*The following recommendation was made in order to improve the quality/balance of Dragon Nest monthly class revamp.
*The changes were based on the latest KDN patch (July 2018).
GENERAL CHANGES:
GLADIATOR
MOONLORD
BARBARIAN
DESTROYER
DARK AVENGER
SNIPER
ARTILLERY
TEMPEST
WINDWALKER
SILVER HUNTER
SALEANA
ELESTRA
MAJESTY
GUARDIAN
CRUSADER
SAINT
INQUISITOR
ARCH HERETIC
ADEPT
PHYSICIAN
SHOOTING STAR
GEAR MASTER
RAY MECHANIC
SPIRIT DANCER
SOUL EATER
ORACLE ELDER
RAVEN
RIPPER
ABYSS WALKER
LIGHT FURY
FLURRY
STING BREEZER
RUINA
DEFENSIO
*The changes were based on the latest KDN patch (July 2018).
GENERAL CHANGES:
- AGI stat now increases Critical Damage by 1.75 for all class.
- INT stat no longer increases Magical Defense.
- VIT stat now increases both Physical Defense and Magical Defense by a set amount for all class.
- All debuff duration is raised to 20 seconds (Jeezus' suggestion).
GLADIATOR
- Hacking Stance EX: [Special Attack] button is redesigned to unleash a sword storm (similar to Vengeance Storm in appearance). Sword storm damage is 1500% of Hacking Slash ATK.
- Finish Attack EX: Add 1 second cooldown reduction whenever main skills are used.
- Awakened Passive - Triple Slash: Reduce the delay between each slash; Hit count is reduced to 3 (zaequinx's suggestion); Slightly increase AoE; No change to total damage.
- Side Dodge: Add invincibility effect.
- Hyper Drive: Add 1 second cooldown reduction whenever main skills are used; Reduce drive distance by holding [Backward] button before each strike (LazyKhan's suggestion).
MOONLORD
- Flash Stance: Increase action speed; [Normal Attack] will now produce 3 sword energy; Increase cooldown to 30 seconds; No change to damage per sword energy.
- Moon Blade Dance EX: Reduce delay after additional attack; Reduce additional damage from 70% to 30%; Reduce energy consumption to 10.
- Awakened Passive - Moonlight Splitter: Remove tornado and energy acquisition; Increase action speed; No change to total damage.
- Awakened Passive - Cyclone Slash: Reduce delay between each hit; Reduce cyclone duration.
- Awakened Passive - Eclipse: Add 4 seconds cooldown reduction effect for Eclipse.
BARBARIAN
- Circle Swing EX: Rage point consumption reduced from 30 to 15; Enhanced Circle Swing can now be activated by holding [Normal Attack] button during Whirlwind; Slightly increases AoE.
- Class Mastery 2: Bone Crash INS is now used immediately without jumping motion.
- Class Mastery 3: Increase action speed for Demolition Fist.
- Frenzy: Enhanced Whirlwind now gives 5 rage point; Can be chained with Enhanced Circle Swing.
DESTROYER
- Punishing Swing EX: Add 4 seconds cooldown reduction effect; Increase additional damage from 60% to 100%.
- Maelstrom Howl EX: Add 5 seconds cooldown reduction effect.
- Assault Crash: Increase damage by 50%.
DARK AVENGER
- Piercing Crescent: Reduce hit count from 18 to 6 for each wave; No change to total damage.
- Soul Cutter: Reduce the delay between each slash; Add 1 second cooldown reduction effect for nightmare skills with each slash; Skill can now be canceled at any time with Tumble.
- Dark Suffering: Increase damage by 100%.
- Dark Crash: Increase charging speed by 50%.
- Class Mastery 1: Add 50% damage increase effect for Piercing Crescent with each subsequent use (50% and 100% additional damage for the second and third use respectively).
- Class Mastery 3: Remove charging speed increase; Add 20% damage increase for Dark Crash.
SNIPER
- Siege Stance EX: Siege Charged Shot can now pierce through enemies; Reduce Siege Arrow Shower spread by pressing [Backward] button during skill activation.
- Sliding Shot: Obtain 10 Wind Arrows upon successful hit; Cooldown is increased to 20 seconds.
- Camouflage: Can be used immediately by pressing [Jump] button during Sliding Shot; Wind Shaft damage is increased by 20% for 10 seconds; Cooldown is reduced to 20 seconds.
ARTILLERY
- Magical Breeze: Increase Final Damage from 35% to 40%; Magical Breeze heraldry is removed.
- Class Mastery 1: Add cooldown recovery (100% reduction) effect for main skills when Revolution Ballista is used.
- Cannonade: No longer consumes fatal arrow; the number of shells is increased to 9; Increase AoE.
TEMPEST
- Binding Shot EX: Reduce shot spread by holding [Backward] button during skill activation (IJumpUJump's suggestion).
- Class Mastery 1: Add 1 second cooldown reduction effect for Spirit Boost whenever main skills are used; Attack power is reduced to 30%.
- Class Mastery 2: Divine Rage INS animation is shortened and damage is compressed.
- Awakened Passive - Spirit Boost: Add 30% damage increase for Double Somersault Kick, Spiral Vortex, Hurricane Dance and Punch Smash while the skill is active.
- Awakened Passive - Divine Rage: Replaces Awakened Passive - Wind of Recovery; Add 20% damage increase and invincibility effect for Divine Rage.
WINDWALKER
- Eagle Dive: Increase damage by 25%.
- Blooming Kick: Increase damage by 25%.
- Cyclone Kick: Increase damage by 35%.
- Spiral Edge: Cooldown is reduced to 90 seconds.
- Rising Storm: Increase damage by 10%.
- Awakened Passive - Show Time: Add 30 seconds cooldown reduction.
SILVER HUNTER
- Falcon Strike: Add light elemental attribute; Increase damage by 100%; 50% activation chance when main skills are used.
- Falcon Rise: Add light elemental attribute; Increase damage by 100%; 50% activation chance when main skills are used.
- Destruction Aria: Now usable in midair (DukiDuki's suggestion).
- Silver Hunter: Increase INT to Matk conversion from 12% to 20%.
- Class Mastery 2: Tornado Shot does not share cooldown with INS.
- Silver Hunter EX (A): Add 10% cooldown reduction effect for all main skills while Silver Hunter transformation is active.
SALEANA
- Awakened Passive - Ignite: Increase AoE by 50%.
- Awakened Passive - Fever Mastery: Fever acquisition rate is increased to 50%.
- Summon Meteor: Enable free aim mode through mouse movement; Press [Normal Attack] button to conjure the meteor on the designated area.
ELESTRA
- Freezing Field EX: Additional damage is increased from 60% to 100%.
- Frozen Spike EX: Additional damage is increased from 20% to 50%.
- Awakened Passive - Shatter: Increase AoE by 50%.
- Ice Barrier EX: Remove MP consumption.
MAJESTY
- Awakened Passive - Gravity Mastery: Ball of Gravity duration is increased to 15 seconds.
- Awakened Passive - Charged Missile: Hold [Normal Attack] button to throw Charged Missile continuously every 2 seconds. Each successful hit will reduce Gravity Ascencion EX and Switch Gravity EX cooldown by 30%; Remove cooldown reduction effect for Gravity Ball and Triple Orbs.
- Awakened Passive - Teleport: Add 20% damage increase for Switch Gravity.
- Class Mastery 3: Redesigned to use Black Hole EX; Increase Black Hole damage by 20%; Remove Switch Gravity damage increase effect.
GUARDIAN
- Class Mastery 1: Add 5 seconds cooldown reduction for Divine Avatar when Divine Ascencion and Divine Vengeance hit enemy successfully.
- Overwhelm: Add 90% damage reduction; Reduce delay for additional attack.
CRUSADER
- Lightning Strike, Divine Combo and Divine Breaker maximum level is reduced to 11; No change to total damage.
- Judge Power: Reduce cooldown to 60 seconds.
- Judgement Hammer EX: Increase shockwave range.
- Awakened Passive - Divine Breaker: Add light elemental attribute.
SAINT
- Immortality: Cooldown is reduced from 120 seconds to 60 seconds (Jeezus' suggestion); Increase duration to 5 seconds.
- Shock of Relic EX: Number of hits is reduced to 1; Increase AoE; No change to total damage.
- Class Mastery 1: Increase movement speed buff duration from 5 seconds to 10 seconds.
- Class Mastery 3: Remove Holy Bolt cooldown reduction effect; Blessed Sign is now conjured through Holy Bolt orb.
- Awakened Passive - Grand Cross: Increase sword energy size and reduce travel speed; Each hit now deals 100% of normal Grand Cross ATK.
- Awakened Passive - Holy Burst: Increase damage from 75% to 100% of Holy Burst ATK; Can be used with Antiphona Pool and Enhanced Antiphona Pool; Add 10 seconds cooldown reduction effect.
- Blessed Sign: Cooldown is reduced from 25 seconds to 20 seconds.
INQUISITOR
- Avenging Wave: Changed to active skill; Can be triggered by using [Jump] button during any skill (WolfLover's suggestion).
- Shock Transition: Increase the electrocution rate of Charge Bolt, Lightning Bolt and Judgement Spear by 20% per skill level; Add 30% chance for lightning based skills to hit twice on electrocuted enemies and grants 1 lightning energy with each successful activation.
- Chain Lightning EX: Additional damage is increased to 100%.
- Awakened Passive - Detonate: Enhanced Detonate can be used manually by consuming 10 lightning energy (WolfLover's suggestion).
ARCH HERETIC
- Execute: Debuff duration is increased to 20 seconds; Recover 2 CTC of Carnage upon successful hit.
- Evil Hand: Debuff duration is increased to 20 seconds.
- Carnage: Maximum CTC is reduced to 4; Increase cooldown to 5 seconds; Increase damage by 100%; Increase nightmare force acquisition to 5 per hit.
- Savage Attack: Cooldown is reduced to 15 seconds.
- Devastation: Nightmare force consumption is reduced to 20.
- Shield Smash: Now activated by pressing [Jump] button in midair; No longer a prerequisite for Chaos Shield (Skyros' suggestion).
- Cruel Rush: Reduce delay between each attack (up to 8 hits); Increase AoE; Increase super armor; Add 50% damage reduction effect.
- Arch Heretic: Increase STR to Patk conversion from 12% to 20%.
- Saw Blade: Cooldown is reduced to 18 seconds. (Skyros' suggestion).
- Class Mastery 1: Add 5 extra nightmare force when main skills are used.
- Class Mastery 3: Add dark elemental attribute for Divine Combo; Divine Combo cooldown is reduced to 9 seconds.
ADEPT
- Class Mastery 2: Ice Beam INS no longer share cooldown.
- Magma Jump: Cooldown is reduced to 5 seconds.
PHYSICIAN
- Mixed Infection: Cooldown is reduced to 15 seconds; Increase damage by 50%.
- Poison Cure: Reduce cooldown from 60 seconds to 40 seconds (Jeezus' suggestion).
- Poison Break EX: Additional attack damage is increased from 50% to 100%; Additional attack is now enhanced by infection from Disease EX.
SHOOTING STAR
- Ping Pong Bomb: Increase damage by 500%.
- Splash EX: Increase damage by 50%; Can be used continuously by holding [Normal Attack] button.
- Class Mastery 1: Generate 2 additional ammo when Air Shot, Ping Pong Bomb, Cannon Blaster, Mine Thrower and Biochemical Missile is used.
- Awakened Passive - Cannon Blaster: Add 5 seconds cooldown reduction effect for Mine Thrower EX, Mine Thrower INS and Biochemical Missile EX upon successful hit.
GEAR MASTER
- Chainsaw Tower: Additional damage is increased from 20% to 100% when hitting target from point-blank range; This change affects MM Chainsaw.
- Big Mecha Bomb: Cooldown is reduced to 15 seconds.
- Awakened Passive - Mechanic Mode: Increase Final Damage by 20% while this skill is active.
- Mecha Cannon: Increase damage by 50%.
RAY MECHANIC
- Flick: Consumes 5 atomic energy to increase damage by 150%.
- Atomic Blade: Add 1 second cooldown reduction effect for Multiflexer upon every successful hit.
- Alfredo Frontier: Tumble can now be used in all direction.
- Class Mastery 1: Atomic energy and electricity acquisition rate is increased from 50% to 100%.
- Enhanced Alfredo Frontier (A): Cooldown reduction is removed; Increase Final Damage by 20% during Alfredo Frontier.
- Enhanced Alfredo Frontier (B): Reduce Alfredo Frontier cooldown by 15 seconds and increase cooldown reduction chance by 15%.
SPIRIT DANCER
- Hammer Crusher: Enable free camera movement (SkitzoRoy's suggestion).
SOUL EATER
- Cling Snake EX: Slightly increase action speed (Nimmienaticz's suggestion).
- Soul Liberation: Increase skill input time; Increase super armor; Add 50% damage reduction effect (Nimmienaticz's suggestion).
ORACLE ELDER
- Chain Rush: Slightly increase invincibility effect duration (SkitzoRoy's suggestion)
- Position Shift: Reduce cooldown to 10 seconds; Slightly increase invincibility effect duration (SkitzoRoy's suggestion).
- Class Mastery 1: Add 1 second cooldown reduction effect for Flash Tempest when Sharp Hurricane is used.
- Class Mastery 2: Incessant Art activation rate is increased from 30% to 50%; Add small effect on character to signify Incessant Art buff (SkitzoRoy's suggestion).
RAVEN
- Rain Drop: Maximum CTC is reduced to 2; Increase damage by 50%; Rain Drop now gives 2 Steal.
- Crow Storm: 50% chance to recover Crow Deadfall cooldown.
- Guillotine Cross: Steal is only consumed to strengthen skill; Enhanced Guillotine Cross does not share cooldown with Guillotine Cross; Reduce after-cast delay.
RIPPER
- Mortal Blow: Maximum CTC is reduced to 2; Increase damage by 50%.
- Awakened Passive - Counterattack: Increase next skill damage by 100% upon successful dodge.
- Awakened Passive - Shadow Hand: Now recovers 1 CTC of Mortal Blow.
ABYSS WALKER
- Nightfall EX: Increase damage by 200%; Add 20% damage increase effect when main skills are used within Nightfall EX AoE.
- Abyss Claw: Cooldown is reduced to 15 seconds; Last claw attack will pierce through enemies.
LIGHT FURY
- Chakra Cure: Now moved to Light Fury tree; Summon clone to cast skill; Cure debuff every 2 seconds for 10 seconds; Cooldown is reduced to 30 seconds.
- Class Mastery 1: Remove Chakra Cure cooldown reduction effect.
FLURRY
- Class Mastery 2: Reduce attack power from 25% to 15%.
- Awakened Passive - Headbutt: Increase activation rate from 25% to 30%; Reduce damage increase from 3000% to 1500%.
STING BREEZER
- Class Mastery 1: Attack power increase effect is applied permanently.
- Flag: Increase action speed; Explosion damage for Piercing Spike, Spear Hand and Poking Beehive is increased to 400%, 350% and 200% respectively.
- Angelic Spear: Increase action speed; Hit count is doubled.
RUINA
- Overboost (Attack): Duration is increased to 60 seconds; Increase action speed effect from 5% to 15% (Adhelaida's suggestion).
- Class Mastery 1: Add attack power increase by 15%.
- Awakened Passive - Overcharge: Add 5 seconds cooldown reduction effect (YuliyaLim's suggestion).
- Rock Fist: Increase action speed; Increase super armor (YuliyaLim's suggestion).
- Beast Rush: Enable free camera movement; Does not need to hit a target to trigger the motion; Increase action speed.
DEFENSIO
- Overboost (Defense): Duration is increased to 60 seconds.
- Leap Over EX: Reduce charging time.
- Beat Down EX: Reduce charging time.
- Reverse Order: Increase input time; Increase super armor (Peabutt's suggestion).
Comment