SAINT REVAMP
Introduction:
Saint is the 2nd Specialization of the Priest, the other Cleric's 1st Specialization, to which the Saint's role is to support allies in Battles, such as Nests, Nest Raids and Dungeon runs.
The Saint does not have that much of Damage Dealing Abilities which makes him pretty much an undesirable party member when doing Daily Quest or Dungeon Runs or Nests that does not literally require Healing because it can be conquered easily if the party knows all the mechanics, but let's just face it, we still need a Saint.
The Saint specializes in supporting his/her allies by healing them, and removing debuffs from his team by using his Cure Relic EX, which also increases his team's movement speed by 20% for 5 seconds, which is ideal for mechanics that requires mobility in order to complete them, or poison/burns/slows etc.
Issues:
Have you ever wondered why most of your abilities like Shock of Relic doesn't hit the enemies? or even the boss in nests? its because the "Relics" are stationary, unless you predict where the enemy will go towards, you won't hit your SoR with a slow motion of placing your relics, and placing 1 lightning relic with the awakening isn't enough to deal damage to the enemy boss BUT you are just trying to help deal some damage, you are not the DPS after all, but the relics sometimes can be a burden to some of your team, because a character cannot phase through a relic, it will block them and might prevent some of your party member to walk, run or dodge incoming attacks when they might get cornered inside a prison of relics if you were trying to place all of the relics available to cast in 1 spot to summon a deadly SoR attack on enemies, isn't that dreadful?
and Grand Cross have been an issue, it seems that it does not appear to be much effective as well because of the awakening enhancement of the saint job, grand cross just hasn't improved that much, unlike the Grand Cross of the Inquisitor Job which increases its damage when inside Consecration, which is pretty helpful but its a DPS' job after all.
Holy Burst is good enough, i do agree that it works similar to SoR but with a catch: To deal more damage with Holy Burst, you should place and stack relics near the enemies in order for it to hit, but unfortunately it has a little AoE to which is not much effective especially to a boss which is agile and moves freely across the stage area on that particular stage of the nest.
Suggestions (Some Edits indicated in Yellow , Recently Added changes are indicated in Teal )
New Skills, Replacement of some skills and Improvement towards the awakening abilities of the Saint that will help balance out its class, from boring low dps saint, to a good decent damage dealing saint with superior healing capabilities and becomes the core support of the group that cannot be replaced with any other class that has semi-healing abilities (which they just had for chance, not literally necessary for their class)
Priest Skill Tree Changes: Saint Skill Tree
So, our plan here is to Remove All the Relic Skills and replace them with something that will be on par with the Gear Master's Relocate Awakening Ability, but not similar to what it does, more like something to compensate with the Relic's immobility, unlike the Gear master, all of the towers have good range, unlike the lightning relic and the bind relic, it has a smaller AoE than the Gatling Tower.
I have decided that all my ideas was not going to make the saint class any better, it will only make him something NEW than before, it will wipe off any resemblance to the REAL and the Definition of a SAINT class so i will just have to cross out all my ideas, but you can still read it fair enough, all those texts that have grayed out are all the ideas that i have come up in order to buff up our SAINT class in the game, its all just a suggestion so there would be minor or major changes in the near future, this topic is important to help the developers balance out the SAINT class because most of all the other class are alright (for now) and are not struggling to do their DPS role in nests, except that there are many bugs that needs major fix asap.
Lets leave all the relics, it really does make the saint look like a saint anyway, so i will just add up some new suggestions on abilities on the Saint Skill tree and make some changes on the awakening of the Saint.
Lightning Shock
This Ability Replaces the Lightning Relic
is an ability that delivers a Shock of electricity across a wide AoE, each enemy hit will spread a small Shock against all other enemies that ricochets across the mob for 25% less damage each pass and saves an additional cooldown at level 19.
Cooldown: 10 Seconds
Light Attribute
Magical ATK 175%
[Lightning Shock] details
Magical ATK 100% of the user
Deals 25% Less Damage per shock Lasts 4 Ticks of shock
Saves Cooldown at level 19
Divine Healing
This Ability Replaces the Healing Relic
Summons a Holy Light that Resonates from within the wand that will heal allies in a wide AoE
Skill type: Buff
Cooldown: 10
Light Attribute
Healing Effect: 0.4% of the affected allies MAX HP per 2 second interval
Duration: 30 Seconds
Stacks Indefinitely
Divine Cure
This Ability Replaces the Healing Relic
Surges a Rejuvenating Aura around the character, removing debuffs and reduces incoming damage in a wide AoE
Cooldown: 30 Seconds
Physical Damage 10% Reduction
Magical Damage 10% Reduction
Buff Duration: 15 Seconds
Debuff Removal: 3 seconds interval of the duration
Divine Shackles
This Ability Replaces the Bind Relic
Summons Constricting Energy Around the User to Bind and Hurt all enemies in a Wide AoE near the character
Cooldown: 60/55/50/45/40/39/38/37 Seconds
Light Attribute
Magical ATK 50% per second
Restriction of Movements per 2 seconds of the duration
Debuff Duration: 10 seconds
Divine Blessing
This Ability Replaces the Miracle Relic
Summons Holy Energy to oneself that bursts out of the user after some time, protecting allies and increasing damage dealt to enemies by 20% for a duration.
Cooldown: 150
Light Attribute
Magical ATK 670%/1240%/2380%
Delayed Cast Animation: 2 Seconds
Physical Damage Reduction 30%
Magical Damage Reduction 30%
Buff Duration: 10 seconds
Increases damage dealt to enemies affected by 20%
Debuff Duration: 30 seconds
Protection Shell
needed some changes
Reduces Physical and Magical Damage to oneself and allies
Cooldown: 10 seconds
Physical Damage Reduction 10%
Magical Damage Reduction 10%
Buff Duration: 180 seconds
Elemental Blessing
Replaces Blessing of Light
Increases Elemental Attribute ATK and DEF to oneself and allies
Cooldown: 10 seconds
[Self Buff] details
Light ATK 20% Increase
Light DEF 24% Increase
[Party Buff] details
Light ATK 5% Increase
Dark ATK 5% Increase
Fire ATK 5% Increase
Ice ATK 5% Increase
Light DEF 5% Increase
Dark DEF 5% Increase
Fire DEF 5% Increase
Ice DEF 5% Increase
Buff Duration: 180 seconds
SAINT SKILL TREE/AWAKENING CHANGES
So, the Relics have been replaced with new other abilities, now its the time to replace Shock of Relic with something better
God's Hand
Replaces Shock of Relic
Smites the ground with the holy wand, Summoning 5 small relics from the heavens to drop them in an area around the user that knockbacks all the enemies and stuns them for a duration
Cooldown: 50 Seconds
Light Attribute
Magical ATK 1250%/2500%/3750%/5000%
[Relics] details
Deals 100% Magical ATK of the user
AoE 5m
Lightning Shock EX
Ex Upgrade of Lightning Shock
Effect
Increase AoE of the skill, improves damage reduction of shock debuff and adds Punishment Effect that shocks enemies for 100% Magical ATK of the user, decreases light defense and saves additional cooldown
Light Attribute
AoE of 10m
from 25% less damage dealt per shock to 15%
Reduces 10% of Light Defense
Debuff duration: 10 seconds
[Punishment] details
Shocks enemies at an interval of 2 seconds of the duration
Magical ATK 100% of the user
Debuff Duration: 10 seconds
Divine Healing EX
Ex Upgrade of Divine Healing
Effect
Increases AoE of the skill and recovers oneself and allies MP per second.
AoE of 10m
MP Recovered 0.8% for an interval of 2 seconds of the duration
Divine Cure EX
Ex Upgrade of Divine Cure
Effect
Improves AoE of the ability, increases buff duration and immediately removes debuff and gives you and your allies immunity for a short duration, additionally each time a pulse of energy surges, it pushes away all enemies around the user and knocking them back.
AoE of 10m
Protection Buff duration increases by 5 seconds, total of 15 seconds duration
Immunity Buff duration: 5
Divine Shackles EX
Ex Upgrade of Divine Shackles
Effect
Improves Damage dealt, increases damage dealt to restrict immune enemies and all enemies affected with Punishment by the time the ability is cast, will triple the amount of damage they will receive by the duration of the Punishment effect.
Increases Damage dealt by 100%
Immune enemies will receive 150% more damage
Increases Punishment Effect by 300%
God's Hand EX
Ex Upgrade of God's Hand
Effect
Improves Cooldown, AoE and the Relics Summons Lightning shocks right after it slams the ground
Light Attribute
Cooldown: 30 seconds
AoE of **
[Lightning Relic] details
Deals 100% of Lightning Shock's Magical ATK
Class Mastery I
Intellect Increases by 50%
Increases Movement Speed by 30% when relic type of skill is used, Additionaly if Divine Marking is used, Magical ATK increases by 10% and increases all Healing Effects by 10% for each Healing Relic Present when Divine Marking is used ( 0.4%*3max relics ) 0.75% of the affected character's HP is healed per second.
Buff Duration: 5 Seconds
Magical ATK Increase Duration: 5 Seconds
Class Mastery II
When Divine Marking is used, Shock of Relic Turns into Instant that can be used immediately, and if Divine Marking is used, Light ATK is increased by 20% for a short time
Buff Duration: 20 Seconds
Own Magical ATK increases by 5% Passively
Lightning Shock Awakened
Increases Damage of the skill and shocks for 2 times at a certain probability, additionally when lightning relics are summoned by God's Hand, damage is increased by 100%
Increases skill damage by 100%
Second Shock 100% Magical ATK of the Lightning Shock
Damage Increased by 100% when Relics are present.
Chance of 2nd shock is 50%
Divine Marking
Added New skill on Saint's Skill tab
the character points the wand infront, leaving a trail of holy energy that will mark the ground, Summons 1/2 Passive Relics, and all summoned Lightning, Bind, including the Miracle Relic will be relocated onto the Marked Area and Lands hard onto the ground that deals damage based on how many relics where summoned to the area.
Skill type: Instant
Cooldown: 25 seconds
Light Attribute
Magical ATK 100% Per Relic Summoned
Lightning Relic Awakened
Adding this to the original tooltip
When summoning a lightning relic near a passive relic, it will activate the Passive Relic and converting it into "Divine Relic" that will deal x1 base damage of Holy burst once in an area.
Antiphona Pool
A suggestion to improve this skill ability
Comment on this ability:
Antiphona Pool is an Awakened ability of the Saint Class, to which is powerful enough to deal large amount of damage against immobile enemies or large enough mobs that has trouble running around the stage area, most boss cannot be hit by this ability if they don't stay near the affected area of the holy dot, so in my opinion, it should be working like the "Tracking Arrows" of the Bowmaster skill tree, to which will track the enemies, stick with them and deals the damage it should on a normal basis but adding up the tracking feature, this would be proved useful on any type of nest, ofc in pvp this should be nerfed honestly im not covering all the abilities towards PVP related skill details on this topic, so please avoid any pvp topic, because this is only for PVE purposes, saint is pretty much owned in pvp anyway even if you say it has relics and binds "ooooh" no, just no.
Suggested Effect:
Summons a Holy Dot to the front, nearby enemies will be tracked by the Holy Dot and deals additional damage the longer it sticks with an enemy.
Movement speed of the Dot is 300
Blessed Sign
This Ability Just needs some faster casting speed and animation so the skill delivers the damage quick enough the saint could avoid being smashed by the enemies, this is just too slow for someone who needs to stay alive in order to heal his party members, the damage is great, additional damage is taken by enemies who sticks too near the affected area of the ability, which is great the longer they stay there so it works perfectly with the Class Mastery III, but the slow casting animation and the speed on how many times it will hit the enemies it too slow, unlike the guarding who has much improved its Role the more updates it receives.
Suggested Effect:
Needs more faster casting speed
Saint Bubbles
Its pretty much used for only 2 abilities, 1 is enhanced healing relic, the other is enhanced antiphona pool which only adds 2 more dots to the front (if added with my suggested tracking feature of tthe skill, it should be fine)
Suggestion:
Make the Bubble Usage Less for the Enhanced Antiphona pool and make it 20 bubbles used when ability is used while there is enough Saint Bubble available for usage of the enhanced version, or add a feature that increase the Magical ATK by 0.2% per bubbles available, so that it will boost up the Healing capabilities of the Saint further.
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