Announcement

Collapse
No announcement yet.

[beta] MAZE 2.0

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • [beta] MAZE 2.0

    Desktop: http://beta.dnmaze.com
    Mobile: https://beta.dnmaze.com/#/m

    Some random ramblings about 2.0:
    - No more horizontal layout
    - Light theme again.
    - I did want to add in the downloading of images, but it didn't work out (lib I used does not support webkit filters, so the resulting image would have been somewhat inaccurate)
    - Techs should be accurate + skill selected specific.
    - Crests added in (skill specific).
    - "Strict" mode removed - going back to the old YADNSS way but not really. For those who remember.
    - Not bothering saving the pve/pvp mode in cookies. I don't see a great value in this yet.
    - Build URL is there... kind of like yadnss.
    - No level changer. I thought long and hard about this one. In the end, it didn't particularly make sense to have level changing support - why release builds that are "incomplete"? Especially since leveling was extremely easy. + you can read the level up reqs.

    If people can, please test around stuff to ensure things seem to work, or if there are UI stuff that seems to do one thing but doesn't do as expected.

    This is a beta test of sorts. I need to create a release (deployment) plan still to fully solidify my theoretical infrastructure [including automatic updates]. And after that I have a few other DN-specific apps in my that I plan to work on that people may like or do not care about. These other apps may require me to start playing this game again :/

    Edit: One "bug" I found:
    - Switching between classes too quickly doesn't clear the cache. Needs a loading image in between selection.

    Edit2: Oh and, because this is beta.... just know the site will be torn down when I feel 2.0 is fully releasable.
    Last edited by Rusty; 02-18-2017, 11:27 AM.
    Seducer (Smasher) - Progress

  • #2
    Just pushed out an update. You may have to clear the cache + local storage cache to get the fully updated version (shouldn't be an issue for release version).

    Changes/fixes:
    - Alternative skills should correctly display for specific class now.
    - Added a + icon for awakened classes; mobile awakened class icon also has a + symbol and isn't gray anymore.
    - Going from mobile -> Desktop (or vice versa) should not unset techs anymore.
    - Pushed the skill tree arrow images a little lower to make the skill level text more visible.
    - Increased font size of the SP used by each ascendancy.
    - Techs now listed line-by-line.
    - Confirmation warning box when replacing techs.
    - Summary of techs/crests in the validity checker (the green check box/yellow warning thing to the right of the build input).

    Edit:
    Another bug fix that may require a cache clearing (if you visited site before this edit): some pages weren't displaying (error'd out). Caused by alternative skills data error.
    Last edited by Rusty; 02-25-2017, 03:15 AM.
    Seducer (Smasher) - Progress

    Comment


    • #3
      Thanks this is amazing

      Comment

      Working...
      X