DN Korea Jan 2018 Inqui Changes:
Lightning Bolt:
Damage increased from 1120% to 2427%.
Cooldown reduced from 13s to 10s.
Detonate:
Damage increased from 1911% to 5036%.
Blessing of Light:
Skill has been removed.
Striking:
Physical damage increase has been removed.
Increases Light Attack by 25%.
Magic Damage decreased from 27% to 25%.
Cooldown reduced from 10s to 5s.
Duration increased from 180s to 900s.
Class Mastery 2:
Damage increased from 13% to 25%.
Lightning Storm:
Change to deal full damage without having to fully channel it.
You can move once the lightning cloud is summoned, but it retains its hit count and maximum damage.
Lightning Bolt:
Damage increased from 1120% to 2427%.
Cooldown reduced from 13s to 10s.
Detonate:
Damage increased from 1911% to 5036%.
Blessing of Light:
Skill has been removed.
Striking:
Physical damage increase has been removed.
Increases Light Attack by 25%.
Magic Damage decreased from 27% to 25%.
Cooldown reduced from 10s to 5s.
Duration increased from 180s to 900s.
Class Mastery 2:
Damage increased from 13% to 25%.
Lightning Storm:
Change to deal full damage without having to fully channel it.
You can move once the lightning cloud is summoned, but it retains its hit count and maximum damage.
Basically, Lightning Bolt is Old Enhanced GC with a 10 sec (8 sec with plate) cooldown, while Detonate is at worse an Enhanced Holy Burst and at best a Lightning Storm with a 12 second CD.
Also, since LB CD is reduced, get ready to throw even more Judgement Spears...
The biggest game changer however, is the Lightning Storm change. It means that Lightning Storm is changed from a channeled skill (ala Heavenly Judgement) to a placed skill like Consec. In other words, you only need to cast it and leave it there in order for it to do its full damage. In addition, the devs seem to have cut the channelling part entirely, "ending" the skill cast once the lightning cloud is summoned, leaving it to damage the boss while we proceed with the rest of our skills.
This has very important ramifications for our gameplay. Summarily, this changes Lightning Storm to essentially becoming "free" damage that you simply place and continue your rotation, rather than being something you have to actively channel and stop doing all other damage skills. It is potentially a big DPS increase as we will be able to fire off far more spells in a given timeframe. On top of that it is likely we will be able to do our entire rotation within Consec, dramatically increasing our "semi-burst" damage (semi-burst in that it will likely take a whole of 10 seconds still, but it is far better than the ~20 sec timeframe we have currently). This is very interesting and potentially a gamebreaker (in a good way).
The icing on the cake is that we get +10% attack power and +5% light attack in the new Striking + CM II. CM II is increased by 12% while Striking has 25% light attack (up from BoL's 20%) and 25% magic attack (down from old Striking's 27%). The sum of changes are 12% - 2% = 10% increase in attack power and 5% increase in Light attack.
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