The primary issue I have with this game after playing for a week or two is this: TOO EASY! I'm NOT A BABY!
Master difficulty is usually a joke, and the game won't let me go ahead to next area because I'm "not strong enough" (level too low)
Everything before level 95 is a joke and it forces you to level up before you can access anything that might be a challenge.
Solution:
every dungeon should have many more difficulty ranges: easy, normal, hard, master, grandmaster, abyss.
abyss difficulty should be the 95 version of every dungeon (yes, every dungeon should have a 95 version)
scale:
easy 1x (for toddlers that enjoy current difficulty of master)
normal 2x (slightly harder than current master)
hard should be 3x or higher of current master.
master should be 5x-10x current master.
grandmaster 25x current master.
abyss scale everything into 95 range.
XP scale:
easy 1x
normal 1.5x
hard 2x
master 3x
grandmaster 4x
abyss heroXP
additionally, the level requirements to proceed to next areas should be reduced, and the difficulty modes of all except abyss should be available as soon as arriving to that zone.
"Recommended level 70" should not mean "REQUIRED LEVEL 70"... Let me fukin suicide if that is what will happen there, stop treating me like a baby stuck in easy mode.
XP gain should be amplified for higher difficulty by enough to prevent leveling a character being a grind when it is too easy on the hardest mode in the hardest area. How is it that I can go to the most difficult option at any area and find it to be amazingly easy and it still takes forever to level up enough to go to the next area? At all stages of the game people should find at least one option that is too difficult for them, leaving desire to become stronger. Currently the game is so mind numbingly easy for the first 90 levels the only motivation would be to get to the end-game, so all your focus is on leveling up as fast as possible and the game won't even allow you to go ahead to dungeons that might give some tiny challenge, you are stuck in easy mode for the majority of the game. Seriously WTF? I remember a long time ago when I played this game it had some challenges along the way to level cap but now everything before 95 is easy mode, WHY IS EVERYTHING EASY MODE?
TL;DR:
please add higher difficulty options for dungeons that allow good players to progress XP faster and offer them some challenge.
please also add abyss difficulty to all dungeons so we don't just do the same 5 ones over and over again.
please play dark souls at least 1 time ever and tell me what is wrong with Dragon Nest 1~94 in comparison.
Master difficulty is usually a joke, and the game won't let me go ahead to next area because I'm "not strong enough" (level too low)
Everything before level 95 is a joke and it forces you to level up before you can access anything that might be a challenge.
Solution:
every dungeon should have many more difficulty ranges: easy, normal, hard, master, grandmaster, abyss.
abyss difficulty should be the 95 version of every dungeon (yes, every dungeon should have a 95 version)
scale:
easy 1x (for toddlers that enjoy current difficulty of master)
normal 2x (slightly harder than current master)
hard should be 3x or higher of current master.
master should be 5x-10x current master.
grandmaster 25x current master.
abyss scale everything into 95 range.
XP scale:
easy 1x
normal 1.5x
hard 2x
master 3x
grandmaster 4x
abyss heroXP
additionally, the level requirements to proceed to next areas should be reduced, and the difficulty modes of all except abyss should be available as soon as arriving to that zone.
"Recommended level 70" should not mean "REQUIRED LEVEL 70"... Let me fukin suicide if that is what will happen there, stop treating me like a baby stuck in easy mode.
XP gain should be amplified for higher difficulty by enough to prevent leveling a character being a grind when it is too easy on the hardest mode in the hardest area. How is it that I can go to the most difficult option at any area and find it to be amazingly easy and it still takes forever to level up enough to go to the next area? At all stages of the game people should find at least one option that is too difficult for them, leaving desire to become stronger. Currently the game is so mind numbingly easy for the first 90 levels the only motivation would be to get to the end-game, so all your focus is on leveling up as fast as possible and the game won't even allow you to go ahead to dungeons that might give some tiny challenge, you are stuck in easy mode for the majority of the game. Seriously WTF? I remember a long time ago when I played this game it had some challenges along the way to level cap but now everything before 95 is easy mode, WHY IS EVERYTHING EASY MODE?
TL;DR:
please add higher difficulty options for dungeons that allow good players to progress XP faster and offer them some challenge.
please also add abyss difficulty to all dungeons so we don't just do the same 5 ones over and over again.
please play dark souls at least 1 time ever and tell me what is wrong with Dragon Nest 1~94 in comparison.
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