So I took a break for the last 6 months, and recently came back with 2 new friends who i convinced to try out DN. I noticed pretty quickly the game had change from my lvl struggles(started on Day 1 launch in NA) . At first I thought it was ok, allowing new players to quickly level up to cap without much struggles, but I realized it was missing something that really kept them interested/engaged.
So the quest exp that keeps players from having to redo the same dungeon, and also leaves the need to power level an alt just to get them to cap, is a HUGE improvement and I do think that both new players and old players appreciate the change so that you can progress the story, you get to play all the content, but you dont have to grind for 2 hours just to get from 18-24... etc.
But after 40 levels of only master grade battles, that every single class can 1-hit KO the final boss EVEN dragons! just makes the game.. not really a game. theres 0 challenge to it, besides the challenge of staying away in some of the more extended NPC dialogues/cutscenes. I do appreciate the desire to make it easier for players to level up and get higher, but you should keep the option of a challenge in there. Players need to see what REALLY playing their class feels like. Otherwise they are gonna hit 90, try out a nest, and fail completely because they never were given any other expecations than, any move will kill the boss.
My friend that started playing felt it by lvl 45, and was wondering when she could finally find a boss she didnt one hit KO, and I felt annoyed both because I had to go through so much struggle at that level (Anceint Archive Abyss with lvl 40 noob gear? yeaahhhhh grind time). and I also felt ashamed that i had to tell her to wait 45 more levels before she could experience some fun.
I dont know if Eyedentity doesnt actually have the same intentions when they transfer it, but I do hope they do not intend it to stay this way. YES end game is the most important, but if you cant give new players the enjoyment needed to stay enganged for 90 whole levels, and then not dissapoint them by throwing them against the harsh unloving wall known as RDHC or the new ice dragon nest, then you wont have anyone there at end game, besides us old folk.
oh, and mayybe bring back those nests, those were so much fun to carry a noob through, just sayin
So the quest exp that keeps players from having to redo the same dungeon, and also leaves the need to power level an alt just to get them to cap, is a HUGE improvement and I do think that both new players and old players appreciate the change so that you can progress the story, you get to play all the content, but you dont have to grind for 2 hours just to get from 18-24... etc.
But after 40 levels of only master grade battles, that every single class can 1-hit KO the final boss EVEN dragons! just makes the game.. not really a game. theres 0 challenge to it, besides the challenge of staying away in some of the more extended NPC dialogues/cutscenes. I do appreciate the desire to make it easier for players to level up and get higher, but you should keep the option of a challenge in there. Players need to see what REALLY playing their class feels like. Otherwise they are gonna hit 90, try out a nest, and fail completely because they never were given any other expecations than, any move will kill the boss.
My friend that started playing felt it by lvl 45, and was wondering when she could finally find a boss she didnt one hit KO, and I felt annoyed both because I had to go through so much struggle at that level (Anceint Archive Abyss with lvl 40 noob gear? yeaahhhhh grind time). and I also felt ashamed that i had to tell her to wait 45 more levels before she could experience some fun.
I dont know if Eyedentity doesnt actually have the same intentions when they transfer it, but I do hope they do not intend it to stay this way. YES end game is the most important, but if you cant give new players the enjoyment needed to stay enganged for 90 whole levels, and then not dissapoint them by throwing them against the harsh unloving wall known as RDHC or the new ice dragon nest, then you wont have anyone there at end game, besides us old folk.
oh, and mayybe bring back those nests, those were so much fun to carry a noob through, just sayin
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