Heeeey! Just wondering what your thoughts on the current update. Do you guys think the devs being passive-aggressive with this "Remaster"?
They increased the damage of boss monsters in nests and dungeons by several folds probably forcing or encouraging people to dodge everything PERFECTLY. Especially, the stomps.. Not only that but they increased the repair fees with different conditions like dying or getting hit. So, most people in higher dungeons and nests are probably losing more gold than they earn. Especially, the tanks.. oh yes.. they basically pay for doing their jobs. Probably more in FDN. LOL
On a different topic: they fixed the PROF K Reactor Mech Bug/Feature where you can kill him immediately by blowing him up instead of the reactors.. that's good and all but in doing so, I think they missed another bug.. or Is it another feature? During my run I was doing this mech, things were going fine and I blew up 2 reactors with 1 left.. but when I got close to it, the bomb won't blow it up! It doesn't work! Maybe it's worth to mention that I got hit by the laser during that but the second time I tried, it still didn't blow up! (Maybe it's a bug or maybe they're just getting back at us for the long while we've been blowing up PROF K. HAHA).
On a more "personal" topic: Hey Developers.. There's still a buncha bugs in the main class I'm using Dark Avenger. Dark Crash bugs are still there and are still ever so annoying. Like the disappearing act that happens after the charge where your character poofs out of existence and VEEEEEEEERY SLOWLY descends.. the boss is gone by the time I hit the floor. Also, let's not miss that little tiny bit of bug that is more annoying than anything.. When Dark Crash is executed fine.. but there is no damage or there's a delay.. some bosses just become immune to Dark Crash all of a sudden like the Manticore just to name a few.. and even though, people might say. "Ehh, you can just try again.. maybe it'll work" or "You should wait for the damage to pop-up before doing anything". Sure, but might I say that Dark Avenger is very reliant on Dark Crash as its main damage dealer. So, if you ever miss even one then you lose a whooole lot of damage.. and If you stand still and wait for the damage to pop-up every time you use Dark Crash just to keep adjusting to this old "feature" then you'd be wide open for some butt f*cking revenge with the monster's damage output in this current "GIT GUD" type of play style.
Anyway, I think that's long enough of a rant. How bout you guys? What are your thoughts, suggestions, violent reactions regarding the new update?
They increased the damage of boss monsters in nests and dungeons by several folds probably forcing or encouraging people to dodge everything PERFECTLY. Especially, the stomps.. Not only that but they increased the repair fees with different conditions like dying or getting hit. So, most people in higher dungeons and nests are probably losing more gold than they earn. Especially, the tanks.. oh yes.. they basically pay for doing their jobs. Probably more in FDN. LOL
On a different topic: they fixed the PROF K Reactor Mech Bug/Feature where you can kill him immediately by blowing him up instead of the reactors.. that's good and all but in doing so, I think they missed another bug.. or Is it another feature? During my run I was doing this mech, things were going fine and I blew up 2 reactors with 1 left.. but when I got close to it, the bomb won't blow it up! It doesn't work! Maybe it's worth to mention that I got hit by the laser during that but the second time I tried, it still didn't blow up! (Maybe it's a bug or maybe they're just getting back at us for the long while we've been blowing up PROF K. HAHA).
On a more "personal" topic: Hey Developers.. There's still a buncha bugs in the main class I'm using Dark Avenger. Dark Crash bugs are still there and are still ever so annoying. Like the disappearing act that happens after the charge where your character poofs out of existence and VEEEEEEEERY SLOWLY descends.. the boss is gone by the time I hit the floor. Also, let's not miss that little tiny bit of bug that is more annoying than anything.. When Dark Crash is executed fine.. but there is no damage or there's a delay.. some bosses just become immune to Dark Crash all of a sudden like the Manticore just to name a few.. and even though, people might say. "Ehh, you can just try again.. maybe it'll work" or "You should wait for the damage to pop-up before doing anything". Sure, but might I say that Dark Avenger is very reliant on Dark Crash as its main damage dealer. So, if you ever miss even one then you lose a whooole lot of damage.. and If you stand still and wait for the damage to pop-up every time you use Dark Crash just to keep adjusting to this old "feature" then you'd be wide open for some butt f*cking revenge with the monster's damage output in this current "GIT GUD" type of play style.
Anyway, I think that's long enough of a rant. How bout you guys? What are your thoughts, suggestions, violent reactions regarding the new update?
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