hi there, new forumer, old player here. (this will be a wall of text)
dragon nest is great game, it have awesome mechanic (in my opinion) that despite having op gear doesnt mean player can receive damage from mob everytime. it need dodge, something old game didnt achieve in the past. allow me to review this game abit.
*PERSONAL OPINION
when i start dragon nest, it was lvl 40 cap, i must say i was impressed with the game. it bring excitement,lots of new skill to use, variety of combination that allow advanced combat system for mmorpg game. when the game progressing, new class introduced, new skill added and extra specialized skill come into play, i find it become less interesting. it was because overall skill rotation is alot simpler, i didnt use as many skill as lvl 40 at my disposal. i use moonlord as main since cap 40, both pvp/pve. i remember i need to use at last gladiator skill line to deal dmg to mob. with awaken introduced, i can do pve without gladi skill at all. ignoring dungeon reward, i find the overall mechanic is simpler, good but too boring to use. i know specialization meant for, but doesnt mean i need to abandon other skill just for specialization only. i hope in future patch, dragon nest team can consider this and bring more excitement for this game, and re-introduce complex mechanic of dragon nest combat system.
this suggestion is not without flaw, new player will find it difficult to adapt. i reccomend dragon nest team make official basic, intermediate,advanced skill combination video for newcomer so they can adapt with this game and not sacrificing us, player that play dragon nest since long time ago. also, some dungeon mechanic that suitable for newcomer, slow moving mobs with slow attacking speed, and for advanced an aggresive mobs that will punish you severely if you are not careful.
*PVE DUNGEON
dragon nest is multiplayer online game, not offline game. i request a dungeon modification not based on difficulty, but by number of player. hard version dragon nest only accesible with player more than two, and contain good reward. it will prevent good geared player clearing dungeon alone, and allow newcomer to improve his/her gear the more he/she play it. i think it will also make healty community. i say more healthy because nowaday dragon nest community is kinda toxic. no friendliness with new player that was struggling with his own gear, even old one will sometime try to tricking newcomer to gain extra money. also attitude like "i was playing longer than you, so you should respect me newcomer" is common and not healthy at all.
*LEVEL UP CLASS
i find that nowaday dragon nest situation, you hardly enjoy the game unless youre max lvl. let's say high end gear, ladder, yellow pvp room, raid, etc all only accesible with max lvl. newcomer still struggling with his gear find it unpleasant to lvl up, especially this kind of player hardly have party.i remember i need to pay max lvl player to help me. it was not fun experience. i do reccomend for new player gain access to instantly maxed lvl,with skill build reccomendation for the class they choose, starting gear and starting money (i think 700G is enough for starter player). this will greatly help new player to experience the fun of dragon nest itself.if he/she want to add more character, they can start at lvl 1 like usual. but atlast they have one max lvl char that he can use at the beggining.
*OLD PLAYER REWARD
i do reccomend a reward mechanic that count overall time logged in. let's say if he/she overall playtime equal for one month (for example) he get good reward. i find returnee reward is exploited severely, and in the result make people logged in one day, hibernate it 30 day and using other char, and story repeated. this will make alot of dummy char. my reccomendation mechanic means player rewarded for their loyality to this game, and i think this mechanic is hard to be abused. returnee reward can still be used, but i reccomend to incerase duration from 30 day to at last 3 month (90 day)
*PVP (IGNORE LADDER, LADDER WAS DIFFERENT STORY)
i read all complaints about pvp, they talk about imbalance, dmg imbalance, op class,etc. this kind of conversation is like poison, it kill dragon nest game slowly, but surely. i do reccomend to remove pvp in extreme case to avoid "salty attitude" between player. but if this game mode will remains on dragon nest, i do reccomend dragon nest team will work hard to improve it. adressing each player complaint will make a long list of fixes, but in general i reccomend this:
-give every class a no-brain,noob friendly skill that act as his lifesaver.
i play moonlord since lvl 40,till awaken. tbh, moonlord get great improvement at awaken thanks to his no brain skill "awakening eclipse" and greatly improved "cyclone slash awakening". i remember casting cyclone slash is as hard as hell in the past.now it simpler, this cyclone is faster than impact punch (pvp player will know what impact punch is, it was warrior skill). when i was using gladiator, i didnt feel extra improvement like i was using moonlord even with awakening active. i start to feel the imbalance here. gladiator is not newbie friendly, i think some class remain like him. i was not sure the best solution for this, but i hope dragon nest team can balance all class here. balance in my term is that all class can be used with newcomer with same simplicity.
-give official pvp guide
dragon nest combat mechanic didnt allow to kill enemy with single hit, it require skill combination. and i agree it was difficult for newcomer,and takes time. but how this newcomer train themself without a guide? i do reccomend dragon nest team coordinate with old pvp player and make official pvp guide so this newcomer can learn,and enjoy the pvp
-give more damage for basic left click hit
guardian,paladin,barbarian,ripper,gladiator is an class example that use basic left click button to prolong combo,or linking between skill. i found that even with awaken patch, this basic hit is still low damage. i mean imagine martial art tournament, if you learn something new, you also improving your own power. in dragon nest, if i have better skill + awaken, taht's mean my normal left click hit is stronger right? but it didnt applied here, normal attack still as low dmg as usual. i do reccomend dragon nest team to consider this too.i doubt it was easy to use on real pvp situation, but if this one have high dmg, every player will adapt how to use this. i think in overall it will reduce most of imbalance thing on dragon nest pvp community.
-improving player teamwork and more fun
teamwork is essential for nowaday game. some take it extremely, some may not. but it was good if there was a situation where people work together. 1st, is a game mode smiliar to raid mechanic, one player gain extra damage,lots of hp, and other are grouped and try to defeat this one. i was imagining pvp style of "ghoul mode:game of thrones" in pvp situation.
-new pvp room that act as lounge room and fix community of pvp
also new pvp room, combining spectator slot and pvp slot. it looks like arena in the middle and safezone around it.people can choose to challenge other player on safezone and fight on middle arena. whoever win cannot brag too much cuz people watching there and they was exist there. and it was possible for other to re challenge him. loser may looks shameful, but other better player can give advice to him/her. if it was lag abuse,runner, etc that was unfair game, the community can judge each player attitude, and become the control itself. it will avoid trashtalking,alot of trashtalking. and i think in general will improve pvp greatly
i think this all i can write, kinda tired though, but i hope it was useful. i put my hopes high cuz now sea server is maintained by it's developer, i think any kind of good advice will be read here.
dragon nest is great game, it have awesome mechanic (in my opinion) that despite having op gear doesnt mean player can receive damage from mob everytime. it need dodge, something old game didnt achieve in the past. allow me to review this game abit.
*PERSONAL OPINION
when i start dragon nest, it was lvl 40 cap, i must say i was impressed with the game. it bring excitement,lots of new skill to use, variety of combination that allow advanced combat system for mmorpg game. when the game progressing, new class introduced, new skill added and extra specialized skill come into play, i find it become less interesting. it was because overall skill rotation is alot simpler, i didnt use as many skill as lvl 40 at my disposal. i use moonlord as main since cap 40, both pvp/pve. i remember i need to use at last gladiator skill line to deal dmg to mob. with awaken introduced, i can do pve without gladi skill at all. ignoring dungeon reward, i find the overall mechanic is simpler, good but too boring to use. i know specialization meant for, but doesnt mean i need to abandon other skill just for specialization only. i hope in future patch, dragon nest team can consider this and bring more excitement for this game, and re-introduce complex mechanic of dragon nest combat system.
this suggestion is not without flaw, new player will find it difficult to adapt. i reccomend dragon nest team make official basic, intermediate,advanced skill combination video for newcomer so they can adapt with this game and not sacrificing us, player that play dragon nest since long time ago. also, some dungeon mechanic that suitable for newcomer, slow moving mobs with slow attacking speed, and for advanced an aggresive mobs that will punish you severely if you are not careful.
*PVE DUNGEON
dragon nest is multiplayer online game, not offline game. i request a dungeon modification not based on difficulty, but by number of player. hard version dragon nest only accesible with player more than two, and contain good reward. it will prevent good geared player clearing dungeon alone, and allow newcomer to improve his/her gear the more he/she play it. i think it will also make healty community. i say more healthy because nowaday dragon nest community is kinda toxic. no friendliness with new player that was struggling with his own gear, even old one will sometime try to tricking newcomer to gain extra money. also attitude like "i was playing longer than you, so you should respect me newcomer" is common and not healthy at all.
*LEVEL UP CLASS
i find that nowaday dragon nest situation, you hardly enjoy the game unless youre max lvl. let's say high end gear, ladder, yellow pvp room, raid, etc all only accesible with max lvl. newcomer still struggling with his gear find it unpleasant to lvl up, especially this kind of player hardly have party.i remember i need to pay max lvl player to help me. it was not fun experience. i do reccomend for new player gain access to instantly maxed lvl,with skill build reccomendation for the class they choose, starting gear and starting money (i think 700G is enough for starter player). this will greatly help new player to experience the fun of dragon nest itself.if he/she want to add more character, they can start at lvl 1 like usual. but atlast they have one max lvl char that he can use at the beggining.
*OLD PLAYER REWARD
i do reccomend a reward mechanic that count overall time logged in. let's say if he/she overall playtime equal for one month (for example) he get good reward. i find returnee reward is exploited severely, and in the result make people logged in one day, hibernate it 30 day and using other char, and story repeated. this will make alot of dummy char. my reccomendation mechanic means player rewarded for their loyality to this game, and i think this mechanic is hard to be abused. returnee reward can still be used, but i reccomend to incerase duration from 30 day to at last 3 month (90 day)
*PVP (IGNORE LADDER, LADDER WAS DIFFERENT STORY)
i read all complaints about pvp, they talk about imbalance, dmg imbalance, op class,etc. this kind of conversation is like poison, it kill dragon nest game slowly, but surely. i do reccomend to remove pvp in extreme case to avoid "salty attitude" between player. but if this game mode will remains on dragon nest, i do reccomend dragon nest team will work hard to improve it. adressing each player complaint will make a long list of fixes, but in general i reccomend this:
-give every class a no-brain,noob friendly skill that act as his lifesaver.
i play moonlord since lvl 40,till awaken. tbh, moonlord get great improvement at awaken thanks to his no brain skill "awakening eclipse" and greatly improved "cyclone slash awakening". i remember casting cyclone slash is as hard as hell in the past.now it simpler, this cyclone is faster than impact punch (pvp player will know what impact punch is, it was warrior skill). when i was using gladiator, i didnt feel extra improvement like i was using moonlord even with awakening active. i start to feel the imbalance here. gladiator is not newbie friendly, i think some class remain like him. i was not sure the best solution for this, but i hope dragon nest team can balance all class here. balance in my term is that all class can be used with newcomer with same simplicity.
-give official pvp guide
dragon nest combat mechanic didnt allow to kill enemy with single hit, it require skill combination. and i agree it was difficult for newcomer,and takes time. but how this newcomer train themself without a guide? i do reccomend dragon nest team coordinate with old pvp player and make official pvp guide so this newcomer can learn,and enjoy the pvp
-give more damage for basic left click hit
guardian,paladin,barbarian,ripper,gladiator is an class example that use basic left click button to prolong combo,or linking between skill. i found that even with awaken patch, this basic hit is still low damage. i mean imagine martial art tournament, if you learn something new, you also improving your own power. in dragon nest, if i have better skill + awaken, taht's mean my normal left click hit is stronger right? but it didnt applied here, normal attack still as low dmg as usual. i do reccomend dragon nest team to consider this too.i doubt it was easy to use on real pvp situation, but if this one have high dmg, every player will adapt how to use this. i think in overall it will reduce most of imbalance thing on dragon nest pvp community.
-improving player teamwork and more fun
teamwork is essential for nowaday game. some take it extremely, some may not. but it was good if there was a situation where people work together. 1st, is a game mode smiliar to raid mechanic, one player gain extra damage,lots of hp, and other are grouped and try to defeat this one. i was imagining pvp style of "ghoul mode:game of thrones" in pvp situation.
-new pvp room that act as lounge room and fix community of pvp
also new pvp room, combining spectator slot and pvp slot. it looks like arena in the middle and safezone around it.people can choose to challenge other player on safezone and fight on middle arena. whoever win cannot brag too much cuz people watching there and they was exist there. and it was possible for other to re challenge him. loser may looks shameful, but other better player can give advice to him/her. if it was lag abuse,runner, etc that was unfair game, the community can judge each player attitude, and become the control itself. it will avoid trashtalking,alot of trashtalking. and i think in general will improve pvp greatly
i think this all i can write, kinda tired though, but i hope it was useful. i put my hopes high cuz now sea server is maintained by it's developer, i think any kind of good advice will be read here.
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