There seems to be a bit of confusion about Righteous Bolt required for Charitable Zap. Currently in NA (Dec 3rd 2016) that is the case, but in SEA with the awakening it is no longer required to get Charitable Zap. I would like to assume this will stick through when NA gets it and I hope you give a second look at your builds.
Source: SEA players
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Originally posted by Matchlight View PostI'm noticing a large focus on divine combo. I kind of glossed over the awakening since it wasn't as flashy (obviously, the only reason I play is for the aesthetics), so I'm not entirely sure how effective it's going to be. How is it in terms of fitting into rotations and such? And how are rotations even going to change (in a general sense) for that matter?
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I'm noticing a large focus on divine combo. I kind of glossed over the awakening since it wasn't as flashy (obviously, the only reason I play is for the aesthetics), so I'm not entirely sure how effective it's going to be. How is it in terms of fitting into rotations and such? And how are rotations even going to change (in a general sense) for that matter?Last edited by Matchlight; 12-01-2016, 08:54 AM.
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I'm going with this after awakening. I never really used the defensive skills for paladin anyways
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Nvm it.
https://dnskillsim.herokuapp.com/kdn...-0-00-----0--0
This is something I would do. Divine Combo Awakening skill delay is still long but would be manageable by using left click right after to reduce the delay.Last edited by LEJAC11; 12-03-2016, 05:24 PM.
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My build would look something like this below. Im not sure if I want to use divine combo awakening yet but so far it seems underwhelming. Apparently all the defensive skills in paladin list don't work well without their EX form
PVE
https://dnskillsim.herokuapp.com/sea...-0-00-----0--0
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how to be OP
Give up your life.
he shows his stats and gear at start of video
https://www.youtube.com/watch?v=G9srlk6BfX4
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Originally posted by GatTheRipper View PostQuick question, I used to main Guardian, and mistakenly cc'd it to Inquis shortly before 90 cap was released, and never touched it. I've seen Crusader gameplay and have played it on an undergeared alt. Now I'm not really the most funded person for more than one character, seeing as I main Destroyer and am grearing that. All in all, I'm just unsure how to really build a Sader, can someone give me a few pointers on the more cheaper side, but still effective? (Also keen for Sader awakening, mainly preparing for when it does come)
Rinkie's is good advice for, as Rinkie mentioned, those who are more fresh to crusader and/or gearing them as an alt. (Assuming this is a choice between STR and INT). Of course, you primarily want light attack % where possible. INT/magic comes next.
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