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Decrease Time Not Spent Fighting

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  • Decrease Time Not Spent Fighting

    Dragon Nest has a lot of moments that take away from the action of the gameplay. There are empty parts of the map I have to travel across just to get to the next small group of mobs that just need to be taken out or filled with mobs so that I don't lose the focus I have that makes the game engaging. Also, I dislike having to move to and talk to quest NPC's (and being unable to skip their dialogue completely...) when the fun part of the game is playing/fighting enemies.

    I really started noticing how these breaks in between the time that I get to fight really make the game less fun. I do not like to be taken out of the action combat which is the sole reason I play. I think the game would become much more enjoyable if I could be constantly fighting without being taken out of the fight in these short intermissions which don't really add too much.

    I know that some people may want to explore the nice scenery of the dungeons, but that can be done after all the mobs are killed before entering a portal between rooms. Quest dialogue and travel really shouldn't distract from the gameplay if people don't want it to, because it just feels like unnecessary filler. I believe that most of the playerbase plays for the combat and not the story anyways, so time spent having to run around all over the place just feels boring and distracting from the focus I have on the action.

    Other similar games in this genre have taken some measures against this sort of downtime (Kritika's dungeons are filled with mobs and DFO has the scenario system which will alleviate having to run around in town most of the time), and I think it'd put Dragon Nest a step above these games if it could perfect the art of eliminating downtime.

    It would be perfectly possible to still keep the storyline in the game by just adding an option to skip it so I don't have to feel annoyed clicking through text for 15 seconds at times.

    tl;dr - take out mobless parts of dungeons and do something about story quests needing 20-30+ seconds to turn in every time.

  • #2
    Let me just casually whisper a tip for all dialogue for you: hold space bar. unless the game wants you to click a specific answer you'll just zip through all chat much faster (and its much nicer to your mouse) While i understand what your saying about dungeons let me tell you the sad honest truth: Dungeons used to be longer and more enjoyable. They had an abyss mode where if you where new to the game you pretty much would be pushing your limits and come to enjoy the few gaps of peace if you played solo. We even used to have several different fields between dungeons. But those days are long gone and now dungeons are nothing more than necessary evil needed to push a player to cap where they can actually enjoy the game's content. The nests are all lvl 90 and above and for some ungodly reason the devs thought they'd loose more players who just got bored of the grind than they end up loosing now that players are just bored of how easy the game seems early in or when the new people quit after reaching cap and becoming overwhelmed with the sudden spike in difficulty... As far as the devs are convinced dungeons don't need to be long because players hate leveling. Exp needs to be given in massive doses because players hate leveling. The nests and end game content is really their only focus and it all does push you to your limit as a new player. But my biggest issue with this new system is that new players have no way to actually learn to play the game and get decent at their class by the time they reach cap. The game is already hard at cap lvl. Not knowing your own class makes it even harder v.v
    Noodles can fly too <img class=bbcode-attachment src=http://forum.dragonnest.com/filedata/fetch?type=thumb&filedataid=2476 border=0 alt= />

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    • #3
      Thanks for the amazing tip regarding the dialog. Up until now, I've been doing what I felt was the fastest method of getting through it all (using 2 fingers to alternate tapping the left mouse button), but holding space is even faster and relaxing. Now if only they would combine quest text together (instead of talking to Kyrene, the poochum and then Kyrene again for example).

      My biggest complaint next to having no skip option for NPC text (prior to learning about the space button) is there are still a number of unskippable cut scenes. I often end up browsing in the mean time just so I don't have to watch it for the umpteenth time. Even after leveling 20+ characters to cap, the game still thinks the player needs to be taught what a lever is and how to use it.

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      • #4
        Originally posted by Akeina View Post
        I often end up browsing in the mean time just so I don't have to watch it for the umpteenth time. Even after leveling 20+ characters to cap, the game still thinks the player needs to be taught what a lever is and how to use it.
        Ah the good ol "welcome to the game let me show you everything-- sorry you arnt new? don't lie to me" scenes I honestly forgot about those until recently when I was helping a friend level a new chara. Unfortunately I don't have any good tips except you can tab your wep and use chat text to trigger character gestures with (dance/ sit/ arg type stuff.)

        Noodles can fly too <img class=bbcode-attachment src=http://forum.dragonnest.com/filedata/fetch?type=thumb&filedataid=2476 border=0 alt= />

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