Tiyara's Tiered Nest System/Concept
Hi, my name is Tiyara and I'm here with a nest renewal concept. So in this thread
http://forum.dragonnest.com/forum/ge...core-nest-idea
Dean said something about nest renewal and here's a loose skeleton really early concept and thoughts. These are inspired from other games. If you saw my post earlier on that one thread, its something similar to that.
http://forum.dragonnest.com/forum/ge...in-dragon-nest
Nests right now as are either too easy or too hard, depending on your experience/gear. From my understanding and experience, the first 2 nests released are supposed to be easy and give newer players a feel for nesting. Daidalos and Granom were the next nests to be released and I think they were supposed to be around mid- difficulty for newer players. Finally, returned dragon nest aka Desert/Sea provided the most challenge to players who were not veterans.
In my opinion, the problem right now is that there is no balance between the two. Also, the gap between epic/unique/legendary is really up there right now. Gear also needs a rework imo but that's not what I'm here for. My proposal is to make nesting into a crafting system separated by rarity and tiers. I also want nest entries to be a reward/drop in abyss dungeons to reward dungeon grinding.
Tiered Nesting System
In this system, nests will have three available sockets which players can use cores in. Cores modify and enhance nests while rewarding players who can complete them. Cores would come in three rarities- rare, epic and unique. Rare nests will have 5 entries/week, epic 3/week and unique 2/week There will be a 4th- legendary but that's for later. This system would also remove hardcore nests. Don't worry, hardcore nests are not gone just changed to fit the Tier system. Because this system allows the players to modify the nest, it becomes harder to run out of a challenge or feel like the bosses are not threatening. Also, difficulty becomes more gradual which balances out the concerns that players may have.
Feel free to make suggestions to core ideas because I actually have no solid ones right now. Something about general and specific.
General cores
Rare cores
Epic cores
Unique cores
Core crafting/conversion- Three rare cores= One epic core. Three epic corse= one unique core.
Nest Tiers
Tier 1- Basic nest stuff. Indicators, players have unlimited revives, etc etc
1C- One rare core
1B- Two rare cores
1A- Three rare cores
Tier 2- Starts to become more challenging? Players have five revives, bosses have increased HP, damage, upgraded moves, etc etc. Some mechanics are upgraded.
2C- One epic core
2B- Two epic cores
2A- Three epic cores
Tier 3- Challenging stuff that hopefully will keep the veterans satisfied. Players have three revives, most move indicators are removed, bosses will use EX moves at the beginning of the fight instead of halfway. Increased stats to bosses also applies.
3C- One unique core
3B- Two unique cores
3A- Three unique cores
For Tier 2B, Tier 2A, Tier 3B and Tier 3A, you can fill the empty socket with cores of a lower difficulty. This will increase the drop rate/item rarity chance.
Reward/Drop System
General
Tier 1-
Tier 2-
Tier 3-
Specific
Tier 1C-
Tier 1B-
Tier 1A-
Tier 2C-
Tier 2B-
Tier 2A-
Tier 3C-
Tier 3B-
Tier 3A-
Legendary Pass- 1 entry per week, 1 revive
The legendary pass is a crafted item that shows proof of mastery of the nest. Beating a Tier 3 difficulty nest will give the player mail that has 1 Nest Mastery Token. Players can receive 1 token from each nest per week. Hypothetically speaking, in 93 cap, players would receive TKN, PKN, GRNN and RSDN tokens. Fusing these would create a Level 93 Nest Legendary pass.
You would fight the bosses in the order of release and they would be pretty strong.
So you fight Housebreaker Krag → Professor K Hulk → Granola Hedgehog → Deep Sea Dragon
This is all I have for now, please feel free to read and comment for feedback/suggestions!
Hi, my name is Tiyara and I'm here with a nest renewal concept. So in this thread
http://forum.dragonnest.com/forum/ge...core-nest-idea
Dean said something about nest renewal and here's a loose skeleton really early concept and thoughts. These are inspired from other games. If you saw my post earlier on that one thread, its something similar to that.
http://forum.dragonnest.com/forum/ge...in-dragon-nest
Nests right now as are either too easy or too hard, depending on your experience/gear. From my understanding and experience, the first 2 nests released are supposed to be easy and give newer players a feel for nesting. Daidalos and Granom were the next nests to be released and I think they were supposed to be around mid- difficulty for newer players. Finally, returned dragon nest aka Desert/Sea provided the most challenge to players who were not veterans.
In my opinion, the problem right now is that there is no balance between the two. Also, the gap between epic/unique/legendary is really up there right now. Gear also needs a rework imo but that's not what I'm here for. My proposal is to make nesting into a crafting system separated by rarity and tiers. I also want nest entries to be a reward/drop in abyss dungeons to reward dungeon grinding.
Tiered Nesting System
In this system, nests will have three available sockets which players can use cores in. Cores modify and enhance nests while rewarding players who can complete them. Cores would come in three rarities- rare, epic and unique. Rare nests will have 5 entries/week, epic 3/week and unique 2/week There will be a 4th- legendary but that's for later. This system would also remove hardcore nests. Don't worry, hardcore nests are not gone just changed to fit the Tier system. Because this system allows the players to modify the nest, it becomes harder to run out of a challenge or feel like the bosses are not threatening. Also, difficulty becomes more gradual which balances out the concerns that players may have.
Feel free to make suggestions to core ideas because I actually have no solid ones right now. Something about general and specific.
General cores
Rare cores
Epic cores
Unique cores
Core crafting/conversion- Three rare cores= One epic core. Three epic corse= one unique core.
Nest Tiers
Tier 1- Basic nest stuff. Indicators, players have unlimited revives, etc etc
1C- One rare core
1B- Two rare cores
1A- Three rare cores
Tier 2- Starts to become more challenging? Players have five revives, bosses have increased HP, damage, upgraded moves, etc etc. Some mechanics are upgraded.
2C- One epic core
2B- Two epic cores
2A- Three epic cores
Tier 3- Challenging stuff that hopefully will keep the veterans satisfied. Players have three revives, most move indicators are removed, bosses will use EX moves at the beginning of the fight instead of halfway. Increased stats to bosses also applies.
3C- One unique core
3B- Two unique cores
3A- Three unique cores
For Tier 2B, Tier 2A, Tier 3B and Tier 3A, you can fill the empty socket with cores of a lower difficulty. This will increase the drop rate/item rarity chance.
Reward/Drop System
General
Tier 1-
Tier 2-
Tier 3-
Specific
Tier 1C-
Tier 1B-
Tier 1A-
Tier 2C-
Tier 2B-
Tier 2A-
Tier 3C-
Tier 3B-
Tier 3A-
Legendary Pass- 1 entry per week, 1 revive
The legendary pass is a crafted item that shows proof of mastery of the nest. Beating a Tier 3 difficulty nest will give the player mail that has 1 Nest Mastery Token. Players can receive 1 token from each nest per week. Hypothetically speaking, in 93 cap, players would receive TKN, PKN, GRNN and RSDN tokens. Fusing these would create a Level 93 Nest Legendary pass.
You would fight the bosses in the order of release and they would be pretty strong.
So you fight Housebreaker Krag → Professor K Hulk → Granola Hedgehog → Deep Sea Dragon
This is all I have for now, please feel free to read and comment for feedback/suggestions!
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