I always optimize my stats and gears in DNGearSim so ill know which items i should prioritize but today it seems like its not making sense in its computation. Pix reference below...
Original:
Change1 from constant: additional 12k m.att + 3k int with only 12k increase in total damage
Change 2 from constant: additional 2.7k m.att with 79k increase in total damage
Comparing, TDMG only increased by 12k with an additional of 12k att and 3k int from victory jade; while adding 2700att from plates gives an additional of 79k TDMG
did i miss something?
or is it safe to assume that victory jade computation is still not ready in DNGearSim?
Or is this really the case ingame? - cause ill just choose int vit UJade if its the case
its hard to compare actual DPS ingame with a small change in numbers so ill just ask you guys for your thoughts. It might be small but it bothers me lol. Thanks and happy gaming!
Original:
Change1 from constant: additional 12k m.att + 3k int with only 12k increase in total damage
Change 2 from constant: additional 2.7k m.att with 79k increase in total damage
Comparing, TDMG only increased by 12k with an additional of 12k att and 3k int from victory jade; while adding 2700att from plates gives an additional of 79k TDMG
did i miss something?
or is it safe to assume that victory jade computation is still not ready in DNGearSim?
Or is this really the case ingame? - cause ill just choose int vit UJade if its the case
its hard to compare actual DPS ingame with a small change in numbers so ill just ask you guys for your thoughts. It might be small but it bothers me lol. Thanks and happy gaming!
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