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KDN May 2019 Skill Balancing (PVE)

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  • KDN May 2019 Skill Balancing (PVE)

    Just a little bit information about future balancing. I don't think Vahr will be updating his blog anytime soon, since he himself has expressed a growing lack of interest in the game.

    Source: http://patchnote.dragonnest.com/category?patchnoteno=30


    ELEMENTAL LORD

    Ignite
    Superarmor has been increased.

    Shatter
    Superarmor has been increased.


    ELESTRA

    Ice Barrier
    Superarmor has been increased.

    Ice Sphere
    Superarmor has been increased.

    Icy Shards EX
    Superarmor has been increased.

    Freezing Field EX
    Superarmor has been increased.

    Frozen Spikes EX
    Superarmor has been increased.

    Chilling Mist EX
    Superarmor has been increased.

    [Awakened] Shatter
    Superarmor has been increased.

    [Awakened] Ice Sphere
    Superarmor has been increased.

    [Awakened] Icy Shards
    Superarmor has been increased.


    BRINGER

    Illusion Strike
    Damage has been increased 185% > 408%.
    Cooldown has been reduced 9 seconds > 8 seconds.

    Night Explosion
    Damage has been increased 3149% > 3995%.
    Cooldown has been increased 12 seconds > 15 seconds.

    Plasma Burst
    Damage has been increased 4050% > 4455%.
    Cooldown has been increased 15 seconds > 18 seconds.
    Dark Burns effect has been removed.

    Shadow Focus
    Damage has been increased 1763% > 4150%.
    Cooldown has been increased 5 seconds > 16 seconds.
    Attack AOE has been changed.
    Skill can now be used on targets without Dark Burns effect.
    Dark Burns effect has been added.

    Line of Darkness
    Damage has been increased 3549% > 6533%.
    Cooldown has been increased 22 seconds > 24 seconds.
    Dark Burns effect has been removed.

    Dark Conviction
    Attack power at lower level has been increased.
    Damage per level has been increased.

    Spectral Guise
    Damage has been increased 2467% > 2712%.
    Cooldown has been reduced 20 seconds > 15 seconds.

    Summon Shadow
    Cooldown has been increased 50 seconds > 75 seconds.
    Duration has been increased 10 seconds > 20 seconds.

    Rubicon
    Cooldown has been increased 5 seconds > 10 seconds.
    Float duration has been slightly increased.


    ABYSS WALKER

    Nightfall
    Damage distribution has been changed.
    Add tooltip for attack power, number of hits and duration.
    Damage has been increased.

    Incarnation of the Dark
    Dark attack has been increased 30% > 40%.

    Illusion Strike EX
    Additional attack effect has been removed.
    Press direction key to teleport and use Illusion Strike once more.
    Gain [Abyss Force] with each successful hit of Illusion Strike.
    Press [General Attack] button to use [Abyss Strike] by consuming 50 [Abyss Force].
    Abyss Strike attack power 8250%
    Abyss Strike can be used up to two times in succession.
    Abyss Strike applies Dark Burns effect on target.

    Line of Darkness EX
    Cooldown reduction effect has been removed.
    Additional action key has been changed.
    Press [General Attack] button to use Line of Darkness once more at 100% attack power.
    Press [Special Attack] button to use Line of Darkness twice at 50% attack power.
    Press [Jump] button to return to previous location.

    Nightfall EX
    Add tooltip for attack power, number of hits and duration.

    Class Mastery
    Strength and Agility bonus has been increased 30% > 50%.
    Remove attack increase effect after using Illusion Strike.
    Add 20% additional damage when attacking target with Dark Burns effect.

    Class Mastery II
    Increase attack power 15% > 20%.
    Line of Darkness INS has been replaced by Night Explosion INS.
    Night Explosion INS can be triggered by all main skills, except Nightfall.

    Class Mastery III
    [Enhanced] Plasma Burst has been replaced by [Enhanced] Line of Darkness.
    [Enhanced] Line of Darkness can be triggered by using Speedy Cut.
    [Enhanced] Line of Darkness is conjured by a clone instead of oneself.

    Abyss Claw
    Damage has been increased 11960% > 27500% (ATK for each Claw and Fang 5980% >13750%)
    Cooldown has been increased 22 seconds > 30 seconds.
    Skill action has been changed.

    Killing Wave
    Damage has been reduced 590% > 250%.

    [Awakened Passive - Line of Darkness] has been removed

    [Awakened Passive - Illusion Strike] has been removed


    [Awakened Passive - Shadow Focus] has been added
    Increase Shadow Focus attack power by 100%.
    Increase Shadow Focus number of hits.
    Increase Shadow Focus attack range.
    Increase Shadow Focus casting speed.

    [Awakened Passive - Spectral Guise] has been added
    Increase Spectral Guise attack power by 100%.
    Increase Spectral Guise number of hits.
    Increase Spectral Guise attack range.
    Press forward direction key to conjure the blades in front of your position.

    [Awakened Passive - Summon Shadow]
    Transformation and enhancement effect can be used without pressing additional action key.
    Illusion Strike and Shadow Focus damage bonus effect have been removed.
    Illusion Strike is changed to [Enhanced] Illusion Strike.
    [Enhanced] Illusion Strike and Abyss Strike gain 100% attack power bonus.
    [Enhanced] Illusion Strike cooldown is 1 second.
    Press direction key during [Enhanced] Illusion Strike to continue your attack without any limit.


    AVENGER

    Piercing Crescent

    Damage has been increased 1425% > 2925%.

    Step Blade
    Cooldown has been fixed at 15 seconds for every level.

    Soul Cutter
    Damage has been increased 248% > 775%.


    DARK AVENGER

    Dark Avenger

    Critical increase has been replaced by attack power increase.
    Increase own attack power by 11% (at skill level 4).

    [Nightmare] Dark Crash
    Enable the use of Dark Avenger Tumble during charging motion.

    Class Mastery II
    Attack power has been increased 35% > 40%.
    Soul Cutter INS action has been optimized.


    ORACLE

    Agility Aura

    Skill type has been changed from toggle buff to active buff.
    Cooldown has been set to 5 seconds.
    Duration has been set to 900 seconds.

    Rising Gust
    Additional attack has been removed.
    Skill has been changed to continue spinning.

    Providence
    Remove MP cost.

    Ancient Grace
    Increase attack power bonus for every level.
    Superarmor has been greatly increased.
    Increase skill duration for every level by 5 seconds.


    ORACLE ELDER

    [Holy] Rising Gust

    Additional attack has been removed.
    Skill has been changed to continue spinning.

    Class Mastery II
    Attack power has been increased 35% > 40%.
    Last edited by NearLawlet; 05-10-2019, 04:27 AM.

  • #2
    Originally posted by NearLawlet View Post
    Just a little bit information about future balancing. I don't think Vahr will be updating his blog anytime soon, since he himself has expressed a growing lack of interest in the game.

    [B]AVENGER

    Class Mastery II
    Attack power has been increased 35% > 40%.
    Soul Cutter INS action has been optimized.
    How come it's 35% in their server while it's only 15% in ours?
    Is this a typo or they gave a wrong information?
    Just need clarification. Thanks in advance.
    Discord: DarkB1ad3r #5361

    Comment


    • NearLawlet
      NearLawlet commented
      Editing a comment
      It's not a typo. The patch did mention an attack increase from 35% to 40%.

      I'm not sure whether it's a wrong information or ninja patch, so i decided to leave it as it is.

    • BananaCredits
      BananaCredits commented
      Editing a comment
      As far as what i heard, DA had another boost on CM2 prior to this patch.

    • darkb1ader
      darkb1ader commented
      Editing a comment
      I see ok thanks.
      I just hope they remake Dark Surffering though, it's almost completely useless.(Not that I'm complaining to the boost now) Just hoping they make the skill more useful that's all...

  • #3
    Well the DA boost is something. Looks good.

    Comment


    • #4
      Where is Sting Breezer Balancing ?

      [dont mind me]
      Always look straight to your goals, conquer them all and have fun.


      Comment


      • BananaCredits
        BananaCredits commented
        Editing a comment
        What is Sting Breezer?

    • #5
      By boosting Elestra's skills Superarmor do they mean the Superarmor while casting?

      Comment


      • NearLawlet
        NearLawlet commented
        Editing a comment
        Yes. Now, Elestra are less likely to be interrupted while casting their skills.

    • #6
      It's a typo, DA's CM 2 from 15% got increased to 30%.Nonetheless this is actually a huge boost for DA. Highlighted part are :
      _PC's board damage has been doubled, with full 3 casts, the board dmg is 40k%, a dragon killer skill and if can get goddess helmet and shoe for this skill, PC's potential will surely be undeniable.
      _ Furthermore, transforming to DA mode now gives 11% more raw attack, combining with the previous boost ( shadow call 40% fire to 45% ), CM 2 got 15% more attack increase, it's a total of 31% raw attack increase for DA
      _Soul cutter's new board dmg is 4650%, i'm curious about the "streamlined" SC instant, regardless, SC instant can be add into the rotation for even more output dps potential.
      Last edited by TerraOD; 05-10-2019, 04:01 AM. Reason: Credit to Jeezus for the picture

      Comment


      • darkb1ader
        darkb1ader commented
        Editing a comment
        Ok thanks.
        Hopefully he's right about the damages though...

      • TerraOD
        TerraOD commented
        Editing a comment
        If you're unsure, you can always calculate it yourself.
        New PC's board dmg is 2925%. After transform to DA mode, the skill's board dmg is increased by 50%, so 2925% + 50% = 4387%.
        Now remember the damage stated is "per sword energy" and each cast of PC has 3 sword energies, so 4387% x 3 = 13162%
        PC's cd can stack to 3 times, so 13162% x 3 = 39487%
        Basically it's x2 the current PC's board dmg and output dmg. Just take your current pc's damage per hit ( or total damage per cast ) multiply it by 2, you can even plus 31% more total output damage after multiplying it by 2 with all the passive boost for DA, and furthermore, in my case i will use PC's dmg plate, so for me it's ( 39487% + 31% + 20% )
        Don't forget that that 30% passive boost for DA effects all his skills. Not only PC but all his skill will have a 31% more output damage increase.
        Last edited by TerraOD; 05-11-2019, 09:58 PM.

      • darkb1ader
        darkb1ader commented
        Editing a comment
        Can you give a link from where you find that information? (The CM 2 from 15% to 30% part)
        Just want to read it myself because I have a lot of question in mind.

    • #7
      Here's the videos for new skill animations.


      Illusion Strike EX:
      https://www.youtube.com/watch?v=9z53vumLBs8

      Line of Darkness EX:
      https://www.youtube.com/watch?v=qSlYeNXSccE

      Abyss Claw:
      https://www.youtube.com/watch?v=hUDE_Vimxac

      Awakened Shadow Focus:
      https://www.youtube.com/watch?v=9J82m6xwP-s

      Awakened Spectral Guise:
      https://www.youtube.com/watch?v=cNL73jv-7Dg

      Comment


      • darkb1ader
        darkb1ader commented
        Editing a comment
        If you could add DA's Soul Cutter ins that'd be great thanks a lot.

    • #8
      Inquisitor buffs wheeeeeeeeeeeeeeeeeeeeeeeeeeen?????

      Comment


      • darkb1ader
        darkb1ader commented
        Editing a comment
        Only ED can answer that

    • #9
      Tempest buffs when?!?

      Comment


      • #10
        Hmm I guess we all still dunno how to play AGI classes right since dev K thinks they are good enough
        Remmystarr from Eden (Discord: Xenocho #8012)
        Please try to read my guide before asking questions on gear optimisation here;
        Old and outdated Engineer guide here; Selling FDN service for FDN weaps (Read here!);

        Comment

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