Link to All Builds & Future Builds: https://spacem.github.io/dnskillsim/...luBhILJbHRNQy1
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v1.0 , no techs or crests added yet
(Low MP Passives)
-- In softban, there's only a 3 minute timer. Assuming your opponent is also playing reasonably, I find it difficult to run out of mana within this time, even if dashing frequently.
(Charitable Zap - Level 11)
-- Minor SP Dump. Low Magic Damage as a Guardian, so if left at Level 1 is not a Threat. Zap works best when it's a threat.
(Armor Break - Level 10)
-- Required for Awakening
(Stance of Faith - Level 1)
-- I will not be utilizing the Parry mechanic in softban, therefor there is no reason to add more sp. This is simply an activator for bubble generation & Divine Ascension
(Divine Ascension - Level 11)
-- 124% Light Damage + the EX effect. This skill can now be activated by simply casting Stance of Faith. Parrying is not required, and I will not be parrying in softban. It's worth noting that this skill works differently in PvP than PvE because of the hit limit
(Divine Vengeance - Level 9)
-- 202% Light Damage. This is now an Active Skill and is no longer triggered by a Parry. Fuck Yeah.
(Elemental Aura)
-- Note that this will be nerfed drastically in the future, however, I would likely still take this skill post-nerf due to many skills being effected by it, including Awakened Armor Break.
(Auto Block EX)
-- Required for Guardian force. Required for Stance of Faith EX. Required for Bubbles to add Damage when Unused.
(Stance of Faith EX)
-- Lowers Cooldown of Stance of Faith significantly. Therefor more Bubbles, and more Divine Ascensions. Also costs 0sp.
(Divine Barrier)
-- Required for Justice Crash
(Justice Crash - Level 1)
-- I will not be utilizing Justice Crash in Softban. This is simply a prerequisite for Class Mastery II.
(Class Mastery I)
-- Adds Light Damage buff after landing Divine Vengeance. Fuck Yeah.
(Class Mastery II)
-- Will not be utilizing the lowered cooldown of Justice Crash per successful Divine Vengeance. Still picked up for the Movement Speed increase, and Damage Received Decrease.
(Divine Punishment EX)
-- Not Taken as it requires 2sp and is a skill i do not utilize in softban.
(Justice Crash EX)
-- Not Taken as I will not be utilizing the skill in softban. Relocated the 2sp.
(Awakened Divine Barrier)
-- Not Taken as I will not be Utilizing the skill in softban. Note that Divine Barrier no longer grants Super Armor.
(Awakened Armor Break)
-- Adds Light Damage Element. Passive 30% damage increase to Armor Break. Utility hit added, extra 100% damage. Bubble Generation added.
(Awakened Shield Charge)
-- Not Taken. Personal Preference.
(Awakened Stance of Faith)
-- Not Taken as I will not be utilizing the parry mechanic, therefor will not be receiving the heal from this bonus.
(Thrust Force)
-- The initial hit is a only a flinch. Significant Light Damage. Meh
(Overwhelming)
-- I'm actually not 100% positive if this will be worth taking. It will entirely depend if the skill provides super armor during the cast. Note the OPTIONAL Bubble Consumption. I would recommend skipping the extra hit as it consumes 3 bubbles if you do choose to utilize this skill at all.
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Skill Choice Explanation to be added.
Crusader to be added later, as it is a significantly more complex class and will probably require hands on testing before im confident in any public builds.
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[Guardian]
Softban
Softban
v1.0 , no techs or crests added yet
(Low MP Passives)
-- In softban, there's only a 3 minute timer. Assuming your opponent is also playing reasonably, I find it difficult to run out of mana within this time, even if dashing frequently.
(Charitable Zap - Level 11)
-- Minor SP Dump. Low Magic Damage as a Guardian, so if left at Level 1 is not a Threat. Zap works best when it's a threat.
(Armor Break - Level 10)
-- Required for Awakening
(Stance of Faith - Level 1)
-- I will not be utilizing the Parry mechanic in softban, therefor there is no reason to add more sp. This is simply an activator for bubble generation & Divine Ascension
(Divine Ascension - Level 11)
-- 124% Light Damage + the EX effect. This skill can now be activated by simply casting Stance of Faith. Parrying is not required, and I will not be parrying in softban. It's worth noting that this skill works differently in PvP than PvE because of the hit limit
(Divine Vengeance - Level 9)
-- 202% Light Damage. This is now an Active Skill and is no longer triggered by a Parry. Fuck Yeah.
(Elemental Aura)
-- Note that this will be nerfed drastically in the future, however, I would likely still take this skill post-nerf due to many skills being effected by it, including Awakened Armor Break.
(Auto Block EX)
-- Required for Guardian force. Required for Stance of Faith EX. Required for Bubbles to add Damage when Unused.
(Stance of Faith EX)
-- Lowers Cooldown of Stance of Faith significantly. Therefor more Bubbles, and more Divine Ascensions. Also costs 0sp.
(Divine Barrier)
-- Required for Justice Crash
(Justice Crash - Level 1)
-- I will not be utilizing Justice Crash in Softban. This is simply a prerequisite for Class Mastery II.
(Class Mastery I)
-- Adds Light Damage buff after landing Divine Vengeance. Fuck Yeah.
(Class Mastery II)
-- Will not be utilizing the lowered cooldown of Justice Crash per successful Divine Vengeance. Still picked up for the Movement Speed increase, and Damage Received Decrease.
(Divine Punishment EX)
-- Not Taken as it requires 2sp and is a skill i do not utilize in softban.
(Justice Crash EX)
-- Not Taken as I will not be utilizing the skill in softban. Relocated the 2sp.
(Awakened Divine Barrier)
-- Not Taken as I will not be Utilizing the skill in softban. Note that Divine Barrier no longer grants Super Armor.
(Awakened Armor Break)
-- Adds Light Damage Element. Passive 30% damage increase to Armor Break. Utility hit added, extra 100% damage. Bubble Generation added.
(Awakened Shield Charge)
-- Not Taken. Personal Preference.
(Awakened Stance of Faith)
-- Not Taken as I will not be utilizing the parry mechanic, therefor will not be receiving the heal from this bonus.
(Thrust Force)
-- The initial hit is a only a flinch. Significant Light Damage. Meh
(Overwhelming)
-- I'm actually not 100% positive if this will be worth taking. It will entirely depend if the skill provides super armor during the cast. Note the OPTIONAL Bubble Consumption. I would recommend skipping the extra hit as it consumes 3 bubbles if you do choose to utilize this skill at all.
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Wipeout/KoF
Draft Build, not finalized.
Draft Build, not finalized.
Skill Choice Explanation to be added.
Crusader to be added later, as it is a significantly more complex class and will probably require hands on testing before im confident in any public builds.
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