Machina somehow become extremely feared in most 1v1 pvp situation, and majority of them complain about it's high SA and nasty SaB. it have decent mobility and have very high airtime, so you might lost track of their movement because of very high jumping skill. everytime i saw people getting combo by machina, is neither they are too close or they are unable to track down their position, so i write some basic guide from my personal experience while combating machina.
machina have 2 specialization, one is defensio, other is ruina. while ruina can dish lots of dmg with her skill, defensio are easily catching unprepared foe thanks to his time bomb skill and incerased armor. if you fight machina often, you might notice that ruina is easier to deal with than defensio, especially if you are used to play agaisnt old times mercenary, it makes only little difference because of short range, high armor nature of this class
in general, class with high mobility and high SaB excel agaisnt this class, example is ripper, acrobat, lancea, and kali in general. while low mobility might having lot of trouble dealing with this class, like cleric in general. Academic and sorceress, are kinda mixed effectiveness, cuz she have very high AoE but quite low mobility. gladiator and moonlord while having high mobility, are facing difficulties because their skill not strong enough to break this class armor, destroyer and barbarian while have high armor break, their own armor is quite low compared to this class.
in general, here was tips and trick from my own experience, maybe not good, so feel free to add information in reply:
-machina relies heavily on lariat,the charging skill for machina, this skill is very scary. only very few skill from each class capable to deal with this lariat. the good thing is, this one range is average, and if you can anticipate this skill because of their skill sound (which didnt give any surprise effect, but make terror effect ;v)
no matter what class you use, avoiding this skill is top priority. do not try to cancel this skill, it almost useless unless you have skill with tanking, armor break, and quite fast (example,halfmoon for moonlord, cuz i was moonlord).
-lariat usually mixed with another skill that slams the ground, which have insane amount of armor break effect. combined, and this one are very deadly. yet majority of people tend to use aerial evasion too early so they become easy prey for this class. the good idea is count their skill if they catch you. estimate around 3 or more skill she cast before cast your ae (or count around 4 seconds and more if you lost track of her skill), your best option is while they use aerial escape when they use any kind of jumping attack. remember that you need to use tumble after ae, to give extra range, so ensure your tumble is ready before using ae.
-getting hit is okay,lifted is okay, but trapped is not. you might lose some health fighting this class, but ensure you are able to stand up or escape is top priority. they didnt have insane dmg per skill, their dmg relies on combo base counter, at best you might lose less than 20% if you can escape properly, but if you are trapped, just double the number and you know how problematic is it.
-aside from lariat,most of her other skill didnt have insane super armor break, they are only tanky, and short range. if you know how to use tumble properly, you can avoid getting comboed to death. Hit and run is your best friend, since nature of this class is short range. you didnt need to cancel her skill, just ensure your skill is hit. it will slowly and surely drain her hp.
-trapping method is extremely useful, just remember your powerful skill and make sure you hit them with that. it rarely dish 100% dmg, but it will drain her hp. a good combatant will try to trap machina with his powerfull skill (example, accurate crecent cleave didnt gonna stun them or make them flinch, but they will absorb full dmg from cleave). or you can trap with fast counter that send them to air, gladiator can use their line drive short version for this use, or fa. guardian and crusader can use armor break, etc.
-they have land based counter, not aerial counter, baiting this skill is more important than baiting her ae, since they will make full use of this counter skill, combined with her close range nature make this one deadly combination.
-while facing them, you might notice they usually use jumping based attack, this one exclusive for this class, no more to say. it was best to avoid getting hit, since only few skill can hit airborne attack. this was doubled with their capability to relocate themself while airborne, making extra use for this class.
-defensio have some "time bomb" skill that mark you. this one cannot be avoided, but they cannot control this one explosion. it give some faint blinking red light on your character head. remember to make distance while blinking become faster, as it was the sign to explosion. do not attempt to cast precicious skill too, since this one cancel almost all skill.
i think tis was all i can write, hope this one help, and have fun
machina have 2 specialization, one is defensio, other is ruina. while ruina can dish lots of dmg with her skill, defensio are easily catching unprepared foe thanks to his time bomb skill and incerased armor. if you fight machina often, you might notice that ruina is easier to deal with than defensio, especially if you are used to play agaisnt old times mercenary, it makes only little difference because of short range, high armor nature of this class
in general, class with high mobility and high SaB excel agaisnt this class, example is ripper, acrobat, lancea, and kali in general. while low mobility might having lot of trouble dealing with this class, like cleric in general. Academic and sorceress, are kinda mixed effectiveness, cuz she have very high AoE but quite low mobility. gladiator and moonlord while having high mobility, are facing difficulties because their skill not strong enough to break this class armor, destroyer and barbarian while have high armor break, their own armor is quite low compared to this class.
in general, here was tips and trick from my own experience, maybe not good, so feel free to add information in reply:
-machina relies heavily on lariat,the charging skill for machina, this skill is very scary. only very few skill from each class capable to deal with this lariat. the good thing is, this one range is average, and if you can anticipate this skill because of their skill sound (which didnt give any surprise effect, but make terror effect ;v)
no matter what class you use, avoiding this skill is top priority. do not try to cancel this skill, it almost useless unless you have skill with tanking, armor break, and quite fast (example,halfmoon for moonlord, cuz i was moonlord).
-lariat usually mixed with another skill that slams the ground, which have insane amount of armor break effect. combined, and this one are very deadly. yet majority of people tend to use aerial evasion too early so they become easy prey for this class. the good idea is count their skill if they catch you. estimate around 3 or more skill she cast before cast your ae (or count around 4 seconds and more if you lost track of her skill), your best option is while they use aerial escape when they use any kind of jumping attack. remember that you need to use tumble after ae, to give extra range, so ensure your tumble is ready before using ae.
-getting hit is okay,lifted is okay, but trapped is not. you might lose some health fighting this class, but ensure you are able to stand up or escape is top priority. they didnt have insane dmg per skill, their dmg relies on combo base counter, at best you might lose less than 20% if you can escape properly, but if you are trapped, just double the number and you know how problematic is it.
-aside from lariat,most of her other skill didnt have insane super armor break, they are only tanky, and short range. if you know how to use tumble properly, you can avoid getting comboed to death. Hit and run is your best friend, since nature of this class is short range. you didnt need to cancel her skill, just ensure your skill is hit. it will slowly and surely drain her hp.
-trapping method is extremely useful, just remember your powerful skill and make sure you hit them with that. it rarely dish 100% dmg, but it will drain her hp. a good combatant will try to trap machina with his powerfull skill (example, accurate crecent cleave didnt gonna stun them or make them flinch, but they will absorb full dmg from cleave). or you can trap with fast counter that send them to air, gladiator can use their line drive short version for this use, or fa. guardian and crusader can use armor break, etc.
-they have land based counter, not aerial counter, baiting this skill is more important than baiting her ae, since they will make full use of this counter skill, combined with her close range nature make this one deadly combination.
-while facing them, you might notice they usually use jumping based attack, this one exclusive for this class, no more to say. it was best to avoid getting hit, since only few skill can hit airborne attack. this was doubled with their capability to relocate themself while airborne, making extra use for this class.
-defensio have some "time bomb" skill that mark you. this one cannot be avoided, but they cannot control this one explosion. it give some faint blinking red light on your character head. remember to make distance while blinking become faster, as it was the sign to explosion. do not attempt to cast precicious skill too, since this one cancel almost all skill.
i think tis was all i can write, hope this one help, and have fun
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