Some scenarios for reference:
(note: average taken over 100 simulations;
eols a little fewer than garnets bcos of garnets being used in crafting converter;
golden goose membership not included, kindly x50% by yourselves because it is simple;
figures shown here are rounded)
case 0: from tier1+0 to full tier3+20 without event boost : 595k gold, 74k leb, 26k jellies, 8.3k garnets&eols fail 132/552
case 1: from tier1+0 to full tier3+20 with 20% event boost : 495k gold, 62k leb, 22k jellies, 7k garnets&eols fail 56/476
case 2: from tier1+0 to full tier2+0 with 20% event boost : 190k gold, 4.5l leb, 1.7k jellies, 1.4k garnets&eols fail 27/167
case 3: from tier2+0 to full tier3+10 with 20% event boost : 200k gold, 20k leb, 12k jellies, 3.2k garnets&eols fail 28/238
case 4: from tier3+10 to full tier3+20 with 20% event boost: 110k gold, 38k leb, 7.9k jellies, 1.7k garnets&eols fail 0/70
different equipment part different tier different level can be easily simulated too, just input accordingly, such as my case:
case 5: with event 20% boost
helm t2+12 to t3+20
top t1+12 to t3+20
bottom t1+13 to t3+20
gloves t1+16 to t3+20
shoes t1+12 to t3+20
main t3+15 to t3+20
second t2+11 to t3+20
What I need, averagely : 305k gold, 47k leb, 18k jellies, 5.3k garnets, 4.8k eols, fail 41/290.
With golden goose 50% membership I will need about 150k gold.
Personally I decided to not use jelly from T3+7 to T3+10 (1~6 no penalty), the simulation results: (modify codes)
303k gold 48k leb, 15k jellies, 5.3k garnets, 4.8k eols, fail 42/297
It seems that by using the jelly tactic described above, I can save 3k jellies while not using very much more lebrium/gold.
However, remember this is the average taken over 100 times (like enhancing to full t3+20 in 100 parallel universes), so the real situation is going to fluctuate, depending on luck.
(note: average taken over 100 simulations;
eols a little fewer than garnets bcos of garnets being used in crafting converter;
golden goose membership not included, kindly x50% by yourselves because it is simple;
figures shown here are rounded)
case 0: from tier1+0 to full tier3+20 without event boost : 595k gold, 74k leb, 26k jellies, 8.3k garnets&eols fail 132/552
case 1: from tier1+0 to full tier3+20 with 20% event boost : 495k gold, 62k leb, 22k jellies, 7k garnets&eols fail 56/476
case 2: from tier1+0 to full tier2+0 with 20% event boost : 190k gold, 4.5l leb, 1.7k jellies, 1.4k garnets&eols fail 27/167
case 3: from tier2+0 to full tier3+10 with 20% event boost : 200k gold, 20k leb, 12k jellies, 3.2k garnets&eols fail 28/238
case 4: from tier3+10 to full tier3+20 with 20% event boost: 110k gold, 38k leb, 7.9k jellies, 1.7k garnets&eols fail 0/70
different equipment part different tier different level can be easily simulated too, just input accordingly, such as my case:
case 5: with event 20% boost
helm t2+12 to t3+20
top t1+12 to t3+20
bottom t1+13 to t3+20
gloves t1+16 to t3+20
shoes t1+12 to t3+20
main t3+15 to t3+20
second t2+11 to t3+20
What I need, averagely : 305k gold, 47k leb, 18k jellies, 5.3k garnets, 4.8k eols, fail 41/290.
With golden goose 50% membership I will need about 150k gold.
Personally I decided to not use jelly from T3+7 to T3+10 (1~6 no penalty), the simulation results: (modify codes)
303k gold 48k leb, 15k jellies, 5.3k garnets, 4.8k eols, fail 42/297
It seems that by using the jelly tactic described above, I can save 3k jellies while not using very much more lebrium/gold.
However, remember this is the average taken over 100 times (like enhancing to full t3+20 in 100 parallel universes), so the real situation is going to fluctuate, depending on luck.
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