Hello fellow archers!
I have been playing warden and I am liking the skill tune-ups and new skills. However, considering PvE purposes and dragon nesting between sniper and warden, which one has a better potential?
I see siege stance is a lot faster than before, and reading guides some people like/do not like it. Personally I would want to try out sniper for just that dodge animation xD
With the guides though, it looks like snipers can deal a higher burst under a strict rotation. While warden seems... like they fall behind, but they can close the gap potentially.
Like for the skill: Cannonade, it's great, but it tends to glitch out a lot and doesn't register.
Harpoon arrow doesn't seem to useful other than a damage filter (when activated by swift shot), and the suction effect doesn't seem to be very strong either! I guess its other use is another dodge skill for jump mechanics...
Fatal Shot will reduce CD of hawk ballista by 5 seconds, but I don't see it happening the CD when fatal shot procs, is it bugged?
Super magic arrow (have to wait 20 seconds to use full potential though)
Then Core barrier, which... I guess i've been getting mixed reviews that its not better than using just regular swift shot.
Snipers have the longer dodge, the movement arrow shot for placement, stealth which increases wind shot, and a variety of siege attachments.
From my perspective, snipers got a cool kit revamp, and wardens are more utility benefits.
I probably plan to level up a sniper, or just switch to see how it is xD
What does the community think about the two classes in regards to PvE?
I have been playing warden and I am liking the skill tune-ups and new skills. However, considering PvE purposes and dragon nesting between sniper and warden, which one has a better potential?
I see siege stance is a lot faster than before, and reading guides some people like/do not like it. Personally I would want to try out sniper for just that dodge animation xD
With the guides though, it looks like snipers can deal a higher burst under a strict rotation. While warden seems... like they fall behind, but they can close the gap potentially.
Like for the skill: Cannonade, it's great, but it tends to glitch out a lot and doesn't register.
Harpoon arrow doesn't seem to useful other than a damage filter (when activated by swift shot), and the suction effect doesn't seem to be very strong either! I guess its other use is another dodge skill for jump mechanics...
Fatal Shot will reduce CD of hawk ballista by 5 seconds, but I don't see it happening the CD when fatal shot procs, is it bugged?
Super magic arrow (have to wait 20 seconds to use full potential though)
Then Core barrier, which... I guess i've been getting mixed reviews that its not better than using just regular swift shot.
Snipers have the longer dodge, the movement arrow shot for placement, stealth which increases wind shot, and a variety of siege attachments.
From my perspective, snipers got a cool kit revamp, and wardens are more utility benefits.
I probably plan to level up a sniper, or just switch to see how it is xD
What does the community think about the two classes in regards to PvE?
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