https://docs.google.com/document/d/1...t?usp=drivesdk
The above is a translated note from the developers that pulled a few things, popularity ranking from CDN (irrelevant) AND DPS rankings adjusted by attack power range, by total ranking, and ranked by average (which includes lower-skilled parses).
The problem is in this line:
- Target Content: Level 95 nests, excluding 8-man content
- I checked the data personally and 8-man dragon nests are missing. It is too late to redo the study, but I do not think there is much of a difference.
When you see classes like Inquisitor and Crusader high up in the 4 man rankings, I suspect it is less due to how 'innately powerful' we are but more due to the fact that we have a great deal of survivability which allows us to DPS freely in some situations which would normally kill other classes.
For other classes like Black Mara, they are lower likely because they cannot deal with "boss attention" as easily as others, but when allowed to DPS freely in 8 man raids, they become one of the most OP classes currently.
As such, I am calling attention to this because as raiders would know, Inquisitors are in a decent position but the power creep of balancing and spin-off classes are slowly leaving us behind. Crusaders are known to badly need buffs in 8 man content but have yet to receive any major attention. There are other suspect positions and rankings which is likely to lead to some classes receiving unnecessary buffs and other classes not receiving needed boosts.
So long as 8 man data is not factored in, these problems are unlikely to be rectified. If people can push the devs to at the very least collect 8 man data and look at them separately from the 4 man data before planning class balancing, I feel the devs would have a fuller picture and perhaps balance the game better.
Note I am not asking for the devs to solely balance the game off 8 man content, but given how different the conditions are from 4 man, it needs to be considered separately and factored in when performing class balancing.
Quick Edit: Another problem with the data is that it uses Level 95 contents, thing is currently as it stands Inquisitors and Crusaders enjoy innate crit % advantages as we have a higher AGI to crit conversion ratio.
While this can help "balance" out the DPS in the current 95 content, the issue is that at some point all characters will hit the stat caps especially high-end raiding characters. When that happens, the minor things like innate class buffs, board damages begins to matter more. And in cutting edge content we will begin to fall behind.
If the developers truly want to balance us like this, it must hold that even at the highest gear level no other classes can achieve the same stat levels in terms of stuff like crit % etc. like Inquisitors and Crusaders. However, I doubt this will happen, so it will then go back to how much % board damage our skills have.
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