So a discussion on ideas to improve the game. Well, I won't expect for this post to be approved. If it does, goodluck if this post reaches the dev team or if an active admin communicates about this and they consider some changes.
1. Increase Level Cap to 100.
2. Release the 3rd and 4th Active Awakening Skills.
3. PvP Mode: Balance of certain skills to reduce the AoE range, reduce the ability to spam iframes, nerf one-press-sure-win-skills (where it is impossible to escape due to hit-stun), nerf damage spike bonuses of certain classes (one skill should not take more than 25% of your HP, total class damage bonus passive should not exceed 20%).
4. Make a survey where we can input our opinions on which class to balance in PvP (each class will have their seperate question section, where the player can input their thoughts). Of course, give the player who completed the survey with in-game items as a reward.
5. Aside from PvP balance, also ask questions on which part to improve/change/remove from the game in order for potential new players to try the game, and old retired players to come back. This will also help the dev team to know of some long-existing bugs which they fail to address that the playerbase is aware of and wants to get fixed.
6. Create a Mass PvP (Comp: On) mode that is exclusive to guilds, should have modes to defend and invade castles. The more castles you have (but at the expense of higher cost of upkeep), the easier high level end-game equipment you can craft for that new cap.
Why a mass PvP mode where there are already tons of PvP modes? For bragging rights to ignite guild vs guild drama so that it's not boring.
Why (Comp: On) mode? So that it boils down to strategy and not the power of whales to acquire a castle.
This should also add a guild feature to upload emblems so that whenever a guild obtains a castle, the guild emblem will be seen throughout the city.
7. To support this event of Dragon Nest Improvement (IF implemented), for each shared post on FB/Twitter (free marketing of some sort to get more new players), we could select 50 random people to receive in-game rewards.
Post your other ideas.
1. Increase Level Cap to 100.
2. Release the 3rd and 4th Active Awakening Skills.
3. PvP Mode: Balance of certain skills to reduce the AoE range, reduce the ability to spam iframes, nerf one-press-sure-win-skills (where it is impossible to escape due to hit-stun), nerf damage spike bonuses of certain classes (one skill should not take more than 25% of your HP, total class damage bonus passive should not exceed 20%).
4. Make a survey where we can input our opinions on which class to balance in PvP (each class will have their seperate question section, where the player can input their thoughts). Of course, give the player who completed the survey with in-game items as a reward.
5. Aside from PvP balance, also ask questions on which part to improve/change/remove from the game in order for potential new players to try the game, and old retired players to come back. This will also help the dev team to know of some long-existing bugs which they fail to address that the playerbase is aware of and wants to get fixed.
6. Create a Mass PvP (Comp: On) mode that is exclusive to guilds, should have modes to defend and invade castles. The more castles you have (but at the expense of higher cost of upkeep), the easier high level end-game equipment you can craft for that new cap.
Why a mass PvP mode where there are already tons of PvP modes? For bragging rights to ignite guild vs guild drama so that it's not boring.
Why (Comp: On) mode? So that it boils down to strategy and not the power of whales to acquire a castle.
This should also add a guild feature to upload emblems so that whenever a guild obtains a castle, the guild emblem will be seen throughout the city.
7. To support this event of Dragon Nest Improvement (IF implemented), for each shared post on FB/Twitter (free marketing of some sort to get more new players), we could select 50 random people to receive in-game rewards.
Post your other ideas.
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