Greetings adventurers,
I'm going to present this very important info from my future content thread soon to be posted.
I think it's better to share it now while the sub-forums are not yet up so that you guys can discuss about it.
This info was recently announced at DN Korea 9/1/2017. There are no announcement when the next update yet.
Official source is from their website and will provide at bottom.
Announcement made by Developer K.
Lee Kyung Nam PD, a Korean developer, announced that he promised during Korea conference 7/29/2017 to make a sympathetic patch in the future, and removed users' restrictions by eliminating weekly admission restrictions, significantly increasing the gold drop, improving the party system, and dropping cash items.
Also, through various activities, users have expressed the intention to communicate until there is no question about game direction.
Here's the content about increasing gold drop he mentioned.
Warning: This is based on my translation, you can visit the official website if you can understand Korean, and clarify if there's more insights.
Hit the Golden Goblin!
Planning Direction
Explanation
Take note: Tickets are dropped on a daily basis, you must use it immediately. (ticket got duration/time limit)
Q & A
Is the gold value going to fall?
Refer to next post for Source, Gameplay, and Design.
I'm going to present this very important info from my future content thread soon to be posted.
I think it's better to share it now while the sub-forums are not yet up so that you guys can discuss about it.
This info was recently announced at DN Korea 9/1/2017. There are no announcement when the next update yet.
Official source is from their website and will provide at bottom.
Announcement made by Developer K.
Lee Kyung Nam PD, a Korean developer, announced that he promised during Korea conference 7/29/2017 to make a sympathetic patch in the future, and removed users' restrictions by eliminating weekly admission restrictions, significantly increasing the gold drop, improving the party system, and dropping cash items.
Also, through various activities, users have expressed the intention to communicate until there is no question about game direction.
- For more info from above statement, visit my future content thread at CC forum(still accessible) and find the Korea Conference post in the main thread links.
Here's the content about increasing gold drop he mentioned.
Warning: This is based on my translation, you can visit the official website if you can understand Korean, and clarify if there's more insights.
Hit the Golden Goblin!
Planning Direction
- I would like to make a content to increase the supply of gold.
- I hope it will give the best anticipation element from the boring/grindy gameplay.
- To be able to earn more gold based on your specifications and to motivate growth.
Explanation
- Admission can be made using a ticket dropping with a low probability while doing the regular contents(unspecified yet)
- Entering a battle with golden goblin will took 2-3 minutes
- You can earn gold according to achievement.
- At this time, the amount of gold to be acquired is 3000 up to 5000(max).
- And the amount of acquisition will be determined according to the content and degree of understanding.
Take note: Tickets are dropped on a daily basis, you must use it immediately. (ticket got duration/time limit)
Q & A
Is the gold value going to fall?
- In the long run, the value per unit of gold may decline.
- At present, we will continue to increase the number of gold recipients from the point of not ruining the gold value.
- As I mentioned in the meeting, I think the biggest growth problem in all user segments is GOLD, and our aim is to sustain gold stress relief.
- If I can go a fixed number of times a day or weekly, I think it's too harsh and gold inflation will be even worse.
- While consuming fatigue on certain contents, we give you the opportunity to acquire tickets and provided gold supply on the condition you play the contents heavily.
- I think the presence of this content is properly exposed during gameplay that will give a positive role of anticipation.
- I think the part that gives more profit(more gold) should be the players who invested a lot in this game for character growth and this content is basically necessary for their motivation.
- Also, since high-end users(cash & hardcore players) have a much higher amount of gold needed for sustained growth than low-end users(casual players), I believe that the difference in such concept for gold is fair.
- That's a problem, no clear solution yet. I will try not to minimize the influence of this content.
- For now, i describe it like opening altea gacha boxes(SEA term) , you can see a gauge(trace of effort) that increases everytime you open more.
- It's like the more you do the current contents, the more rewarding this content for you.
- It is possible, I will make it more useful for those who accumulated the jellies to make a purchase of the tickets.(Probably an exclusive offer in their server.)
- But it will only be limited for 1 month. (Kinda like the 50% NM discount)
- In the meantime, no. If you have farmed/accumulated a lot of store points, then you obviously use a lot of content.
- I think the accumulated points that you have are worth giving. We plan to further improve the point store soon.
- Not applied.
- I know it might not be comfortable for everyone to use it immediately but I set it up in that way muahahaha! *evil laugh* (It's hard to translate this but in a nutshell you really need to use the tickets immediately!)
Refer to next post for Source, Gameplay, and Design.
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