Relics in general are a fairly unique mechanic period. One could describe Saints as a turret summoner, but they're so much more than that. All the relics have their own obvious role, but they have other traits, such as having collision detection so they can block projectile attacks and impede enemy movement. Then there's Relic Reaction, which is amazing in that the dev team in the past somehow managed to pull off programming an attack that detonated around each summoned relic (plus the mini-relics on top of that). Not only are you watching your teammates' health, but you also have to take into consideration exactly where you're placing your relics for your team's benefit.
Saints play like no other healer. No other MMO healer actually pulls off the sheer sense of strategic battlefield control that Saints have, while still clearly defining its identity as a healer. The other two healers in DN in comparison (or hell, most other action MMO healers) are really just designed as DPS utility classes with a few burst heals slapped on, and most other healers in more straightforward MMOs are only meant to do nothing but straight up healing with the occasional straightforward burst damage thrown out.
Whoever invented the Priest class in general (and actually programmed it to work like it does) for DN is a genius, plain and simple. Nothing else exists like it. Normally you'd only see something this elaborate in a single player game, except I've yet to see a healer character in a single player game play with the amount of depth that DN Saints have.
Announcement
Collapse
No announcement yet.
any hope for this game left?
Collapse
X
-
I know a casual guild that just decided to drop the game, so a slow death until only the whales remain
-
Hi! I'm curious, what do you find so innovative about Saints? (Not arguing - I'm not too familiar with Saint, and I'd just like to hear your opinion.)
-
This game is already dead, coz the behavior of the devs, and it's not like it will get better, lul
R.I.P. DN: / other nice game killed by the greed devs
Leave a comment:
-
Leave a comment:
-
Eyedentity continues to be in business and Dragon Nest runs eternally at the expense of the player base's happiness and satisfaction. The stat ceiling has grown exponentially due to the ever increasing attributes of dragon vault and dragon egg gear as well gear obtained through content causing an imbalance in the game's difficulty. The whales have been lured in and caught with Eyedentity's fangs sinking into them. They gamble away thousands of dollars to obtain the latest premium gear and voice their displeasure when they fail to do so yet they cannot escape the game's grasp. These victims will be milked till the end of Dragon Nest's days.
The glory days have passed and Eyedentity has lost its direction. The newly released nests seem to serve no one as there are hardly any new players to speak of and those who have been here for quite some time mindlessly eviscerate it without breaking a sweat.
Leave a comment:
-
Yet somehow, we're all still here... (-_-''' ) Kind of miss the days of Apocalypse nest.
Leave a comment:
-
This game's been in a highly predictable content cycle for years that has resulted in immense burnout. It also clings to the antiquated notion that gear progression should be entirely tied to RNG, which also happens to be especially worse for NA specifically since the vast majority of our cash items are untradeable (and yet they're now gaining increasing importance in gearing).
The devs can say they plan to change things around all they want, but at this point, they've drained the community of all of their hope. There's a difference between saying and actually doing it. Look at FFXIV devs. After a completely disastrous launch, they closed the game for a year and completely overhauled it, and now it's thriving. Meanwhile, DN's flaws are never specifically addressed (they can talk about class imbalance all they want, but they never ever talk about the RNG, perhaps on purpose because the profit/culture of some versions of DN perhaps thrive on it), and they are still releasing mobile games despite one or two of them having been closed already because... Reasons. It does not inspire confidence.
I threw all my hopes on T5 specifically, only to realize that in the end, it just took the class imbalance in a whole different direction - and that even then, the class imbalance was never the real issue with the game in the first place. The only thing that still keeps me here is watching what they do with Saints in the future, quite frankly the most innovative healer class ever created in a MMO.
Even MapleStory as of late has managed to fix itself in the content department, to the point where people largely ignore the class imbalance in that game now (though the RNG is still utterly terrible, unless you're in Reboot server, an outright experimental admission by the devs that the game became TOO P2W, and they wanted to see if a server where you could get all of the necessities with gold, with real life currency only being used for cosmetics can still be profitable - turns out it is).Last edited by SaitoHikari; 02-16-2017, 02:01 AM.
- 1 like
Leave a comment:
-
Originally posted by Ragnell View PostThere is little hope to be had with this game, regardless of what the same ten people remark on the forum. Blind hope only sets new players up for future disappointments. The remaining trees standing contently and lie to new players are those who would gladly settle for less and only act upon their own self-interests to fortify their paradox of a supposedly flourishing game.
Leave a comment:
-
Originally posted by CraZyZeuS View PostNot everyone is a special snowflake like me.
Entirely situational and subjective. There are particular aspects to games that keep players engaged with them. Unfortunately, DN has burnt its own forest of players due to the developers excessively diminishing the game's value of play.
There is little hope to be had with this game, regardless of what the same ten people remark on the forum. Blind hope only sets new players up for future disappointments. The remaining trees standing contently and lie to new players are those who would gladly settle for less and only act upon their own self-interests to fortify their paradox of a supposedly flourishing game.
Leave a comment:
Leave a comment: