Here we go, my first guide (kind of) for GM's (Gear Masters). Let us start off with the build, pretty basic, my build uses all awakenings hence this will be a pure GM build. It is impossible to be a hybrid GM (one that uses SS (shooting star) skills along side GM skills) AND use ALL awakenings.
GM+Awakening tree omitted for obvious reasons, take everything on those two trees. The tinkerer tree you can do whatever you wish, I went with a maxed out Bubble for raiding. If you don't want to raid, leave it at 1 or 0 and put the points elsewhere. You can't deviate with the engineer tree, you need most of the GM skills to be maxed for our Awakenings (which were much needed and quite good) which will require nearly all of our available points for this tree (you can see how the "hybrid GM" is now gone).
So, what's the point of this class, what is it we do? Simple, we're a tactical class, you need to think ahead and anticipate where you'll need to be and how to setup things etc. We also act as the ele debuffer in nests/raids and can support a little bit with yum-a-tron (if it drops food ).
So, how do we maximize our dps? Simple, keep your towers up at all times and within firing range (towers can be wiped/targeted now, they do and will die before their 90 sec duration is up at times), keep your chem grenade debuff up indefinitely and spam mech mode aka MM whenever your bombs are on cooldown. Also, remember to keep summoning your ducks, it is imperative that you keep spamming Quackum Crash every time it comes off cooldown. If at any time you're running around not doing anything, you're not playing the class right and you're losing DPS. However, you can be lazy and just drop towers and run around like a chicken with its head cut off and clear nearly everything in game, chainsaw tower is that strong. However if you wish to maximize your damage, here is the proper rotation:
(Quackum Crash if you don't have at least 3 ducks summoned yet) Drop Frost>Cannon>Gatt towers while leaving Chainsaw tower for last>Immediately upon dropping Chainsaw tower you go straight into MM(if done quickly and correctly the damage buff from MM will also be applied to your Chainsaw Tower)>Chemical Grenade>Awakened Gravity Grenade (for two reasons, group enemies together if needed and to proc our instant Giga Bomb, they no longer share cooldowns )>Giga Instant>Normal Giga Bomb>Mecha Bomb>Kami Quackum>Quackum Crash...
Now...
(Skip to next paragraph if you are unable to get in close) Depending on several conditions, you'll go up close and start using MM: get as close as possible when firing Chainsaw MM, it does a lot of damage the closer you are then while waiting for the 5 sec cooldown do Frost MM and spam Cannon MM til cooldowns come off then...
Repeat the rotation (spam Cannon MM from a distance if you need to wait a few more seconds for the Giga Bomb cooldown) and drop towers if needed (if they were wiped, they bugged out when you moved them etc, they ran out and died, whatever) and simply keep repeating this.
The better you get at playing a GM, the more you'll be able to use MM. When played properly this is the damage breakdown of a current GM: Chainsaw tower will do around 30-35%, Giga Bomb+instant will do around 25-30%+, MM will do around 15-30% (+/- dependent on several factors), Mecha Bomb varies greatly between 5%-15%+ (how often you can use it, how often it passes through bosses and how many ducks are still alive etc are all contributing factors when determining Mecha Bombs overall damage production) and your other 3 towers and patrol/shock/misc skills will make up the remaining 5-10%+/-. So as you see, you really want to get good at MM but don't and I mean NEVER neglect the towers.
#1 priority is our Towers
#2 is keeping our debuff up
#3 is keeping our ducks summoned at all times (needed for Mecha Bomb which does a ton of damage)
#4 spam Giga Bomb
#5 using MM during downtime (waiting for cooldowns etc)
That's pretty much it for skill rotation, next is build for gears etc:
Pretty easy again being an agi class but what we need in end game is FD and lots of it so this build (agi) gets very expensive when gearing for raiding/end game.
Stack agi
Convert (to light or dark, helps since you can use Tech rings w/ L/D on them w/ dam instead of the 4 ele+crit (we're agi, we don't need crit chance) until one day you have Genesis Accessories
Tech Chainsaw Tower and Giga Bomb, trust me. You won't be using any non tech acc's until you have a lot of FD, A LOT. Only exception is earrings, I recommend the idnL earrings with agi for the nice stats until you get a Genesis Earring as well
Stack ele
Start to build FD
When/If you can/get/acquire a limit plate then we can start taking building up crit damage seriously. Being agi means we don't get the benefits of str/int in the regards of building crit dam but however we build crit chance and we max it out quite easily with our +50% agi passive (cap for crit chance is 90% btw, it's a visual glitch that only shows 89% in game). You start to naturally build up crit damage once you start getting end game geared from gems and other gear and costumes etc.
This is just a basic guide, feel free to tinker with it as you see fit.
Will add to this if needed, others that main GM's too (there's so few of us :c) feel free to add your expertise as well.
Thanks for reading and enjoy!
Be good people
GM+Awakening tree omitted for obvious reasons, take everything on those two trees. The tinkerer tree you can do whatever you wish, I went with a maxed out Bubble for raiding. If you don't want to raid, leave it at 1 or 0 and put the points elsewhere. You can't deviate with the engineer tree, you need most of the GM skills to be maxed for our Awakenings (which were much needed and quite good) which will require nearly all of our available points for this tree (you can see how the "hybrid GM" is now gone).
So, what's the point of this class, what is it we do? Simple, we're a tactical class, you need to think ahead and anticipate where you'll need to be and how to setup things etc. We also act as the ele debuffer in nests/raids and can support a little bit with yum-a-tron (if it drops food ).
So, how do we maximize our dps? Simple, keep your towers up at all times and within firing range (towers can be wiped/targeted now, they do and will die before their 90 sec duration is up at times), keep your chem grenade debuff up indefinitely and spam mech mode aka MM whenever your bombs are on cooldown. Also, remember to keep summoning your ducks, it is imperative that you keep spamming Quackum Crash every time it comes off cooldown. If at any time you're running around not doing anything, you're not playing the class right and you're losing DPS. However, you can be lazy and just drop towers and run around like a chicken with its head cut off and clear nearly everything in game, chainsaw tower is that strong. However if you wish to maximize your damage, here is the proper rotation:
(Quackum Crash if you don't have at least 3 ducks summoned yet) Drop Frost>Cannon>Gatt towers while leaving Chainsaw tower for last>Immediately upon dropping Chainsaw tower you go straight into MM(if done quickly and correctly the damage buff from MM will also be applied to your Chainsaw Tower)>Chemical Grenade>Awakened Gravity Grenade (for two reasons, group enemies together if needed and to proc our instant Giga Bomb, they no longer share cooldowns )>Giga Instant>Normal Giga Bomb>Mecha Bomb>Kami Quackum>Quackum Crash...
Now...
(Skip to next paragraph if you are unable to get in close) Depending on several conditions, you'll go up close and start using MM: get as close as possible when firing Chainsaw MM, it does a lot of damage the closer you are then while waiting for the 5 sec cooldown do Frost MM and spam Cannon MM til cooldowns come off then...
Repeat the rotation (spam Cannon MM from a distance if you need to wait a few more seconds for the Giga Bomb cooldown) and drop towers if needed (if they were wiped, they bugged out when you moved them etc, they ran out and died, whatever) and simply keep repeating this.
The better you get at playing a GM, the more you'll be able to use MM. When played properly this is the damage breakdown of a current GM: Chainsaw tower will do around 30-35%, Giga Bomb+instant will do around 25-30%+, MM will do around 15-30% (+/- dependent on several factors), Mecha Bomb varies greatly between 5%-15%+ (how often you can use it, how often it passes through bosses and how many ducks are still alive etc are all contributing factors when determining Mecha Bombs overall damage production) and your other 3 towers and patrol/shock/misc skills will make up the remaining 5-10%+/-. So as you see, you really want to get good at MM but don't and I mean NEVER neglect the towers.
#1 priority is our Towers
#2 is keeping our debuff up
#3 is keeping our ducks summoned at all times (needed for Mecha Bomb which does a ton of damage)
#4 spam Giga Bomb
#5 using MM during downtime (waiting for cooldowns etc)
That's pretty much it for skill rotation, next is build for gears etc:
Pretty easy again being an agi class but what we need in end game is FD and lots of it so this build (agi) gets very expensive when gearing for raiding/end game.
Stack agi
Convert (to light or dark, helps since you can use Tech rings w/ L/D on them w/ dam instead of the 4 ele+crit (we're agi, we don't need crit chance) until one day you have Genesis Accessories
Tech Chainsaw Tower and Giga Bomb, trust me. You won't be using any non tech acc's until you have a lot of FD, A LOT. Only exception is earrings, I recommend the idnL earrings with agi for the nice stats until you get a Genesis Earring as well
Stack ele
Start to build FD
When/If you can/get/acquire a limit plate then we can start taking building up crit damage seriously. Being agi means we don't get the benefits of str/int in the regards of building crit dam but however we build crit chance and we max it out quite easily with our +50% agi passive (cap for crit chance is 90% btw, it's a visual glitch that only shows 89% in game). You start to naturally build up crit damage once you start getting end game geared from gems and other gear and costumes etc.
This is just a basic guide, feel free to tinker with it as you see fit.
Will add to this if needed, others that main GM's too (there's so few of us :c) feel free to add your expertise as well.
Thanks for reading and enjoy!
Be good people
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