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Uniform stack limit for all items + Allow cash items to stack

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  • Uniform stack limit for all items + Allow cash items to stack

    As title suggests, please have a uniform stack limit for all items.
    Some items like jewels have 200 stack limit, while skill crystal has 50 for some reason, and cooking ingredients like tasty meat has 20.....
    Lets simplify it and make all items have uniform stack limit, ie 999? similar to Garnet.
    Even if 999 is not possible for whatever reason, at least increase it to a more reasonable number like 500, similar to Dimension Keys.

    As for consumable cash items from Altea Gacha such as potions, Dye boxes, Jelly etc. allow them to be stackable too. Its quite irritating to have to scroll through pages and pages of potions, dye boxes just to reach the item at the end of the page.

    Thank you!

  • #2
    +1 to adjusting stack limit of non-cash items, but to cash items it is a different story. There are different types of cash items (e.g. durational, non-durational, non-tradable, tradeable) that it would not be possible for them to come together as 1 stack. If they do though, they might encounter bugs and might get abused by players.

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    • #3
      Originally posted by MegaCyberRush View Post
      +1 to adjusting stack limit of non-cash items, but to cash items it is a different story. There are different types of cash items (e.g. durational, non-durational, non-tradable, tradeable) that it would not be possible for them to come together as 1 stack. If they do though, they might encounter bugs and might get abused by players.
      You have a valid point. In those cases, definitely they should remain separate. Other than that, even if stacking for cash items is not possible/difficult to implement, at least raise the stack limit of the aforementioned items.

      Also, bump?

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      • #4
        +1 to this.... I want 999 stack for each of my materials, more space for my Inventory, Storage and Guild Storage

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        • #5
          cash items is a different story, there are non-tradable items and items that have been bought or given via event rewards or compensation, this is a way to not confuse on what is tradable and what is not, potions and dyes cannot be stacked due to their type of item, all tradable items are always left in the end pages of your inventory, in this case other items that is regarded as "Change in Appearance" items will never be stacked even they have the same name, effect and/or TH number of times that can be sold, this is due to the TH:times that can be sold.

          potions on the other hand is stacked between 50's, 15's, 5's, and 1's which means these are indications that these are sold separately when trying to register on TH and not sold as a whole, on the other hand for general items, i do agree that they need to make all the stacked items to have unlimited stacked numbers in 1 slot in order to not eat up a lot of inventory space, but this was also another way in order for players to actually buy Credits and purchase inventory slots on cash shop, you do know developers think of way in order to make players actually buy their currency to support the game, if they weren't doing some bad things in the game that would force players to actually pay for their service, they wont be able to support the game and could lead to having the game be closed permanently.

          but with their "Returned Hero" Event, this was actually avoided by players who are struggling for inventory slots, they just had to avoid playing for a few months in order to fill up their inventory and they are ready to fill those empty slots as soon as its fully unlocked.

          For jellies, its the same, all consumable cash items will be separate if they do not belong on a certain stack group of item just like i said for the potions, jellies are the same and they are stacked in 100's, 50's , 40's, 30's , 20's, 15's, 10's and 5's, 100's are bought in cash shops, maximum amount of jellies that can be obtained through gacha boxes are atleast 40's or 50's below as far as i know and from my experience.

          to fix the problem, if a player clicked assort items, all the consumable items will be sorted out by their effects or usage, such as jellies will be always in uniform by the end of the page, to which will be followed by dyes, eye colors, skin color change appearance consumables, horn of life, etc. prioritizing all important items to be in the first group page of the tab such as change job scrolls, heraldry expansion, talisman expansion etc. to which all important items will be on the first page of that local group tab on your cash shop item inventory.

          the current category sorting is by date to when that items is obtained, if for example you have received old jelly consumables from past events, it will be on the front pages of your inventory when you're trying to sort it out, leaving all latest and currently obtained cash shop items on the end of the page. they should fix that out.

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