Hallo DN staffs,
in recent days i've just found out on the internet that DN is having its come back this September, and yeah i was super excited to hear that because DN was one of my favorite game and i had alot of good memories with it. However i still want to see DN grow stronger in the future instead of seeing the game dying.
Well i'm an old DN Sea player and quitted the game since lvl50-cap due to my busy works, i also made my return to the game in DN Europe at lvl90-cap around early 2017 and i was so dissapointed about the game and decided to quit the game once more. But what made me make my return? It's because DN is not just a game, it's a cool fantasy story itself. During my comeback in early 2017, i felt myself playing DN as a single player game, not an MMO like before, because people only busy grinding, the main story of the game doesnt make any sense anymore. For the newbies, starters and restarters they have to play the game all alone by themself because there was no people around and the players were so seperated. That means in DN except for late-game-phase like lvl90, there is actually like no "co-op feature", well DN was made to be an MMO, and we're here to play an MMO, not an offline single player game. Early to mid game people have no choice but to play alone, and grinding dungeons for leveling up over and over again, being rejected and looked down in late game for having poor gear, etc.. all of these stuffs already make the game less interesting.
I want the new DN be able to bind people together, otherwise the game would end up dying again. Well i'm sharing this not as a game developer, not as a teacher who tell you what to do, but as a customer who have tested many games. In my opinion, DN could see and follow one of the successful example is Final Fantasy XIV Online (FFXIV), players have to do main-story-quests to unlock future dungeons and raids, so that the story of the game still play a role and the game would not lose its fantasy-like. Furthermore, many contents of the game cant be ignored and that means many players who play it wont be ignored again, which can bind players together. For the high-level-players, FFXIV has a daily quest system which put them in match making queue for random lower level dungeons with random people, especially with lower-level-players, it means the high-level-players will be put in lower level dungeons with the lowbies and will have their equipment power reduced close to the dungeon level, so that the dungeon is still challenging to the whole party, by that way the high-level-players will get their rewards daily while be able to help the lonely lower-level-players completing their quests and tasks at the same time. Those two examples are very great ways that can be applied to DN to bind players together. DN needs to be more co-op.
I cant refuse DN to become a pay-to-win game, because DN is a free-to-play game and i know you also have to earn money as a company, but dont make the game become too pay-to-win. As long as the game is great, players will happily pay for it. But if you make the game too hard (means require alot of money from players or some imposible contents), or when you make the players become frustrated or dissapointed, don't expect them to pay you even just 1 cent. Don't earn money from people's sadness and disability, earn money from people's satisfaction.
I hope the new DN team would be able to make the game great again, and much greater than before.
Cheers, from Germany.
in recent days i've just found out on the internet that DN is having its come back this September, and yeah i was super excited to hear that because DN was one of my favorite game and i had alot of good memories with it. However i still want to see DN grow stronger in the future instead of seeing the game dying.
Well i'm an old DN Sea player and quitted the game since lvl50-cap due to my busy works, i also made my return to the game in DN Europe at lvl90-cap around early 2017 and i was so dissapointed about the game and decided to quit the game once more. But what made me make my return? It's because DN is not just a game, it's a cool fantasy story itself. During my comeback in early 2017, i felt myself playing DN as a single player game, not an MMO like before, because people only busy grinding, the main story of the game doesnt make any sense anymore. For the newbies, starters and restarters they have to play the game all alone by themself because there was no people around and the players were so seperated. That means in DN except for late-game-phase like lvl90, there is actually like no "co-op feature", well DN was made to be an MMO, and we're here to play an MMO, not an offline single player game. Early to mid game people have no choice but to play alone, and grinding dungeons for leveling up over and over again, being rejected and looked down in late game for having poor gear, etc.. all of these stuffs already make the game less interesting.
I want the new DN be able to bind people together, otherwise the game would end up dying again. Well i'm sharing this not as a game developer, not as a teacher who tell you what to do, but as a customer who have tested many games. In my opinion, DN could see and follow one of the successful example is Final Fantasy XIV Online (FFXIV), players have to do main-story-quests to unlock future dungeons and raids, so that the story of the game still play a role and the game would not lose its fantasy-like. Furthermore, many contents of the game cant be ignored and that means many players who play it wont be ignored again, which can bind players together. For the high-level-players, FFXIV has a daily quest system which put them in match making queue for random lower level dungeons with random people, especially with lower-level-players, it means the high-level-players will be put in lower level dungeons with the lowbies and will have their equipment power reduced close to the dungeon level, so that the dungeon is still challenging to the whole party, by that way the high-level-players will get their rewards daily while be able to help the lonely lower-level-players completing their quests and tasks at the same time. Those two examples are very great ways that can be applied to DN to bind players together. DN needs to be more co-op.
I cant refuse DN to become a pay-to-win game, because DN is a free-to-play game and i know you also have to earn money as a company, but dont make the game become too pay-to-win. As long as the game is great, players will happily pay for it. But if you make the game too hard (means require alot of money from players or some imposible contents), or when you make the players become frustrated or dissapointed, don't expect them to pay you even just 1 cent. Don't earn money from people's sadness and disability, earn money from people's satisfaction.
I hope the new DN team would be able to make the game great again, and much greater than before.
Cheers, from Germany.
Comment