The recent random Disconnect issue with most player I guess is caused by "The Server's RTO duration" too narrow (maybe only 3-10 seconds ??)
Sometimes I have unstable connection too, makes me do a ping monitor when playing DN (ping www.google.com -t on Windows) to check my connection stability.
And I noticed that sometimes I got DC from DN is because I got RTO (3-5 times), even thou the connection back to normal after that, and it's too late already because The Server already decide that we are disconnected.
Based on that "experience" that I got, maybe ED can make "The RTO to server duration" a bit longer than the current settings ??
I know the current setting is based on many factors, like when in Nest, the server won't have to hold you from disconnecting when your client is not "reporting" to server, because if the server holds you too long, your char will die most of the time when you are considered DCed,
but it's still annoying if we still got DC in town.
*CMIIW*
Sometimes I have unstable connection too, makes me do a ping monitor when playing DN (ping www.google.com -t on Windows) to check my connection stability.
And I noticed that sometimes I got DC from DN is because I got RTO (3-5 times), even thou the connection back to normal after that, and it's too late already because The Server already decide that we are disconnected.
Based on that "experience" that I got, maybe ED can make "The RTO to server duration" a bit longer than the current settings ??
I know the current setting is based on many factors, like when in Nest, the server won't have to hold you from disconnecting when your client is not "reporting" to server, because if the server holds you too long, your char will die most of the time when you are considered DCed,
but it's still annoying if we still got DC in town.
*CMIIW*