Just thought id take a quick poll because I'm curious what other people think. Do you guys feel that Pyro's, or even sorcs in general (barring BM) have the right damage currently to compensate for their lack of evasive skills?
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The lack of evasive skills doesn't bother me; it comes with the territory. However, sorcs are due for a major update in general due to the power creep that began with Black Mara and Ray Mechanic. In order of which sorcs need a change the most: War Mage, Ice Witch, Pyromancer, Chaos Mage.
War Mage
She has suffered since the start of the cap from stale gameplay and lack of growth. Her main DPS is Laser Ray, without a doubt. They tried to diversify her rotations with Class Mastery 3, but Laser Cutter just sucks. I think board damage buffs would not be enough. They should increase her bubble cap and remove Laser Cutter Awakening. They should also condense her damage into shorter time frames, like reducing the hits of Laser Cutter/Laser Ray.
Ice Witch
This is a curious case, since she is still a desirable member for any party thanks to her ice stacking. However, for players who like to DPS, she has fallen behind. The devs will need to be careful about how they buff her, since if they make her as strong as a normal DPS class, there will be no reason to take any other sorc. I think simple board damage buffs will satisfy most players. The only skill left to add to her awakening is Glacial Freeze.
Pyromancer
She is still a popular class thanks to her ease-of-use and decent damage. Most players have been asking for a change to Fever Mastery; to make it a 100% chance of generating bubbles. Her gameplay has grown stale for me, so I would like to see another awakening passive, like for Phoenix Strike, Inferno, or even Volcanic Vortex. However, board damage buffs and changes to her RNG systems are more important.
Chaos Mage
She got a buff back in March of last year that raised her a level above the other sorcs. However, I realize that most players have a difficult time with her skills because of their inherent bugs. As such, I think the devs will completely revamp her skills and make it more streamlined; i.e. less reliant on orbs of gravity.Discord: Fabulous #3971
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Originally posted by Fabulous View PostThe lack of evasive skills doesn't bother me; it comes with the territory. However, sorcs are due for a major update in general due to the power creep that began with Black Mara and Ray Mechanic. In order of which sorcs need a change the most: War Mage, Ice Witch, Pyromancer, Chaos Mage.
War Mage
She has suffered since the start of the cap from stale gameplay and lack of growth. Her main DPS is Laser Ray, without a doubt. They tried to diversify her rotations with Class Mastery 3, but Laser Cutter just sucks. I think board damage buffs would not be enough. They should increase her bubble cap and remove Laser Cutter Awakening. They should also condense her damage into shorter time frames, like reducing the hits of Laser Cutter/Laser Ray.
Ice Witch
This is a curious case, since she is still a desirable member for any party thanks to her ice stacking. However, for players who like to DPS, she has fallen behind. The devs will need to be careful about how they buff her, since if they make her as strong as a normal DPS class, there will be no reason to take any other sorc. I think simple board damage buffs will satisfy most players. The only skill left to add to her awakening is Glacial Freeze.
Pyromancer
She is still a popular class thanks to her ease-of-use and decent damage. Most players have been asking for a change to Fever Mastery; to make it a 100% chance of generating bubbles. Her gameplay has grown stale for me, so I would like to see another awakening passive, like for Phoenix Strike, Inferno, or even Volcanic Vortex. However, board damage buffs and changes to her RNG systems are more important.
Chaos Mage
She got a buff back in March of last year that raised her a level above the other Sorcs. However, I realize that most players have a difficult time with her skills because of their inherent bugs. As such, I think the devs will completely revamp her skills and make it more streamlined; i.e. less reliant on orbs of gravity.
I think evasion is kind of what makes Mara blow the original four out of the water honestly. her DPS isn't too dependent on one or two skills, and she has much less risk due to her evasiveness while also possessing better damage overall.
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