Here's another video that shows something that happens due to lag and also a bump to the thread.
Thanks to Kiyy for recording and editing this video!
As Kiyy states in the description, the last hit of Barrage should break many of the skills used by the other players. However, when the other players use a skill at the same time the last hit of Barrage hits them, they use their skills without being interrupted or cancelled. It does require accurate timing, but it can be pulled off pretty frequently.
Note: This works with any single-hit skill, not just Barrage.
Just to clearly point out some that are more clear than others:
0:13 - LK uses Rising Slash, LB uses Illusory Chakra
0:38 - LK uses Impact Punch, LB uses Fan of Blades
0:59 - LK uses Luring Slice, LB uses Dirty Trick
1:43 - LK uses Triple Slash, LK uses Rising Slash
1:51 - LK uses Impact Punch, LB uses Gore Kick (no animation shown, but he's still standing)
1:57 - LK uses Side Kick, LB uses a normal attack (left click)
1:59 - LK JUMPS IT, LB uses a normal attack (left click)
2:10 - SD uses Swivel Charge, Crus uses Paralyze Bolt
etc etc.
This issue seems to be caused by the same issue of lag. Similar to "lag-casts" these air-casts happen when the input for a skill is given at what should be a time deemed too late.
Other lag things we found were:
Aerial Evade failing right before or as the player touches the ground in a Lunar Knight's Cyclone (making you unable to Tumble away afterwards).
Decoy failing during the very beginning of Dancer's Whirling Dervishes (after the first 2 hits w/ the weapon, as the Dervishes come out).
Tumble failing when a Blade Dancer's Gust Dementia is cancelled with Tumble as soon as possible after Gust Dementia is used.
Also, I'd like to give a big thanks to everyone who's sent in a ticket so far! The next best thing to do is to get one or a couple of your friends to also send in a ticket now or at least show them this thread. Let's continue to get this issue noticed and fixed!
Thanks to Kiyy for recording and editing this video!
As Kiyy states in the description, the last hit of Barrage should break many of the skills used by the other players. However, when the other players use a skill at the same time the last hit of Barrage hits them, they use their skills without being interrupted or cancelled. It does require accurate timing, but it can be pulled off pretty frequently.
Note: This works with any single-hit skill, not just Barrage.
Just to clearly point out some that are more clear than others:
0:13 - LK uses Rising Slash, LB uses Illusory Chakra
0:38 - LK uses Impact Punch, LB uses Fan of Blades
0:59 - LK uses Luring Slice, LB uses Dirty Trick
1:43 - LK uses Triple Slash, LK uses Rising Slash
1:51 - LK uses Impact Punch, LB uses Gore Kick (no animation shown, but he's still standing)
1:57 - LK uses Side Kick, LB uses a normal attack (left click)
1:59 - LK JUMPS IT, LB uses a normal attack (left click)
2:10 - SD uses Swivel Charge, Crus uses Paralyze Bolt
etc etc.
This issue seems to be caused by the same issue of lag. Similar to "lag-casts" these air-casts happen when the input for a skill is given at what should be a time deemed too late.
Other lag things we found were:
Aerial Evade failing right before or as the player touches the ground in a Lunar Knight's Cyclone (making you unable to Tumble away afterwards).
Decoy failing during the very beginning of Dancer's Whirling Dervishes (after the first 2 hits w/ the weapon, as the Dervishes come out).
Tumble failing when a Blade Dancer's Gust Dementia is cancelled with Tumble as soon as possible after Gust Dementia is used.
Also, I'd like to give a big thanks to everyone who's sent in a ticket so far! The next best thing to do is to get one or a couple of your friends to also send in a ticket now or at least show them this thread. Let's continue to get this issue noticed and fixed!
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