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Brea's SDN Guide

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  • Brea's SDN Guide



    Deep Sea Dragon Nest Guide
    Note: Some of the names are from the SEA version
    If there is anything I missed, please feel free to comment and I will edit the guide. Happy Nesting!~


    Stage 1 [Core of the Nest]
    • Clear the mobs until system message tells you the island is engraged. Run through the purple AOEs to keep the meter from filling up. Watch out for darker poison AOEs while you are doing this.
    Boss Name: Lizard Brothers Tooth, Claw, and Tail

    Mechanics
    • Lizard Brother Tooth and Claw must be killed first before dpsing Tail.
    • Tail will resummon Tooth and Claw at x2 HP.
    • Tail will make the island go berserk; you must calm it down the same way as in the mob clearing stage but 1 person will be marked with an AOE this time around. Stay away from the AOE as it will deal damage to you.
    • A green AOE will be marked on the ground, get inside it for a protection buff until it goes away.
    Stage 2 [Golem Lava's Pit]

    Boss Name: Golem Lava

    Mechanics
    • Watch out for red AOEs; don't stand in front of him when a cone shaped AOE appears in front.
    • Jumps into the air; must iframe or jump the stomp; can do it twice in a row.
    • Two small, cone shaped, green AOEs will appear in front and behind him, one person will get marked. The others should stay in the opposite AOE as the marked person.
    • Lava will toss his right hand throwing three fireballs, stay out of the red AOEs.
    Bar Mech: System Text - Golem Lava is trying to release tremendous heat
    • Destroy Ice Crystals to receive a buff and transfer it to Lava while avoiding the rotating fire ball wall. Random spouts of fire lava will shoot from the ground, avoid these. Continue to deliever the ice buff to Lava until the rage meter is brought down.
    System Text - Destroy the flame at the center!
    • One person is marked and Lava will chase them. Other players need to destroy the fire ball in the center before 10s runs out. Red AOEs will appear on the ground during the mech in a circular pattern, do not stand in the AOEs these can be iframed or walked out of.
    System Text - Fragments of Lava are falling. Use the ring of fire to destroy it!
    • Someone will be marked with the ring of fire AOE and must kill the mini Lava that is summoned. After the mark has expired, it will leave a large fire AOE on the ground for a few seconds. Players should avoid this AOE.
    Stage 3 [Serpentine's Transformation Land]

    Boss Name: Scout Captain Norbak

    Mechanics
    • A large, cone shaped AOE indicates his breath, avoid it by being behind him or to the sides.
    • Small, circular, red AOEs indicate axes, dodge out of them.
    • Axe Crossing; Norbak swings his axe in crosses, players should avoid being in front of him. No indicator.
    • Norbak raises his left foot and disappears; throws out three fireballs then swings his axe in a large sweeping motion. Red AOE appears for the sweep attack, avoid it by being at his side or behind him.
    • Norbak slams his axe on the ground and charges across the map, fireballs fall from the sky as he charges, there are red AOEs for the fireballs but not his charge.
    System Text - You can hear the sound of a herd of cows somewhere.
    • Avoid cows charging from behind Norback, can cause confusion if hit by the cows.
    Bar Mech: System Text - Destroy <40> tentacles within the time limit.
    • Norbak will become invincible during bar mech. You must destroy the Crystals of Peace to keep his rage meter from rising. One person will be marked and Norbak will charge them. Marked player should get Norbak to charge through the bones around the area to destroy them. Norbak will throw axes as he's charging as well as fireballs. Both have red AOEs so players need to avoid these.
    • Bar mech is finished when you see Norbak get stunned and a system text 'Success! Norbak has passed out.' has appeared.
    Bar Mech: System Text - Norbak throws a heated rock. Destroy it and you can get a temporary shield effect.
    • Norbak will throw 4 rocks out that have green AOEs before sending out fire waves all around him. Destroying the rock will grant a buff that protects you from the fire waves. He stomps at the end of the mech, the ground will turn into a large, red AOE.
    Stage 4 [Crrash's Lodge]

    Boss Name: Crrash

    Mechanics
    • Before the boss spawns, kill the spitflower and activate totem for a poison resist buff.
    • Rectangle red AOE - Swipes in front and then lunges forward creating a circular red AOE where he lands. Can easily avoid both of these with tumble.
    • Triple Stomp - Crrash raises his left hand in the air and slaps the ground three times. Ground will turn into a red AOE and cover the entire map.
    • Stomp & Bind - Crrash will jump into the air and a red AOE will be on the ground where he lands. If you are caught in that AOE when he lands, you get bound by roots.
    • Butt Stomp - Crrash will jump backwards and land on his butt; shooting out 5 poison balls when he lands.
    System Text - Crrash shoots point spores. Poison clouds will be formed whem someone is hit.
    • Avoid green poison ball that will follow you for a few seconds.
    System Text - Lure Crrash to attack Mini Golem!
    • One person will be marked and Crrash will target them. The marked player must lure Crrash to attack the player in line with the Mini Golem to create a green AOE for another protection buff.
    System Text - Crrash is enraged!
    • Crrash will yell and pound at his chest when he goes berserk. It happens at around x1 hp
    Bar Mech: System Text - Crrash is preparing a poison explosion.
    • Four Spitflowers (3 normal and 1 tankier) will spawn around the edge of the map. Avoid the poison nados as you kill the Spitflowers and activate the totems. Mech needs to be completed within 30s, after the four are killed it will give you a temporary resist buff to the explosion.
    Stage 5 [Serpentra the Sea Dragon]

    Boss Name: Sea Dragon Serpentra

    Part 1:
    • Attack Serpentra from the ledge of another island. He will swipe with his claws and a red AOE will show the claw that is swiping and the direction.
    • Ground stomp - Serpentra will stomp the ground with his claws, no AOE so stay at his head.
    System Text - Serpentra releases aura of silence. Get protection under wisp's shield!
    • Trolls are summoned as a wisp is summoned across the map. Avoid the trolls knocking you out of the aura and kill them all to end the mech. Serpentra will release a large AOE breath afterwards, avoid to the Southern side of the map.
    Part 2:
    • Serpentra will open with a sweeping breath. Avoid the red AOE, this will freeze the cannons.
    System Text - Serpentra freezes all cannons and descends to the ground

    Mechanics
    • Claw swipes - will have a red AOE near the claw and ice crystals where the players are. Avoid both red AOEs.
    • Tail bind - Sea dragon will turn around and curl his tail. Get out of the black AOE, it puts a slow debuff on you and makes it harder to get out of the tail before the tail attacks.
    • Ice Tornado - Sea Dragon lunges up and screams, summoning an ice tornado. Avoid the nado and the black AOEs that spawn after the nado is gone.
    • Ice Tornados 2 - Sea Dragon lunges up and screams, summoning multiple ice tornados that weave in and out around the map. Avoid the red line marks on the ground to avoid the nados.
    • Frontal Breath - Cone shaped, red AOE in front of Sea Dragon. Will breath a second later, avoid it at the side of the Sea Dragon.
    • Side Breath - large AOE to the side of the Sea Dragon, avoid it by being near the front of the claw or near the Sea Dragon's head.
    System Text - Save the party member who is trapped in ice prison!
    • One member will be frozen and needs to have the ice prison attacked to be freed. All players need to avoid the red AOE after the marked player is freed.
    Bar Mech: System Text - Serpentra releases aura of silence to collect ice energy.
    • The wisp from Stage 1 is back and will follow the marked player. Sea Dragon will also attack the marked player with a breath, avoid the red AOE. Cannons need to be attacked to be released from the ice and to activate them. All 8 Ice cannons need to be freed in 60s to complete the mechanic.
    • Players must stay within the wisp's green AOE in order to attack the cannons and to not take continuous damage.
    Last edited by Breamiin; 04-13-2017, 05:29 PM. Reason: adding more info

  • #2
    So organized, good job :3

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    • #3
      This is Great!!

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      • #4
        Thank you guys! <3

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        • #5
          awesome~~~

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          • #6
            Bump~ (tho its not working)

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            • #7
              Hey nice guide ty

              I have some questions if anyone can help me:
              +How much hp does the fire ball in the center has? (in the lava golem boss)
              +How much hp does the ice prison has? (in the dragon)

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