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Dark Sorceress (4th Spin-off Class)

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  • Dark Sorceress (4th Spin-off Class)

    This information is preliminary, which makes it subject to change, until it's officially released in the next few days in KDN.

    Estimated release in kdn: 12/8/2016 (PST/EST);12/9/2016 (KST)
    Patch notes: http://dn.pupugame.com/news/notice.h...de=read&no=824
    Translated version of said patch notes: http://forum.dragonnest.com/forum/ge...ck-mara-update

    Announcement/Reveal:
    Other links:
    Appearance
    Image source
    [updated: 11/29]Rumored Skill (A|B) Info
    Tech/+1 Information: here
    http://insidedn.tumblr.com/post/1500...off-class-mara

    ---------------------------------------------------------------------------------------------------------------
    Current Name: Sorceress -> Mara -> Black Mara
    • Mara = Death

    ---------------------------------------------------------------------------------------------------------------
    Official Video



    Her Horse for level capping:



    Black Mara Costume for level capping in specific time-frame, Arch Heretic got similar deal with his release too:
    In-game Costume look
    Costume stats



    Not sure if NA will also do this, but you can buy a costume or her that has her transformed look:

    Last edited by iCerulean; 12-31-2016, 03:05 PM.

  • #2

    Tech Options:
    *Necklace: [Black Strike]
    *Earring: [Void Coil]; [Smoke Storm]
    *Ring: [Ripping]; [Cleaving]; [Black Mara]
    -------------------
    Skill Plate Options:

    Ripping: DMG/CD
    Ebony Strike: CD/MP Recovery
    Haze: DMG/CD
    Black Strike: DMG/CD
    Wraith Form: CD/MP Recovery

    Meaningless: Buff Duration /MP Recovery
    Void Coil: DMG/CD
    Shadow Shell: MP Recovery/CD
    Insult: DMG/CD
    Entomb: MPRecovery/CD

    Turbulence: DMG/MP Recovery
    Deadly Smoke (Ultimate): DMG/CD
    Cleaving: CD/MP Recovery
    Smoke Storm: DMG/CD
    Complete Darkness: Buff Duration/MP Recovery

    Transformation: DMG/MP Recovery
    Inhale: MP Recovery/CD
    -------------------------
    Gifs used, found here: http://bbs.duowan.com/forum.php?mod=...6typeid%3D1882
    --------------------------
    Skill Values

    Ripping
    *
    Spectrum Ray casting animation (fires laser beams instead)
    *Damage is per cast
    *Able to be used in the air
    *Long-range
    *Lv19/19 = 1500%, 3-hits max
    *6s cd

    Cleaving
    *
    Mega Fireball EX
    *Gains +100% damage per stage charge, Example: 1st stage = 4M from FB, 2nd Stage = 8M from FB, 3rd Stage = 12M from FB
    *Charge indicator: Stage 1
    *1-hit from Main Fireball + 2-hits from Dark Shards explosion = 3-hits max
    *Charge Indicator: Stage 2
    *1-hit from Main Fireball + 4-hits from Dark Shards explosion = 5-hits max
    *Charge Indicator: Stage 3
    *1-hit from Main Fireball, + 6-hits from Dark Shards explosion = 7-hits max
    *Each Dark Shard deals +10% of 1st Stage Fireball (10% of 2260% is 226%), Stage 2 and 3 of this skill, only increase # of shards, not their damage values
    *Lv18/18 = 2260% at Stage 1, 4520% at Stage 2, 6780% at Stage 3
    *14s cd

    Void Coil
    *
    Long-range
    *Can be canceled into any active skill mid-cast
    *Board % is per hit, not per cast
    *Lv 15/15 = 820%
    *Tech Earring = Lv16/16 for 902%;2706% per volley
    *820% x 3 = 2460% per volley, 12-hits max, 4 volley's total: 2460% x 4 = 9840%
    *11s cd

    Black Strike
    *
    Chilling Mist casting animation
    *Damage is per cast
    *Medium-Range (same as Chilling Mist)
    *Lv16/16 = 5100%, 5-hits
    *20s cd

    Smoke Storm
    *from the 1st hit to the last hit is about 9-10s
    *If used before you transform, it will add 9-10s duration on Black Mara transformation, since transforming does not get rid of this ability, if it was used prior.
    *Damage is per cast
    *Long-range
    *Lv13/13 = 8900%, 1-hit + 13 hits = 14-hits
    *25s cd

    Ultimate (Deadly Smoke):
    *Bugged, the description says it's an iframe, but I have been hit out of it, you can also burn to death with it on too.
    *Can't be used unless an enemy is around, so the skill will be greyed out, until one comes into the range of this ability
    *Damage is per cast
    *Homing
    *Lv3/3 = 8100%, 20-hits Max
    *120s cd,

    Haze
    *Hold: Up,Down,Left or Right, to teleport to that location and activate the Slash
    *Partial iframe (the part where the caster disappear)
    *Lv11/14 = 2500%, 1-hit
    *6s cd

    Wraith Form
    *Makes you invincible for 3 seconds
    *40s CD without plate
    *Costs 20,000 MP

    Shadow Shell
    *Pretty much Elemental Shield
    *-40% damage received
    *+50% Super Armor
    *30s CD
    *20s duration

    Entomb
    *
    Launch 2 missiles per Main Skill used (Left side of Skill Tree, Ultimate Included)
    *Amazing synergy with Lv65 Passive Contract spam
    *Fires 250% per missile at Lv1, 300% at Lv6, 350% per missile at Lv11, 2 missiles per Main skill that's used
    *15s duration
    *35s CD

    Meaningless
    *
    Has Dark Nova casting animation
    *Lowers Elemental Resist by -20%
    *60s duration
    *9s cd

    Complete Darkness
    *30% Dark Buff
    *10 minute (600s) duration

    Ebony Spark
    *Left-click = Flame Spark,
    *Right-click = Deals AoE damage and launches you into the air
    *Can be activated out of: Ground -Blink,Air-Blink,Dash,Black Strike and Inhale
    *300% at Lv1, 400% at Lv6, 500% at Lv11 and 560% at lv14
    *single-hit for either activation
    *6s cd

    Air-Blink
    *Share CD with ground-blink

    Wraith Form Passive (Gives it the following passive effects)
    *Reduce CDs on skills by -3s per second
    *Does not recover its own cooldown
    *Recovers a total of 15% of your Max HP

    Insult
    *Will completely fill your [Contract Enhancement] meter
    *Damage is per hit
    *Lv6/11 = 900% per hit, Lv11/11 = 900%, Max 13-hits = 7800%/11,700%
    *15s CD

    Turbulence
    *Damage is per cast
    *There is no Lv11 for this skill
    *Lv1/10 =1000%, Lv6/10 = 1450%, 2-hits
    *7s cd

    Transformation (Black Mara)
    *Enhance Main Skills and completely recover their CD upon transforming
    *Induce damage debuff upon hitting an enemy
    *Can use Left/Right-click functions of Ebony Strike, upon activating this ability using its' dashing activation method
    *Hold [Back] for a massive AoE explosion, this activation method can also be done in the air, you'll get the other activation method if you're not holding [Back]
    *Need a minimum of 50 Dark Energy to Transform
    *Transforming immediately removes 11 Dark energy, dropping your meter from 60 to 49, then it starts to subtract 2 Dark Energy per second
    *3s CD


    Aftermath (Transformation Passive)
    *Upon transforming, enemies take +20% damage
    *Duration, 15s.

    Inhale (Lv50 Skill)
    *This skill is mainly used to cancel your Transformation state
    *Can be used in the air
    *40s CD
    -----------------------------------------------
    Damage Values while Transformed (Black Mara Form)

    [Black Mara] Ripping
    *Damage is per-cast
    *Can be used in the air
    *Close-range
    *Lv19/19 = 2250%, 5-hits max

    [Black Mara] Cleaving
    *While using this under Lv65 passive, the damage is reduced by 40%, since it'll have no cd if you use it that way.
    *This skill loses the Dark Shards effect
    *Lv18/18 = 10170%, 1-hit (single strike)

    [Black Mara] Void Coil:
    *While using this under Lv65 passive, the damage is reduced by 40%, since it'll have no cd if you use it that way.
    *There's a +20% DMG option for this ability, which should help deal with that 40% damage drop while using under Lv65 Passive.
    *Board % is per hit, not per cast, 9-hits max
    *Medium to Close-range
    *Lv15/15:1230% x9 = 1,070%
    *Lv16/16: 1353% x9 = 12177%


    [Black Mara] Black Strike
    *Press right-click to return to casting position
    *Damage is per-cast
    *It's a Line-Drive, so the range is w/e
    *Lv16/16: 7650%, 4-hits max

    [Black Mara] Smoke Storm
    *Completely iframed for the duration
    *Lv13/13 = 13350%, max 20-hits

    [Black Mara] Inhale
    *The mechanics of this skill are the same while transformed as they are without transformation being on, only difference is that it deals damage now
    *Lv12/12 = 6300%, damage is dealt by the staff that explodes at the location you've teleported back from.


    ----------------------------------------------
    ~Credits to Integration for his assistance~
    Command Enhancements:
    60A - Entropy (A): Critical 20% increase ( depends on whether you have Ls or not, flat +20% critical rate, shows in your in-town stat menu)
    60B - Entropy (B):Final Damage 10% increase
    48A - Enhanced Ebony Spark(A): Upon [Left Click], additional fire can be launched (+2 hits to make it a total of 3 hits)
    48B - Enhanced Ebony Spark(B): Upon [Special Attack] Dark Explosion is increased x7 (300% at Lv1 -> 2100%)
    55A - Enhanced Haze(A) [Haze]: can be used in air. When skill is used in air, launches a powerful strike attack. (Drops you from the sky very quickly)
    55B - Enhanced Haze(B) [Haze]: Upon [Left Click], additional fire can be launched. (Adds a 2nd hit that deals the same damage as the first hit)
    70A - Enhanced Turbulence(A): [Turbulence] skill goes forward.
    70B - Enhanced Turbulence(B): [Turbulence] DMG is increased by x3 (1000% at Lv1 becomes 3000%, or twice as strong as Lv19 Ripping)
    ---------------------------------------------
    Lv 65 Passive
    Class Mastery: Self increase INT BY 50%.
    Upon successful hit of [Ebony Spark][Insult][Turbulence] passive skills, [Contract Enhancement] can be activated for 30 seconds.

    [Contract Enhancement] can be used 10 times maximum. On [Contract Enhancement] duration, after using [Ripping] and [Left Click], [Void Coil][Cleaving] can be used repeatedly While casting [Contract Enhancement] with [Void Coil], skill cooldown is not decreased but instead DMG is reduced by 40% When [Void Coil][Cleaving] is used repeatedly, [Contract Enhancement] point is removed once.

    Lv 90 Passive-
    Class Mastery 2: Increase Self DMG. Without using [Contract Enhancement], upon successful hit of [Main Skill] reduced cooldown on [Deadly Smoke][Inhale]. Upon successful hit of [Haze], [Contract Enhancement] can be obtained.

    Self DMG increase 10% Main Skill: [Ripping][Crippling],[Black Strike],[Void Coil],[Smoke Storm]
    Last edited by iCerulean; 12-13-2016, 03:45 PM.

    Comment


    • #3
      Not a sorc player, but I gotta say that image is adorable.

      Comment


      • #4
        But I'm a shooting star.


        Her hair is cute on that image though.
        Like, comment and subscribe!

        Comment


        • iCerulean
          iCerulean commented
          Editing a comment
          Hello Mara >_>

        • Mara
          Mara commented
          Editing a comment
          Hiya Ceru!~ Thanks for the info, I want them to keep the name Mara>Black Mara. I did hear about her name being Nightmare Magica or something like that.

      • #5
        Some stuff about this class:

        The play-style of Black Mara, is centered around the Lv65 Passive, where you'd stack [Contract Enhancements], so you'd be able to link your [Ripping] ability into your [Void Coil] / [Cleaving] skills. Her other abilities offer you different means of achieving this goal. This class deals medium to long-range damage until she has enough Dark Energy to transform, then she goes in, since the range of all of her main skills are close-ranged while transformed. Outside of transformation, this class usually only goes into melee range to use [insult] setups, but that skill has a cd of 15s (or 12s with a CD plate). Otherwise you shouldn't be that close to a boss with this class until you've transformed.

        Core Rotation outside of Transformation: Ripping -> [Void Coil -> Cleaving]
        *Quickest way to stack Dark Energy to Transform

        Highest source of damage while Transformed: Ripping -> [Void Coil -> Cleaving]

        *x5 Void Coil used
        *x5 Cleaving used
        *Each skill lasts roughly 1 second, so 10s total
        *Requires max stack of [Contract Enhancement] because it can only be activated via [Contract Enhancement], Lv65 Passive
        --------
        Rotation setup Type-A: [Entomb] -> [Shadow Shell] -> [Meaningless] -> [Turbulence] -> [Insult] -> Backwards Air-Blink towards the ground -> Ripping -> Lv65 Passive Rotation for Dark Energy (which is used to Transform)
        --------
        4 Main Gap-closers:
        *Blink/Air-blink
        *Transformation Activation (Teleport Animation)
        *Holding Forward + Haze (Warp Slash)
        *[Black Mara] Black Strike

        [Black Mara] Black Strike
        *Can be used to quickly move from one place to another (Mara's Line Drive)
        *Right-click after reaching your destination to warp back to your starting position

        Ebony Spark (A) vs (B)
        *Ebony (A) Enhancement works well with Haze-B for Contract stacking (3+2) + [2 from Turbulence] = 7, which is pretty good if [Insult] is on cooldown
        *Ebony (B) Enhancement works well with Haze-A, since you'd only care about the x7 dmg on Ebony-R, if you constantly find yourself using it
        *Ebony (A) > (B) in parties of 4 or more, since this class deals more damage Medium/long-range, outside of [Trans] and you'd only really use Ebony-R when [Insult] is off cooldown, because the only other dps skill you can use in the air is [Ripping] and it's relatively weak.
        *Ebony (B) > (A) when you're solo due to aggro.
        *Ebony - L = Ebony+Left-click, while Ebony - R = Ebony + Right-click

        Turbulence
        *Mara's Squall Spin/Swift Evasion/Feint
        *Main use, is to get you into the air, so you'd be able to cancel this skill into [Insult]
        *Very good to use after [Transformed Black Strike] (Mara's Line Drive)

        Insult
        *Fastest means of stacking Contract Enhancements to go into your main dps rotation
        *Better off with CD Plate for this over DMG, since having Max Contract Enhancements is extremely important.

        Inhale
        *Is used to disengage after using either [Insult] or [Transformed Cleaving]
        *left-click can also be used to cancel the recovery frames of this skill into Ebony Strike, which you can then go into your [Ripping] -> [Void/Cleaving] rotation, this is good if you've decided to use [Inhale] after [Insult]
        *Uses the casting animation of WMs Energy Burst

        Air-Blink
        *After using [Insult] you can Air-blink backwards to get into position to use [Ripping] -> [Void/Cleaving] for the purpose of stacking [Dark Energy] in order for you to Transform.
        *Ebony Spark can be used to cancel your blink so you'd be able to start rotating earlier

        [Black Mara] Smoke Storm
        *Best Mob-clearing spell and is iframed
        *Has a suction which pulls enemies towards your Tornadoes
        *Hardest hitting ability outside of Lv65 Passive spam and is safe to face-tank with, can also be considered for use, if waiting for [Insult] cd
        *This is that skill you see this class use to face-tank with in Release trailer.

        Haze (A) vs (B)
        *(A) lets you do stuff like: Blink -> Ebony-R -> Turbulence (Space) -> Haze(A) or [Black Strike] -> Turbulence (Space) -> Air-Ripping -> Haze(A)
        *(B) is far more Universal in general and is best to use medium range, unless you want to hold forward to teleport towards something

        Entomb
        *
        If this skill is out while you cast your Ultimate [Deadly Smoke], it will launch 8 volleys of 2 missiles each, instead of the usual 2 missiles per skill cast
        *If this skill is out while you cast Non-Transformed [Void Coil], it will launch 4 volleys of 2 missiles each, instead of the usual 2 missiles per skill cast


        ----
        Last edited by iCerulean; 12-13-2016, 02:27 PM.

        Comment


        • #6
          Class Difficulty: Challenging if you've played all 4 Sorcs, to very difficult if you haven't. Most of your main skills completely change upon transforming. Even though she reuses a variety of casting animations, most of her skill animations are 100% original, which means it must've taken some time to make, not bad.

          *Chilling Mist [Black Strike] becomes a [Line Drive]
          *Laser Beam [Ripping] becomes a scythe spin
          *Fireball EX [Cleaving] becomes a skill where you make Dark Clones of yourself to attack
          *Fireball Volley [Void Coil] becomes [Triple Orbs EX]
          *Gravity Trap [Smoke Storm] becomes a series of Dark Tornadoes
          ----------------------
          Contribution videos, and as usual, credits to the respective owners
          Full Skill Showcase by Ire Piku

          Detailed Showcase with English translations (which are at least 90% accurate)

          Black Mara's 2nd Job Advancement
          Last edited by iCerulean; 12-13-2016, 02:28 PM.

          Comment


          • #7
            Since it'll be a long time before this class is ever released in NA, feel free to drop what ever video related to this class into this thread. Whether it's PvE or PvP it doesn't matter, if not then either the Sorc Section or the PvP section is fine too, idrc. I still think something similar to this should be done for Heretic, but oh well, rip.

            Comment


            • Arctiic
              Arctiic commented
              Editing a comment
              Question:

              The transformation Skill doesnt give any dmg boost on awakened skills? I mean:

              DA: 300% dmg increase on awakened Avanger skills;
              SH: 125%(?) dmg increase on awakened hunter skills
              AH: 600% (Op af) dmg increase on awakened Heretic skills
              BM: how much it increases main skills dmg?

              (awakened skills i meant is the yellow framed ones after transforming)

            • iCerulean
              iCerulean commented
              Editing a comment
              I went through her skill tree and divided the transformed values by the non-transformed values of the same level and it seems like she gets x1.5 damage increase on the transformed abilities: Ripping = [2250/1500], Cleaving = [10170/6780: Stage 3 Fireball], Void Coil = [1230/820], Black Strike = [7650/5100], Smoke Storm = [13350/8900]. The values from Cleaving's Dark Shards are ignored, since Transformed Cleaving drops that effect (since there's no charging required for that ability).
              Last edited by iCerulean; 12-13-2016, 02:27 PM.

          • #8
            Black Mara in PVP, regardless of her casting animations (vulnerable when comparing among sorc) ,seems to be quite strong when played properly... Her nuke capacity is amazing and she even transformed (we can see that transforming into black mara in a 1vs1 pvp is near impossible because of energy requirements)...

            To me, she is the second strongest Spin off class when it comes to dmg when not transformed, losing only to arch heretic because of his impressive super armor and speed. Well done devs... Well done!!

            Ah, i need mention her evade capability? Lmao.. Its fair tho, she dont have slow (not counting on glacial spikes) time stop or other debilitating debuff to hold down enemies nor fast casting speed and big aoe like sally to spam straight forward to win...

            Pvp video of BM vs SS: https://m.youtube.com/#/watch?v=yl6qdjf6Aew
            Last edited by Arctiic; 12-11-2016, 08:05 AM.

            Comment


            • #9
              Black Mara PVP https://www.youtube.com/watch?v=yl6qdjf6Aew

              More OPness: https://www.youtube.com/watch?v=FREy496JbLE
              Black Mara vs Gladiator
              Last edited by Gyarados; 12-11-2016, 11:04 PM.

              Comment


              • #10
                What's the playstyle ?

                Burst DPS/Repetitive (chaos mage) ?
                Burst, but with windows for great dmg outside of burst combos ?(Pyro and her hot rod *v*) ?
                Continual DPS, non-Burst (Ice witch) ?
                Less bursty than Chaos mage, almost continual DPS (War Mage is hard to describe, but kinda hybrid between CM and IW) ?

                No surprises telling you I hope for a burst of damage with something to do that has decent Dmg between the bursts like my pro.
                Main : I'm back to Pyromancer LOL now, always open to help and all kind of stuff on DN, hit me up <3
                IGN :Tirlarna

                Comment


                • iCerulean
                  iCerulean commented
                  Editing a comment
                  Damage-wise, I'd personally say it's more like a Pyromancer with a Laser Ray (BM's Lv65 Passive setups are comparable to Laser Ray setups and usage), which makes me think it's somewhat like a Dark Elementalist with a decent amount of Mystic casting animations (Ripping,Smoke Storm, Inhale,Ulti). It's the least like Chaos Mage play-style wise, because Black Mara isn't a setup Nuke class, it just hits hard on almost everything, with the ability to hit even harder, with its passive. The only thing stopping this class from being game-breaking, is the fact that it has an innate 40% damage reduction on its 65 passive and there not being a damage plate for Cleaving (Fireball skill). It has CMs Element and skill color and some casting animations, but none of the play-style, because that would be a grave insult, since people are already mad for it being Dark in the first place and not Light. Sorcs would have had Neutral, Light, Fire, Ice and Dark covered, but nope.
                  Last edited by iCerulean; 12-13-2016, 02:13 AM.

                • Axxon
                  Axxon commented
                  Editing a comment
                  Thanks *v* chances are higher that I drop my Pyro for Black Mara. Just need to test it out myself whe it comes (Post-balance changes, because there's ALWAYS balance changes XD)

                • iCerulean
                  iCerulean commented
                  Editing a comment
                  I think people will love it, I've noticed a lot of gameplay videos have been uploaded, like Nest clears etc. I do hope people will find it satisfying.

              • #11
                The above sections are done and will not be altered, so anyone can see what state this class will be in once North America gets this class.

                Jan 5th changes:
                https://medium.com/@lejac11/nightmar...4ec#.75w3xs1mw
                https://www.youtube.com/watch?v=17dMWdS9T2Q

                Comment

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