DN TANK GUIDE
Google Doc version: https://docs.google.com/document/d/1...it?usp=sharing
I. Introduction
Tank refers to a class archetype that performs as a defender. This can mean diverting attention as a decoy/bait, or intercepting enemy fire directly. The goal is to place the enemy in a more favorable spot and protect anyone from assault. More specifically, a tank’s primary role in PvE content is to control the boss' positioning. This is accomplished with the aid of a "taunt:" a skill that elevates your own threat level above your party mates’. As a result the boss will focus on you.
Why is the tank role valuable? Unlike other MMOs, where damage is absolutely unavoidable, every single attack in Dragon Nest can be dodged. Many people will say a tank in Dragon Nest is unnecessary. However, in a fight defense taxes the most energy. After all, the other guy’s trying to kill you too. When you are defending, you are not attacking. The goal of every fight is winning, and you cannot win if you’re on constant defense. As a tank, you take on the burden of team defense, in exchange for increased team offense.
Tanking is a role of service where patience is the greatest virtue. The difficulty in tanking is that your performance is the hardest to measure. At times you will be appreciated immensely, and at times you will be scorned furiously. People have different expectations, and you may be pressured to call mechs or expected to contribute nothing. When starting out, adjusting to a different mindset is frustrating. However I believe every person should try the role that has no definite answers: Unlimited! Creativity! Works!
II. Basic Procedure
These purposes are ranked in priority from highest to lowest that will determine how you use your skills.
1. Maintain aggression ("aggro")
Make sure the taunt hits and you have the boss’ attention. The moment you lose aggro you must regain it ASAP.
Warning: Provoke, Punishing Swing and Taunting Blow all overwrite each other. Sniper's Deathbloom and Engineer's Alfredo Smash are the lower priority taunts.
2. Position boss
You lead the boss to a spot that is most convenient for your teammates, although not necessarily convenient for the tank. Depending on the boss, this means focusing his attacks toward a wall instead of the center of the map, taking him on trips around the map, or leading him to a wellspring so your teammates can stand near it. Wherever the boss goes, your party will follow. How you position the boss should solely be for your party’s benefit.
3. Boost party defense
Normally when the boss is positioned well there is minimal risk to your team. However, it does not stay safe for long! Each tank has skills that reduces the damage a boss deals, and a barrier to absorb damage. Try to use these wisely, as you want to keep the boss crippled and protect your team, but don’t waste the skill cooldowns/energy cost.
4. DPS+Debuff
After doing all the previous, during downtime you can contribute damage to kill the boss faster. Switching between defense and offense is one of the more difficult aspects of tanking. Many DPS skills move your character, which in turn affects the boss’ position. When you DPS take care the boss does not fall out of place.
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