaser/Beast Swipe/Flame Drag is used.

    LANCEA

    Harmonize
    Buff duration 300 seconds > 900 seconds


    PIERCER

    Spinning Cut
    Damage 2761% > 2495%

    Piercing Spike
    Damage 1006% > 1218%

    Dent Blow
    Damage 2730% > 3276%


    FLURRY

    Spinning Cut EX
    Damage reduced by 10% for all charging stage

    Class Mastery 2
    Attack power 25% > 15%


    STING BREEZER

    Poking Beehive
    Damage 7994% > 8793%

    Class Mastery 1
    Attack power 30% > 20%

    Class Mastery 2
    Light attack 25% > 20%


    PATRONA

    Flow Through
    Damage 5568% > 3850%


    RUINA

    Class Mastery 1
    Attack power increase removed

    Class Mastery 2
    Attack power 20% > 15%

    Rock Fist
    Damage 2240% > 1715%

    Beast Rush
    Damage 21840% > 17400%

    Awakened Passive - Overclock
    Additional damage 20% > 15%


    DEFENSIO

    Overboost
    Defense power 22% > 10%

    Air Shove EX
    Defense power 22% > 10%
    *the actual value is 20%, not 22%*
    Last edited by NearLawlet; 06-10-2018, 10:34 PM.

  • #2
    SB Nerfed :<
    -10% dmg to all skill [cm 1]
    -5% light atk to all skill [cm 2]


    i cri~ ToT
    Always look straight to your goals, conquer them all and have fun.


    Comment


    • Nimmienaticz
      Nimmienaticz commented
      Editing a comment
      Indeed it looks buffed, but filler skills such as Fling Fling loses damage.

      Actually after I saw Piercer skill tree, I was like "oh shjt my SB is buffed!"
      Then as I scroll down, I saw -10% matk & -5% light atk.

      This hurts a lot for other skills.

      Maybe some players on kDN is seeing SB's potential.

    • alanine
      alanine commented
      Editing a comment
      Yea, we might depend more on spikes again for dmg. But we'll see for ourselves if the change is good overall or not
      Last edited by alanine; 06-05-2018, 11:26 PM.

    • Xenocho
      Xenocho commented
      Editing a comment
      You can judge the output difference based on the standard and normal skill detail % at the end of each run. For example, if piercing spike contributes 20% total dmg, increasing it by 20% would boost your char total output by approximately 4%.

      Of course, this is not taking into consideration for the ele and matk reduction but that can be estimated too.

  • #3
    More SA? 90% Dmg reduction? I'll take it. I thought flying swing was already hard enough. I guess not.
    Last edited by sngweiwei; 06-05-2018, 08:16 AM.

    Comment


    • #4
      Well rip top dps chart xD .....also glad for that ripper buff finally they buffed him a bit

      Comment


      • #5
        Some comment:
        - SS and RM get huge nerf. The nerf to Ruina also big. Dev want to kill agi class that badly? Now there is no decent agi class exists.
        - They make no sense when nerf many class which is not really OP. The nerf hammer also hit some class can consider as weak like GM.
        - ML, smasher, sally and BP can avoid nerf hammer somehow, they still can keep the top tier DPS position.
        zArAthena - Flurry. LafielHime - Black Mara. LukaLukaNF - Black Mara. zArZeratul - Raven. FaerieMoon - Arti

        Comment


        • marzial09
          marzial09 commented
          Editing a comment
          I still fail to understand thw nerf on GM when she's not even top tier dps

      • #6
        ED Devs got no brain to neither, develop or balance their own crap or even run their own game like a decent company would, they even killed what already was dead (yes, I am looking at you DEADfensio), it is really disgusting and horrible when they destroy your main class and do the same to others, 1,5 year of hard-working to the sh1t. My account is dead.

        Comment


        • Peabutt
          Peabutt commented
          Editing a comment
          I know! Ruina has 25% damage reduced! With that kind of nerf, the Defensio is still more of a damager once again! I don't freaking get it. I'm a tank myself, but for us to out dps a freaking damager—says by the class name already: Ruina— it's so...unbalanced. It's not even in the top dps charts yet they nerfed them, now they're probably the queen of the low dps classes yet again.

      • #7
        It's heartbreaking seeing GM class still got nerfed despite being the left-out class in Academics. No matter how well geared a GM is, its DPS cannot outshine other loli classes, (except ,maybe for physicians). I rarely see GMs around Saint Haven either servicers. When some parties look for a raid members, they highly demand RM, SS, Adept, and Phy. This may be the reason why GM population is slowly diminishing. Also, most nests have stomp mechanic which is a disadvantage for GMs since our towers and ducks easily die. I hope devs reconsider giving GM class a chance.

        Comment


        • #8
          A moment of silence.

          Lorallite (Windwalker)


          Comment


          • #9
            sb more nerfed than flur ?
            weird, tho not as much as the agi-class massacre, RIP

            Comment


            • #10
              Huehue SB got dragged in the nerf.
              But I can't say for sure because of the increase in hard-hitting skills like ps,pb and dent blow :v
              But demn, I wonder how it would affect fling fling I enjoyed spamming it these days bc it's so fun, and really op in dmg :v

              Comment


              • Nimmienaticz
                Nimmienaticz commented
                Editing a comment
                I shouldn't make the guide, so devs doesnt see it :/

              • alanine
                alanine commented
                Editing a comment
                Well we don't know what's going on w/ the devs but I'm sure it wasn't your fault. Your guide has helped alot and I always share them to peeps in my guild who tries out SB. Thanks for that

            • #11
              RIP
              I'm not sure why they decided on all of these nerfs.
              IGN(s): Arcadia, Ray Mech (Main)
              Briala, Tempest
              Mijirn, Physician

              Comment


              • #12
                Love what they've done with the game. Redecorating skills I see.

                Ruina's nerf were too much, meanwhile her sister who's always above her when it comes to damage output got their class mastery untouched. It's funny how the supposed to be the damage dealer of the two got out-damaged by a supposed to be a tank. well at least Ruina maintain her no.1 spot when it comes to low tier dps class. So good job with that!

                Gear master? seriously, gear master? I can't believe they nerfed an already dead character. Can someone enlighten me if there's a lot of GM players in korea, are they as OP as those top tier class for this nerf to be put in here?

                Comment


                • #13
                  Inb4 devs: but agi class can cap crit so they are much stronger. Wait, are you saying everyone can cap crit? Hey team, we made a mistake....

                  SS nerfed because too strong. Acceptable reason but the punishment is a hard pill to swallow.

                  GM and Ruina? Dear Dev. Did you even try these class? Now the effort for playing ruina goes wasted. She can go back to Lotus Marsh now.
                  Remmystarr from Eden (Discord: Xenocho #8012)
                  Please try to read my guide before asking questions on gear optimisation here;
                  Old and outdated Engineer guide here; Selling FDN service for FDN weaps (Read here!);

                  Comment


                  • #14
                    When will these patches come to sea anyway?

                    Comment


                    • NearLawlet
                      NearLawlet commented
                      Editing a comment
                      If we were to follow the past trend...

                      DN SEA July patch should come with KDN March - April skill changes

                      DN SEA September patch should come with KDN May - June skill changes
                      Last edited by NearLawlet; 06-05-2018, 07:27 PM.

                  • #15
                    I bet ED has a nerf jar where they pick out names of classes they "rebalance"

                    Comment

                    Working...
                    X