1. Could the fishing skill be revamped so that higher levels have a beneficial effect such as faster fishing?
2. Could the cooking items have increased effects so that cooking is seen as desirable hobby?
3. Weekly events requiring only one run to encourage players to maintain/play multiple characters/classes. The points should be re-scaled so that there would be no difference to now. For example, Daredevil Faire secret room should give 7x more points so that players don't have to run it 7 times per character per week. If someone manages 2 characters, they're already running it 14 times a week. Sure each run is short (~1 minute) but having to repeat the same thing over and over is quite tedious. Furthermore, for some things like Starlight Garden, some players struggle to do all 5 runs due to players not having all the runs (they'll do a few runs, not all 5, then just leave). This can be frustrating and honestly reducing the amount of repetitive events would be really nice.
4. Return the abyss difficulty for lower dungeons. Currently the dungeons have been made "incredibly easy" and the experience has been increased drastically to facilitate reaching max level. Instead, keep the difficulty so that players have a challenge... just increase the amount of experience that dungeons give. What happened long ago was that the dungeons had good difficulty, but the experience rate was horrible.
5. Remove the ability to delete your secondary skills like fishing, cooking... why is that even an option?
Thank you for your consideration!
2. Could the cooking items have increased effects so that cooking is seen as desirable hobby?
3. Weekly events requiring only one run to encourage players to maintain/play multiple characters/classes. The points should be re-scaled so that there would be no difference to now. For example, Daredevil Faire secret room should give 7x more points so that players don't have to run it 7 times per character per week. If someone manages 2 characters, they're already running it 14 times a week. Sure each run is short (~1 minute) but having to repeat the same thing over and over is quite tedious. Furthermore, for some things like Starlight Garden, some players struggle to do all 5 runs due to players not having all the runs (they'll do a few runs, not all 5, then just leave). This can be frustrating and honestly reducing the amount of repetitive events would be really nice.
4. Return the abyss difficulty for lower dungeons. Currently the dungeons have been made "incredibly easy" and the experience has been increased drastically to facilitate reaching max level. Instead, keep the difficulty so that players have a challenge... just increase the amount of experience that dungeons give. What happened long ago was that the dungeons had good difficulty, but the experience rate was horrible.
5. Remove the ability to delete your secondary skills like fishing, cooking... why is that even an option?
Thank you for your consideration!
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