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Mastering WindWalker

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  • Mastering WindWalker

    Hey forum,

    I just CC'd to WW because the gameplay looked enjoyable to me.

    I didn't expect their to be such a steep learning curve in combos though so here I am.

    My main problem is that I don't know which skills to prioritize in which scenarios.

    The following situations usually come about:

    1. No Air Current (AC)
    2. Full Air Current
    3. Half Air Current
    4. Under Showtime

    I haven't taken that Spinning awakening skill (forget it's name, hopefully someone can lmk what that is) that the community has deemed optional.

    I flash kick often.

    I don't use flipping kick after Blooming Kick - I've been told to use it since it does a lot of damage so i need to work on that.

    Also in terms of keys pressed ,

    If I have blooming kick on E then the regular combo under full AC would be

    BK , FK , AP , AC BK , AC BK

    E, left click,. Space space, E, Left click, E left click.

    With the last AC BK interrupting the AC BK flipping kick before it.

    When should I be using rising storm?

    What combos do you find yourself pulling off under the other 3 cases?

  • #2
    You do make a great point. Knowing just one optimal combo is not quite the whole picture. Since cooldowns and resources will vary while in the middle of things. Part of good wind walker fundamentals is being able to derive and use alternate choices for air and ground combos. With more experience you will feel less lost during those times. As long as you connect with it then it would work out just fine.


    To answer your questions, **takes deep breaths** here it goes. Hopefully, it is not too lengthy.



    1. No Air Current (AC)

    Rising Storm + Cyclone Kick as the main part of combos would do good damage.
    • Blooming Kick → awake Spiral Kick x2 → [Rising Storm → Eagle Dive → Cyclone Kick instant] → b-float + Pounces
    • Ring Shot → Eagle Dive → [Rising Storm → Flash Kick or Spiral Kick → Cyclone Kick instant] → b-float + Pounces
    Otherwise any combination of Blooming Kick, Pounce, Spiral Kick, or Eagle Dive with some Flash Kick in between would do just fine.
    • Blooming Kick + flip → Air Pounces → Flash Kick
    • Spiral Kick x2 → Spirit Shot → b-float towards + Eagle Dive
    • Eagle Dive + flip + b-float away → Spiral Kick+flip → Flash Kick
    2. Full Air Current

    Whatever you feel would be fun.

    For overall damage: Probably any Bloom + AC Bloom combos.
    • Bloom + flip → Pounces (many) → AC Bloom + flip + b-float → Spiral Kick+flip → AC Rising Storm
    • Bloom + flip → Pounces (many) → AC Bloom + awake Spiral Kick +Flip → AC Eagle Dive
    • Bloom + awake Spiral Kick+flip → AC Bloom+flip → Pounces → AC Eagle Dive → Flash Kick
    For short-term nuking: Probably AC Eagle Dive and AC Rising Storm combos.
    • Bloom + flip → Pounce → AC Eagle Dive → AC Rising Storm → Eagle Dive or Spiral Kick or Falling Star → Cyclone Kick Instant
    • Bloom + awake Spiral Kick+flip → AC Eagle Dive → AC Rising Storm → Pounces (many)
    • Bloom + awake Spiral Kick → (immediately) AC Rising Storm → AC Eagle Dive → Cyclone Kick instant
    3. Half Air Current

    Combining AC skill together with Rising Cyclone Instant techniques would be quite strong. Probably AC Blooming Kick would be good.
    • Bloom+flip → Pounces (many) → AC Bloom + flip → Eagle Dive → Rising Storm → Flash Kick → Cyclone Kick instant
    • Bloom → awake Spiral Kick+flip → AC Bloom + flip → Eagle Dive → Rising Storm → Flash Kick → Cyclone Kick instant
    • AC Bloom + awake Spiral Kick x2 → Rising Storm → Flash Kick → Cyclone Kick
    • any AC skill into other stuff
    4. Under Showtime

    All of the above. AC gauge will fill up rapidly so look to prioritize AC skills. AC combos, Rising Storm combos, and Quake Barrage would be a nice string of damage together. Pounce and Spiral Kick can help fill in the gaps.

    For just a quick Quake Barrage nuke with full AC skills.
    • Bloom + flip → Pounce → AC Bloom + flip → any AC skill → Quake Barrage
    • Bloom + awake Spiral Kick + flip → AC Bloom + flip → Pounce → any AC skill → Quake Barrage
    AC skills with Pounce and Spiral Kick.
    • Bloom + flip → Pounces (many) → AC Bloom → awake Spiral Kick + flip → AC skill
    • Bloom + awake Spiral Kick + flip → AC Bloom + flip → Pounces (many) → AC skill
    Probably make sure to be optimized for Quake Barrage since you only get to do like 2-3 on average per Showtime. It is okay if you are not as spot on with the other stuff. Since they will come back up much sooner.

    If you are interested, I have actually made a combo guide which covers much of this.
    Last edited by NanamiMuffy; 11-22-2016, 07:02 PM.
    ⋋(◍’Θ’◍)⋌ windwalker (=^・ェ・^=) War Mage

    Comment


    • PoopKing
      PoopKing commented
      Editing a comment
      Wow. That's the most perfect guide i've ever seen, why dont you get it stickied here? Its so good @.@
      Last edited by PoopKing; 11-18-2016, 07:24 PM.

    • Bunz
      Bunz commented
      Editing a comment
      Also would you mind sharing what your hot bar looks like? I have everything on one line.

    • NanamiMuffy
      NanamiMuffy commented
      Editing a comment
      Thanks PoopKing. That is very generous praise. I'm just content in being able to help out the community in some way.

      Bunz, that could work quite fine actually. It is up to personal preference.

      My skillbar setup looks like this:



      I just like to have most stuff around the WASD keys and Spacebar. So I do not have to move my fingers as much. And probably have Cyclone Kick further away from the AC skills to avoid confusion.

      I also have "Quick Turn 180" set to button "T" for easy access. It mainly helps with Spiral Kick usage.

  • #3
    you should always be using blooming kick awakening over the others at the beginning of combos

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