Granted, I should have posted this about two months ago, however various events have pushed back this simulator's release date to this day. This is quite the appropriate time for something this release since DN SEA is down and most aren't willing to try out other servers in the mean time. Without further ado, I hereby present the Berlin Simulator.
Yes, this is not a joke. About two to three months back, Alexander managed to +13 his RuDN-L Dagger in one attempt, and I received an Epic Berlin Hero card from one of the attendance reward hero pouches. It donned on me that these were probably omens of some sort that Alexander and I should create a Berlin simulator, so here we are now.
I. Download
Download Link.
Simply unpack and run. A standard ReadMe.txt is included for various disclaimers and information.
II. Instructions and Information
1) Enhance event buff increases are multiplicative (successRate *= 1 + eventBuff), i.e. for a 100% enhancement buff: (successRate *= 1 + 1.0F) = (successRate *= 2)
2) Guild potion increases the enhancement success rate by 10% (successRate *= 1.1F)
3) Hotspring buff increases enhancement success rate by 7% (successRate *= 1.07F)
4) If both the enhancement event buff and either the guild potion or hotspring buff are active at the same time, the one with the higher multiplier will be applied. They do not stack.
Easter egg hints:
1) Berlin now has a sense of humor when you're upset, but not all the time.
2) Rumors say that something happens if you consume 666 of each of your materials and 666,666 gold.
Reverse engineering challenge:
I'm usually not one to encrypt game assets as all forms of file encryption will eventually get cracked, however I decided to slap some basic "encryption" on the easter egg files to keep most laymen from figuring out the easter eggs prematurely. Since it's not very hard to crack, I decided to make it a challenge. Crack the encryption on the easter egg files and post the "encryption key(s)" onto this thread, along with a screenshot or two of the cracked images. You may use whichever method you wish to use, be it disassembling, memory and file analysis, and / or writing your own brute-forcing program (extracting texture and sound sample data from memory without finding the encryption key(s) does not count). As time goes on, I may give extra hints to aid in the cracking process. Good luck, and more importantly, have fun. Bonus points if you rewrite the decryption subroutine(s) in a language other than Assembly (be sure to upload the code as proof, and no, I will not accept convoluted C/C++ code that came straight out of a decompiler).
III. Future Plans
At this point in time, Alexander and I would like to focus entirely on AO. As such, no future updates should be expected, at least for a long while. Possible updates may include sound effects, support for the new enhancement system, and more easter eggs. I may also make the number of unique enhancement materials modifiable.
Yes, this is not a joke. About two to three months back, Alexander managed to +13 his RuDN-L Dagger in one attempt, and I received an Epic Berlin Hero card from one of the attendance reward hero pouches. It donned on me that these were probably omens of some sort that Alexander and I should create a Berlin simulator, so here we are now.
I. Download
Download Link.
Simply unpack and run. A standard ReadMe.txt is included for various disclaimers and information.
II. Instructions and Information
1) Enhance event buff increases are multiplicative (successRate *= 1 + eventBuff), i.e. for a 100% enhancement buff: (successRate *= 1 + 1.0F) = (successRate *= 2)
2) Guild potion increases the enhancement success rate by 10% (successRate *= 1.1F)
3) Hotspring buff increases enhancement success rate by 7% (successRate *= 1.07F)
4) If both the enhancement event buff and either the guild potion or hotspring buff are active at the same time, the one with the higher multiplier will be applied. They do not stack.
Easter egg hints:
1) Berlin now has a sense of humor when you're upset, but not all the time.
2) Rumors say that something happens if you consume 666 of each of your materials and 666,666 gold.
Reverse engineering challenge:
I'm usually not one to encrypt game assets as all forms of file encryption will eventually get cracked, however I decided to slap some basic "encryption" on the easter egg files to keep most laymen from figuring out the easter eggs prematurely. Since it's not very hard to crack, I decided to make it a challenge. Crack the encryption on the easter egg files and post the "encryption key(s)" onto this thread, along with a screenshot or two of the cracked images. You may use whichever method you wish to use, be it disassembling, memory and file analysis, and / or writing your own brute-forcing program (extracting texture and sound sample data from memory without finding the encryption key(s) does not count). As time goes on, I may give extra hints to aid in the cracking process. Good luck, and more importantly, have fun. Bonus points if you rewrite the decryption subroutine(s) in a language other than Assembly (be sure to upload the code as proof, and no, I will not accept convoluted C/C++ code that came straight out of a decompiler).
III. Future Plans
At this point in time, Alexander and I would like to focus entirely on AO. As such, no future updates should be expected, at least for a long while. Possible updates may include sound effects, support for the new enhancement system, and more easter eggs. I may also make the number of unique enhancement materials modifiable.
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