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Best wariror class?

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  • Best wariror class?

    Hey guys, returning player here. I have all of the warrior classes around level 50-60 and was just wondering which would be the best to take all the way and which has the most dps? If so, can you guys rank them from 1-4?

  • #2
    Hey Sal!
    Either swordsman class is very good at the moment, but I suggest playing whatever you find fun- because even if it's "strong" you may not have fun if it's not your playstyle.


    My Art Blog || Discord ID: Fayoka #0836 || My Guild Thread

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    • #3
      Originally posted by Fayoka View Post
      Hey Sal!
      Either swordsman class is very good at the moment, but I suggest playing whatever you find fun- because even if it's "strong" you may not have fun if it's not your playstyle.
      I shoulda asked in discord, i just hate the mobile app xD. Tbh i used to enjoy all warrior classes so i think ill be fine going either or.

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      • #4
        Originally posted by Amane View Post

        I shoulda asked in discord, i just hate the mobile app xD. Tbh i used to enjoy all warrior classes so i think ill be fine going either or.
        It's ok! I was just lurking in forums and thought I should give you a tip xD I would ask pasta/dave or LittleTonTon which warrior class is better in dps terms but I believe it's gladiator.


        My Art Blog || Discord ID: Fayoka #0836 || My Guild Thread

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        • #5
          LK is highest DPS Class including all classes in 93cap.
          Gladiator is the 2nd highest warrior DPS but its outdpsed by Warden and Tempest/WW.
          IGN: LunarForce

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          • #6
            Gladiator if you like a fast wombo combo playstyle. The playstyle is the only thing that helped me endure glad hate in 70/80 cap. I remember those days. Was too funny to me when everyone in 90 cap wanted to become a Glad, after they got revamped lol.

            Always been, always will be, #GladForLife



            Probably will be playing LK on the side tho, cuz they beginning to look pretty fun too.

            | Youtube | Twitch | Savage Guild Officer | Apply to Savage Guild |

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            • #7
              Glad and LK are the highest dps warriors. People in other servers say they are either on equal terms or glad is slightly better. Neither is out dps'd by any archer.
              Last edited by Dark; 10-03-2016, 01:08 PM.
              IGN: Randall- Level 95 Gladiator
              Officer of Genesis Guild

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              • #8
                Idk much about DPS since I'm a PvPer, but I'll tell you about the classes from my PvP experience and hopefully it helps you decide (unless you already did, in which case, you can learn about a view of them from a PvP standpoint)

                The easiest to approach as a fresh start now is Awakened Moonlord.

                Eclipse is a free lift/feint hybrid, so using it post-brush off basically eats most combos and turns it into your own combo. Luring Ex is another lift, and MLS is a third lift. These three lifts address the problem of lack of neutral game that's plagued Moonlords for 90 cap. The addition of instant nado is where it becomes overkill. Eclipse, with a CD of 20 seconds, and nado, with its CD of 13, basically mean after every eclipse you're most likely going to get a free tornado, and the tornado is so stupidly huge that you can't AE out of it unless you have a powertumble off cooldown or a high SA skill ready to drag you out of the skill. And even then a moonlord could push you back into the tornado. Instant Tornado is pretty OP IMO, I used it on my ML for a while but got rid of it.

                The utility given to them makes their neutral and rush down game better, but at the same time its not great, only good. Instant Nado is basically idiot-proof and most MLs have built a reliance on it and use it like over 4 times in a match. ML's are straight up broken with nado IMO. Without instant nado ML's are really solid though, and are capable of rush down and kiting. They don't noticeably excel at either, but at least they're capable of it now in comparison to 90 cap. Instant nado just breaks all neutral game because you basically sit there while they rack free DMG since the smallest set ups can lead into nado.

                Gladiators are more or less the same

                Obvious utility since the 50-90 cap has remained, and additions exist but mostly are optional. The Forward Thrust awakening is weird. I don't get the iFrame signature white aura while using it, so I have some worries lingering in my head. I've yet to truly confirm, but its spooky. Triple Slash Awakening at first glance is nice, but the 4th and 5th swing come out a bit slow, and because of that the opponent has time to tumble away from me mid combo when I try to use Triple Slash AWK as an approach. Side dodge has obvious merit but until they can sort out the cumbersome management of its systems I would avoid side dodge all together. Side Kick is invaluable mobility for glads, where as in comparison side dodge is clunky at best. Bubbles stop being a problem too.

                Glad plays really similar, and if you've played a glad before you'll be fine picking this one up. Rushdown is their main style, with rush and bait being good as well if you're used to more passive reactionary playstyles. Instant Line Drive is as fun to use and as annoying to your opponents as its always been.

                Dest is the bandwagon merc at the moment.

                Crash Stance. Hilariously good results in PvP because I have no idea if anyone has ever broken me out of it. I usually softban it but by god is it hilarious. The actual skills for the awakening itself are a bit lackluster, but then you got the rolling attack. Can do that shit like 3 times lol. It basically wins games.

                Flying Swing got an SA nerf, but Dest's don't even really need it as much anymore for tanking since we have so many options now.

                Barb is the underrated black sheep

                Maybe I'm bias for maining barb but holy jesus this class is fun. Stomp Awakening at first looked kind of lackluster to me, but that shit always launches lol. You can dash kick me out of the stomp stance and the earth below you will still reach from beyond to send your ass skyward. The loss of circle instant changes the playstyle, but we've got a hilarious skill once we know the opponent's out of AE's. The new glad-like mechanic of dash kick for gud damage is also fun as it advocates higher speed play as you gotta be aware of where everything is in comparison to the circle ex, which advocated high speed because circle swing would AOE whatever was nearby, so you just threw it around.

                A certain skill, Overtaker, basically wombos the enemy to death. My favorite combo by far is
                Stomp -> Bone Cleave -> Dash Kick -> Bone Cleave -> Overtaker

                Overtaker requires the enemy to be out of AE's, but by golly when it lands it lands hard.

                It's hilariously flashy, really cool looking, and does obscene damage.

                issues are apparent though. Mercs have always been a low iFrame but high utility class because of crisis and their stupidly high Super Armor. With the super armor nerfs that hit, and the fact that most classes have better power tumbles and more iFrames in comparison, mobility and generally staying slippery is really hard for Barb due to a lack of defensive options. Their offensive options are great, but they still aren't superb compared to other warriors, so the lacking of defensive options really hits Barb's hard.

                However, if you can get momentum rolling as a barb and not drop, you've basically got the game out of not only sheer presence and DPS, but style lol.


                Sorry for the long ass page :v

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                • #9
                  Originally posted by LunarForce View Post
                  LK is highest DPS Class including all classes in 93cap.
                  Gladiator is the 2nd highest warrior DPS but its outdpsed by Warden and Tempest/WW.
                  ????
                  If a glad is getting out dps'd by a archer he's just bad. LK is only stronger than glad if the glad plays like a baby.

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                  • #10
                    Originally posted by Dom View Post
                    ????
                    If a glad is getting out dps'd by a archer he's just bad. LK is only stronger than glad if the glad plays like a baby.
                    I've already ran with multiple LK's that are geared around the same as me (slightly higher in most cases) and our DPS are always less than a few 100k apart. Glads and LK's are pretty much the same in DPS, just Glad's are harder to get their DPS out as their attacks take more skill to master. As far as getting out dps'd by Warden/Tempest, I've proven that wrong on multiple occasions. Both Glads and LK's are currently top DPS (neither one is stronger than the other). That being said, choose on playstyle as they each have their strengths and weaknesses.
                    Elegant and Powerful
                    -TragicGod ~ Gladiator-
                    -LordTragedy ~ Saint-

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