Google doc version with little to no formatting cuz i lazy: ★
if the link doesnt work here's the address: https://docs.google.com/document/d/1...it?usp=sharing
Rest of the guide still needs verification rip
Contents:
- Why Randgrid?
- Skill up and skill plates
- Courage system and heat up
- Rotation Explanation
- Gearing Up
- Goddess on Randgrid
- Randgrid in FDN
WHY RANDGRID
Q1. How’s Randgrid’s DPS performance in the 4 lancea classes?
A: I won’t say she is particularly strong, since lancea class has one of the strongest DPS in DN, Flurry. But she is not bad, higher DPS than the other 2 Lancea class (Sting Breezer/Avalanche) when the boss/nest mechanics are good for Heat Up + Counterflare combo. However, in situations when the combo doesn’t fit the mechs of the boss or nest, Randgrid probably gets the lowest dps out of the 4 lancea classes. Basically, a one trick pony.
Q2. Could you give a brief description of Randgrid’s playstyle?
A: She is pretty much like the Awakened AW/Ripper (before revamp). Over half of her dmg is from Counterflare + Heat up. If boss cancels you or runs out of range during your Counterflare + Heat up combo, usually you will lose significant amount of DPS. She is also like barbarian/destroyer at some situations. A lot of Randgrid’s skills have high super armor value, which means that she can tank through most attacks without being canceled. Her awakening passive grants her a lot of dmg reduction when hit. Her signature move- Counterflare- is a skill with high SA value + high dmg reduction. Pair those up with the amount of iframes and action-canceling skills, I will say her playstyle is more of a tanky-burst DPS class.
Q3. Why Randgrid? Why not Flurry?
A: Currently, Flurry is one of the strongest DPS in DN. However, Flurry is also one of the hardest class to master in DN. I will say it is nearly impossible to find a perfect Flurry pilot. Flurry’s DPS is highly dependent on the controller’s experience and skills.
Randgrid, on the other hand, is an average DPS that doesn’t really require superb piloting skills. You can tank through most of the attacks with Randgrid, and rotation also makes little to no difference for Randgrid. The only difference between an experienced Randgrid player and a new Randgrid player is how they use the Heat Up + Counterflare combo. To put it simply, if you master that combo, you are a good Randgrid already. In addition to that, Randgrid has two debuff skills, unlike Flurry that has only one. In some cases where the team needs an element reduction debuffer, Randgrid will be a better choice than Flurry.
SKILL UP AND SKILL PLATE
https://dnskillsim.herokuapp.com/sea...---00-----0--0
Explanation:
Lancea:
Hornet’s Touch- Canceling skill with block and iframe. Maxed for lower CD
Flash Lift- CM3 trigger skill, add to lv10 to get 45 sp.
Knightness/Randgrid:
Thrust- lv1 for looking cool. This passive is pretty useless in PVE imo. But I still get it for looking cool. Can move to splitter if you dont like being cool.
Brandish- lv 1 for receive dmg debuff.
Gale Stab- lv 1 to get splitter
Splitter- lv 15, but lv 11 for 2 uses is enough actually. I lv it up to 15 due to excessive SP. Useful skill for canceling actions. Also is used for ball mech in FDN dragon (Randgrid’s own skills are too slow for the mech).
Radical Charge + Radical Charge Awakening- lv1. Useless skill, useless awakening. Hitbox of the skill is too small. Although the dmg is good for awakening, most bosses don’t have a hitbox that is large enough for this skill to deal full dmg. Even in golem it has bad dmg :3. Rather invest in Splitter than this.
Blaze Strike- lv3 for looking cool. Lv1 is enough. Usually only cast this for the iframe. The cast time is too long for this skill to be useful. Also the dmg is very bad for an ultimate. Can move the skill points to splitter if you want.
Skill plate recommendation:
Counter Flare dmg
Land Crush CD
Lava Raid Action spd
Falling Meteors CD
Skill +1 plate: Counter Flare
Explanation:
Counter Flare- main dps skill, no reason not to use dmg plate
Land Crush CD/Falling Meteors CD- skills that inflicts burn debuff, but with long CD. CD plates help you to maintain constant burn debuff on bosses, which is important because Awakening Passive- Burning Injury gives you 20% additional dmg on enemies with burn debuff.
Lava Raid Action spd- Better than the dmg plate due to CM1 ‘s rng Lava raid spam. Allows you to spam more Lava Raid when the effect triggers. But dmg plate is also usable. This is more of a personal style choice.
Other plates are situational. Plates for Stomp N Stab/Iron Lance can be used when you have goddess helmet/shoe for that particular skill.
COURAGE SYSTEM AND HEAT UP
Brave Heart: Acquires Courage every 5s. Can store up to 10 courage. Can be used to deal follow up attacks for main skills.
Main skills:
Iron Lance
Stomp N Stab
Lava Raid
Land Crush
Counter Flare (uses 2 bubbles)
Basically the bubble system for Randgrid.
To properly introduce this system, we must look at the awakening active for Randgrid:
Heat Up:
Every 2s 1 courage is created.EX skills that uses courage are enhanced by 100%. All EX skill follow ups now consumes 2 courages instead of 1. (Counter Flare still consumes 2).
CD 60s, Duration 20s
The courage system by itself does not deal significant dmg. However, with Heat Up on, the follow up dmg is significantly increased.
Due to the long CD and cast time of most Randgrid skills, Heat Up is best to be used with Counter Flare, which can be cast indefinitely until being canceled or run out of bubbles.
The dmg spike of Randgrid is when she uses Counter Flare with Heat up on. To do this, proper bubble management during heat up is very crucial due to the debuff duration of Randgrid’s debuff skill.
Burn (can only be applied by Adept/Randgrid/Saleana):
In most situations, you will be the only class that can apply burn on boss.
Due to Burning Injury’s additional dmg, you need to make sure that burn debuff is on the boss when you cast your counterflare for maximum dmg.
Duration for skills that inflict burn:
Falling Meteors/Land Crush: 15s
Blaze Strike: 11s
Elemental Reduction Debuff (can be applied by ele debuff classes):
Can be ignored if your team has another ele debuff class.
Duration for skill that inflicts Ele debuff:
Iron Lance: 20 s
Received Damage Increase Debuff (can be applied by most classes):
Can be ignored if your team has another class that has this debuff.
Duration for skill that inflicts received dmg debuff:
Brandish: 20 s
You need to make sure that you can reset Counter Flare CD with CM2 passive before the burn debuff ends during Heat Up.
Most of the time the rotation for the heat up Counter Flare combo looks like this:
When have other classes for Recieved dmg/ele debuff:
If low on bubble count (<5):
Heat Up+ Splitter/Hornet Touch cancel -> Burn debuff skills (Falling Meteor/Land Crush) -> Counter Flare (Until CD fully recovers) -> Burn debuff skills (Falling Meteor/Land Crush) -> Counter Flare
If high on Bubble count (>5):
Burn debuff skills (Falling Meteor/Land Crush) -> Heat Up + Splitter/Hornet Touch cancel -> Counter Flare (Until CD fully recovers) -> Burn debuff skills (Falling Meteor/Land Crush) -> Counter Flare
When don’t have other classes for Recieved dmg/ele debuff:
Iron Lance -> Burn Debuff skills-> Iron Lance(cancel midway)+ Brandish + Splitter cancel -> Heat Up + Splitter/Hornet Touch cancel -> Counter Flare (Until CD fully recovers) -> Iron Lance (cancel midway)+ Burn debuff skills (Falling Meteor/Land Crush) -> Counter Flare
If your counter flare got canceled when the CD isn’t back yet during heat up, you should try to spam lava raid. If you get lava raid enhancement from CM1, then you should use the additional attack for each of the spam. If not, you should then spam all other main skills with additional attack.
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