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  • Complaints about Inquisitor Nerf



    Anyone want to share their experience?


    Discord : * Ƹ̵̡Ӝ̵̨̄Ʒ *#4267
    Main Character : Aelphaeis

  • #2
    Saints are a boring class tbh, but I'm fine with people enjoying them. But personally i don't like setting up relics.

    I think I have no right to say this as I haven't played in a long time (inactive since scorching ddn) but seems like inqui is an afterthought in being balanced (probably too op, i haven't checked the numbers due to how average mine is in terms of gear) and his awakenings were really not that great compared to say sader and guard. Probably because it's only infinite shocking compared to what the others got, haha.

    That and mobility issues. We're the slowest class until dash and consecration speed boost arrived, but idk if we're already faster than before.
    all around me are familiar faces
    worn out places
    worn out faces....


    ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
    ( ͡° ͜ʖ ͡°)
    _(:'3JZ)( ͡° ͜ʖ ͡°)

    ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)

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    • #3
      1st off yall im one of the poorest mother fuckers in this game i work god damn hard just too have plus 9 rdn l's and stand along side thew greats of this and yes i said plus 9 rng is not my friend i now can carry ppl help other and yall turn me in to a trucking !!!! Shrinky dink yes if u made it 6 hit and left the damage alone that would be fine but grand cross look like a damn paper cut that it pineapples im done

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      • #4
        Just started playing DN again (hi Ael) so I don't really know what's changed since pre RDN 80 cap, but inq feels really aggravating to play imo. The grand cross change really ticks me off, and the diminished support utility of inquisitor just makes me sad. I originally chose the class because it was an interesting hybrid between support and DPS, and now I just feel like a bad DPS that offers little. I'm not sure what the awakening changes, but hopefully it makes the class more enjoyable, because I'm really not feeling it.

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        • #5
          My Inq feels like trash now. Legit dead now.
          | Discord: Rinkie#3775 |

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          • #6
            the inq has been a really unstable.
            we went from support and DPS to full DPS but then ruin the one ability that he revolves around.
            what is a DPS class without DPS?
            when i do dungeons/nest with my group all i add to team is a 20% debuff which can easily be replaced by other higher DPS clases.
            not to mention the fact that we went from a mid range class to a close range class (if you want to if you want to achieve your full DPS)
            we are not built to be close range we don't have the high defense stager free buffs like the Guardian or the mercenary and we don't have the the speed like the assassin.
            i truly believe that they have to fix him in his current state.
            Last edited by just747; 10-07-2016, 10:52 PM.

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            • #7
              Commenting again as to how much I've seen inqui change since I currently leveled mine to 92 with a raven.

              I remembered way back then that I chose inquisitor because of being a decent hybrid like what Solowner said - you have heals and dps and a decent health pool and defense? count me in! Sadly, he changed in 90 cap to full dps and I complained for a long time and was disappointed that I can get easily replaced in nests unlike saint who became a staple in every party (and lb got rekt at the same cap too and seems like no one took phys in either so I'm kinda mad how saints are a staple nowadays). We only provided a debuff that even raven/pyro can provide but they have more dps so *shrug*

              Also with the range of judgment spear and that lightning storm (idk the name atm) we get from our awakenings, we are prompted to stay close range too. I'm having difficulty keeping up to my friend's raven's dps due to how fast he can eliminate enemies compared to me and how fast he can go especially after both of us got our dash, and I have decent defense but not as enough as pally, so I'm kinda left in the dust.

              To this day, I still want to "let go of the salt that had accumulated ever since 90 cap". I forgot it ever since I switched to another game for a couple of months (during the no content drought on our last months with nexon), but coming back to dn, I tried my best to shrug it off but to no avail.


              Just...fix inqui. Idk how and I have no suggestions as to how, but just fix him or make him have a role that's relevant again (not to the extent where other classes complain about us [ie saints in 80 cap] but not to the extent where we ourselves complain about our own class either). Although I still enjoy my inqui, sometimes I feel like a dead weight in parties even when the rest of them are undergeared. After all, guard; sader; and saint (ESPECIALLY saint ugghhh) seems to have it better than us, especially post awakening.

              I even felt like my main in that other game i played is more useful and more worth than my inqui, and that's saddening me D':

              Edit: 93 now and gc and hb is laughable, no wonder why saints won't bat an eye on taking them - why did we even have gc and hb separated from the consecrated ones if it's so laughable that I want to just...bang my head against the wall in despair or something. His damage is really laughable i can't even.
              Last edited by Neko; 10-08-2016, 07:54 PM.
              all around me are familiar faces
              worn out places
              worn out faces....


              ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
              ( ͡° ͜ʖ ͡°)
              _(:'3JZ)( ͡° ͜ʖ ͡°)

              ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)

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              • #8
                lol I switched to adept after my account was not transferred and deleted for no reason (I did the agreement transfer just didn't go through apparently). Lost maybe 30k worth assets. Let me tell you I switched to adept and that class feels almost like a raven, switch to raven/adept/dragoon even these classes are just the best lol. Inquis has a lot of potential to be a great burst dps class but ED doesn't know what they're doing with them.

                The grand cross nerf was unnecessary, you can't buff something then nerf something else because you pretty much switched GC to HB now. Same as when they awaken a skill, becomes too OP then nerf it, what's the point of awakening it, then?

                I have to start new but I'm having fun on adept.

                Yeah, just wait for awakening, even then the class is pretty medicore tbh because they nerfed GC and that was a great signature skill. Too much shit relies on the 50, too.

                (TankDragon) .. glad that name is gone lol
                IGN: Serqet (Adept)

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                • #9
                  Originally posted by Pounding
                  Switch to Saint or something
                  also, saint right now is pretty crazy I think they out dmg inquis with un-nerfed RR lmao.
                  IGN: Serqet (Adept)

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                  • #10
                    I don't like saint the relic gets in the way and when i use RR i can't see anything

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                    • #11
                      Originally posted by just747 View Post
                      I don't like saint the relic gets in the way and when i use RR i can't see anything
                      thats how you know you are doing your job

                      Discord: Infam0usPanda#3823

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                      • #12
                        I am going to give my opinion on all 4 of the clerics.

                        inquis - i feel like inquis got shitted on and is bottom tier now. What were they thinking? Nerf grandcross really??? What a terrible idea. Will awakenings bring inquis his dps back? Will it amount up to grandcross or out dps grandcross? We will have to see.

                        crusader - sader takes way too much money for him to be a middle tier dps nowadays. He needs an overhaul asap. The skills are VERY VERY fun but too much money to invest into.

                        guardian - admittedly guardian does his job VERY good in nests, but I still want him to get a significant dps boost, esp if they're gonna leave sader at the tier he is in.

                        saint - saint is the best cleric this cap hands down, i don't really care that his dps is mediocre but tbh, i was hoping that saint would get another heal with his awakening but i guess i'd be asking for too much since he has heal relic and his other heal.

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                        • #13
                          It really does not matter. You guys say we are trash dps,but you forget we can survive almost any hit. . Our damage to get nerfed a bit, is expected. To me if you have survivability like we do we should not be top dps we should be middle dps to bottom dps due to our survivability.

                          Reason why I say we have such survivability is because I face tank everything for fun. Just to see if it can even kill me and most of the time I self heal myself due to my skill going off. Then I get in any other character and just die. We have 10% additional defense because of toughness. As well as we have a block and we have a heal self heal if we get hit. I heal for about 500k or more if I get hit and it procs

                          Also we still hit hard. instead of just using grand cross now I have to use my full skill bar to be a dps (like we should be), and I still out dps people. I rock rdn l grades and have 14% fd. To me the only reason why you would get out dps is because you didn't do anything.

                          So there really should be no salt and aggravation about this expected nerf. It should be high dps means low survivability. The higher your survivability the less damage you should do.
                          Last edited by Blasian; 10-13-2016, 11:15 AM.

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                          • Blasian
                            Blasian commented
                            Editing a comment
                            Currently Toughness is 10% reduction of all physical and Magical Damage. That 1 SP helps stay you alive, and is an amazing deal because (its either one of these 2 options).

                            Either:::::
                            option 1) Toughness is just an additional 10% so you go from 40% to 50%
                            option 2) Toughness is an actual 10% reduction of whatever hits you. So if we take 100,000 then we only 90,000.

                            Either way its a usable passive skill to keep us alive.

                          • Dream
                            Dream commented
                            Editing a comment
                            Doesn't Toughness cost 10 SP? If not, it does on every skill build sim I can find.

                          • Blasian
                            Blasian commented
                            Editing a comment
                            Yeah sorry I meant to say 10sp. To me it's still worth it because it gives an increase in survivability.
                            Last edited by Blasian; 10-14-2016, 06:30 AM.

                        • #14
                          @Blasian
                          Just to add some fuel to the fire, my good friend Foxy deals 20% more damage than me in the same party, here is a compare between our stats :


                          Critical damage : 215%
                          Critical chance : 89%
                          Ice attack : 40.75%



                          Discord : * Ƹ̵̡Ӝ̵̨̄Ʒ *#4267
                          Main Character : Aelphaeis

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                          • Aelphaeis
                            Aelphaeis commented
                            Editing a comment
                            I just want to comment, I realize that her picture is level 93 and my picture is level 90.
                            Her critical damage (215% is for level 90)
                            Her critical rate (89% is also for level)

                            The content we were doing was also level 90 so the picture actually is a realistic representation.

                        • #15
                          Originally posted by Blasian View Post
                          It really does not matter. You guys say we are trash dps,but you forget we can survive almost any hit. . Our damage to get nerfed a bit, is expected. To me if you have survivability like we do we should not be top dps we should be middle dps to bottom dps due to our survivability.

                          Reason why I say we have such survivability is because I face tank everything for fun. Just to see if it can even kill me and most of the time I self heal myself due to my skill going off. Then I get in any other character and just die. We have 10% additional defense because of toughness. As well as we have a block and we have a heal self heal if we get hit. I heal for about 500k or more if I get hit and it procs

                          Also we still hit hard. instead of just using grand cross now I have to use my full skill bar to be a dps (like we should be), and I still out dps people. I rock rdn l grades and have 14% fd. To me the only reason why you would get out dps is because you didn't do anything.

                          So there really should be no salt and aggravation about this expected nerf. It should be high dps means low survivability. The higher your survivability the less damage you should do.
                          lmao the amount of truth from this is pretty funny. Sorry guys but, you guys saw it coming. (And being salty for no longer being god-tier is pretty annoying)
                          The surviviability aspect really should be taken into account and I'm glad KC mentioned it. I'm a DA so I don't have that much of a right being here, but I wanted to highlight this "survivability" aspect.

                          Note: Not every class with higher survivability deals low dps (warden has average survivability and still does crap deeps, sob).

                          If you take a look at DA, the way we have higher survivability compared to other classes is the fact that I can avoid basically any stomp mechanic or tracing mechanic by just staying in the air (for the most part). Also can run away a lot faster for every "oh sh*t" moment when I'm late on a mechanic by using DA dash to run away faster. Can also look at the relationship between destroyer and barbs. Destroyer survivability is insane, if they arent a trash destroyer, they'll really be able to do well in raids. If a destroyer was given insane percentages then there really wouldnt be a reason to play barb, so maybe thats what eyedentity realized with Inquis. The fact that inquisitors could survive really well, while melting down dragons was without a doubt overpowered.

                          You can agree or disagree, this post is more for opening up discussion and viewing this nerf through another perspective outside of being within that class.
                          If it makes you feel better, KC still out dps' me in RDN HC by 4b and I'm slightly more geared than him (he did 14b, I do 10b). At least you guys will get an awakening.. sure its not 6 circle swings, but its better than just increasing some skill percentages like they did for DA's (so freaking lazy of eyedentity). Just using this as a comparison. Don't intend to shift away from cleric based posts.

                          tl;dr deal with it, you're still better than a DA
                          Discord: Korp#8417

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