I first played DN when the level cap was 24, and continued until it was 60.
When I play a game, I expect it to be challenging, not monotonous. Especially from a game like DN, because it grows to become combo-reliant.
With all bosses and mobs being few and weak, few characters are even able to produce more than 1 hit before everything dies.
In this case, how do players learn to explore combos and enjoy their classes?
I don't know why the difficulty modes were removed. I imagine it's because people complained that it was too hard?
But this shouldn't punish the players that don't care for PvP, and wish to have engaging PvM content early in the game.
Originally, there were difficulty modes ranging from Easy to Abyss; and people had the freedom to choose the difficulty. I think it's silly to remove this from early game play, because all of my friends that I have introduced to this "new" DN are utterly bored with it because everything dies to MY FRIEND'S MACHINA'S DASH.
When I play a game, I expect it to be challenging, not monotonous. Especially from a game like DN, because it grows to become combo-reliant.
With all bosses and mobs being few and weak, few characters are even able to produce more than 1 hit before everything dies.
In this case, how do players learn to explore combos and enjoy their classes?
I don't know why the difficulty modes were removed. I imagine it's because people complained that it was too hard?
But this shouldn't punish the players that don't care for PvP, and wish to have engaging PvM content early in the game.
Originally, there were difficulty modes ranging from Easy to Abyss; and people had the freedom to choose the difficulty. I think it's silly to remove this from early game play, because all of my friends that I have introduced to this "new" DN are utterly bored with it because everything dies to MY FRIEND'S MACHINA'S DASH.
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