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Gust Dragon Nest Full Guide (Part 2)

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  • Gust Dragon Nest Full Guide (Part 2)

    Stage 3 Lord of Oun Mountain Seomje
    -normal attacks/skills
    -bar mech
    -bladestorm
    -about toads
    -hp reduction debuff
    -time limit (11 minutes)

    Normal attacks and skills :
    -there's 4 attacks : stomp/tongue/orb/breath ; and 3 skills : blue (ice), yellow (lightning), purple (poison)
    -stomps and breath come up with different skills combination
    -ice : frozen after getting hit ; paralysis : reduce 50% speeds after getting hit ; poison : anti heal and confused after getting hit
    -tongue attack, anti heal and confused after getting hit
    -anti jump orbs, GDN s2 reuse
    -refer fig. 16 - fig. 20
    Click image for larger version  Name:	16.jpg Views:	0 Size:	158.9 KB ID:	169757
    Click image for larger version  Name:	17.jpg Views:	0 Size:	170.2 KB ID:	169758
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    Click image for larger version  Name:	19.jpg Views:	0 Size:	94.3 KB ID:	169760
    Click image for larger version  Name:	20.jpg Views:	0 Size:	157.6 KB ID:	169761

    Bar mech (dps check) 75%/50%/25%/0% :
    -a notice, "Gurk...Gurrk..." will appear ; boss dive underground and come up again at 9 o'clock
    -at 75%/50%/25% check, yellow toad is spawned from the center and slowly approaching to the boss, 1 dps is needed to kill it as soon as possible (2 dps may be needed if low damage)
    -at 0% check, yellow toad no longer spawned but blue toads will [for toads details please refer to (about toads)]

    Bladestorm :
    -has a cd around 100s-120s
    -starts counting with hp reduction debuff (An unknown sense of coercion presses down upon you)
    -first bladestorm trigger at 20s after notice, recommended to wait before breaking second wall
    -second bladestorm comes at 60s after entering stage
    -following bladestorms will trigger at every 110s-120s
    -refer fig.20
    *over dps or boss casting skills may delay bladestorm
    *my timer is 100s for safeness issue

    About toads :
    -3 different types (blue/yellow/black)
    -blue toads will shoot ice ball with -speed debuff, can be cured
    -yellow toads will only spawn in bar mech, slowly approach to boss and team wipe once it reaches
    -black toads will spawn after 50%, randomly mark someone and slowly moving to the person; killing it will not get any damages but an explosion which will knock back everyone nearby and forms black mist which is disturbing; not recommended to kill if players are not familiar to the nest
    -note that blue toads will spawn more often after 40%, a notice "A swarm of Blur Toadys is being drawn in by Seomje" will appear.
    -refer fig.21 - fig.24
    Click image for larger version  Name:	21.jpg Views:	0 Size:	125.5 KB ID:	169762
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    Click image for larger version  Name:	24.jpg Views:	0 Size:	186.1 KB ID:	169765

    HP reduction debuff (permanent) :
    -reduces 1% hp every second
    -starts after approaching to the wall in pre-stage
    -reduces 1.5% hp after 50% (A sense of coercion is worsening)

    Time limit : 11 minutes strictly

    Remarks :
    *healers may focus on controlling cure and heal in this stage since permanent hp reduction is dangerous if players are hit by stomps/breaths, as well as getting slowed by blue toads
    *tanker has nothing much to do in this stage since boss cannot be provoked, but tanker may try to collect all the green orbs to keep your teammates safe; and provoking blue toads by hitting them are also a great help to the team especially during bar mech

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Final stage Gust Dragon Jade
    -HP reduction debuff (permanent)
    -normal attacks
    -white/purple signs
    -head's up
    -white and black circle
    -confused lightning
    -tornado
    -100% free dps 2%
    -90% cutscene
    -80%/50% pig or assassin
    -about servants and ToH
    -70%/30% free dps 5%
    -40% cutscene
    -energy of storm
    -spikes
    -tracking tornado
    -Grrr mech
    -10% ToH disable

    HP reduction debuff (permanent) :
    -reduces 2% hp every second
    -reduces 4% hp every second after 90%

    Normal attacks :
    -claw swipes, left or right
    -paw attack, slam his paw
    -bites, armor break debuff applied after getting hit
    -180 swipe, swipe from the front to the back, usually cast when tanker reposition at the tail (fail tanker)
    -breath, jump backward and breath in front,
    -double breath, another fan shape breath after the first breath
    -shockwave stomp, has a little bit suction effect, recommended to keep a distance
    -rasengan, literally a rasengan, charging for few seconds and swipe; armor break debuff applied after getting hit
    -tail attack, heads down and stab his tail into the ground, aoe is quite wide

    White sign go sides :
    -white colour floor can be seen and players should move to the side(they should always dps from sides actually) to avoid getting hit
    -usually follow up by a breath, but any attack may be used depend on how the tanker positioned
    -refer fig. 25
    Click image for larger version  Name:	25.jpg Views:	0 Size:	169.4 KB ID:	169766

    Purple sign run away :
    -purple colour floor can be seen and players should run away immediately
    -after few seconds of charging, dragon spins with very high damage (can try to eat once so you know can tank or not)
    -refer fig. 26
    Click image for larger version  Name:	26.jpg Views:	0 Size:	134.1 KB ID:	169767

    Head's up :
    -dragon heads up and roar for few seconds
    -gather to its head or tail
    -will swipe either left or right after roaring
    -move back to sides after the swipe
    -usually follow up by a breath
    -refer fig. 27
    Click image for larger version  Name:	27.jpg Views:	0 Size:	162.9 KB ID:	169768

    AD + white black circle :
    -dragon will stomp first, and everyone will be binded with AD shake
    -one member will be marked and have a protection barrier surrounded (ice dragon mech), everyone gathers at dragon head to get protection buff
    -white circle appears after the explosion (s2 mech), split to avoid hurting each others
    -follow up by black circle mech (s2 mech), everyone runs to dragon head again
    -in conclusion, gather-split-gather-split
    -tanker should provoke during black circle mech and try not to run too far so the dragon won't move that much
    -refer fig. 29 - fig. 31
    Click image for larger version  Name:	29.jpg Views:	0 Size:	158.1 KB ID:	169769
    Click image for larger version  Name:	30.jpg Views:	0 Size:	160.6 KB ID:	169770
    Click image for larger version  Name:	31.jpg Views:	0 Size:	141.6 KB ID:	169771

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Split into 3 parts due to word limit.
    Fig. 28 will be in part 3 due to attachment limit...
    Last edited by kurouchi; 02-06-2021, 11:13 PM.
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