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Looks like your latency is the one at fault (saw the Yellow Bar ping in your Latency indicator). Sawblade passes over as your ping delays the point in where the game 'identifies' Sawblade hitting the target. Thus, it results in your Sawblade passing over the target and spinning in place behind the target's hitbox. This isn't that much noticeable in PvE, but yeah, it sucks in PvP as the player models have small hitboxes.
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