Contents.
1. Introduction
2. Skill Build
3. Gear Step System
4. Steam System
5. Gameplay
6. Gears
7. Some Q & A
8. Credits
9. Awakening
1. Introduction
Hello there, Im playing Machina (IGN: KasumiDesu) since her release in DN SEA. She was born like Ruina but after Machina's last ''revamp'' i couldnt afford a Skill up heraldry every month for Duck which i needed (cause of my 300ms ping) if i wanted to explode her potential so i Jobchanged to Defensio and i liked a lot and started to understand her gameplay to the point that i can already make this guide to help the people with their eyes on this class. This topic also can serve as discussing place for Defensio community.
2. Skill Build
Default Skill Build
Personal Skill Build
Filler/Utility Skills
Body Check -> Can be follow with Duck.
Fly By -> Rocket Jump Ultimate version, Because run is too mainstream. Best for fast travelling at stages (it was funny to do it at RDN 1st stage bridge), can be follow with Beyond The Wall or Right Click to cast Lariat, also can be used from Bounding Reaction.
Flow Up -> Increase target's all damages received by 20%, CD 10s, duration 10s. Better to use it before start the wiri(deal DPS)
Flow Trough -> Useful for kick stuff. Some proofs:
Flying Knee Kick -> Useful for moving while in the air
Beat Down -> Good filler skill. With EX can be charged, hence, stay at air for a longer time to evade stomps if need.
Leap Over -> Good filler skill. With EX can be cancel with Left Click to flies immediately, also can be followed with spacebar when already flying to go back in the air.
Air Shove -> Air Block without CD, invincible for 0.3s when block is succesful. With EX can be used from land and can cancel other skills, also creates 3 recovery circles at random areas which reduces 20% of dmg received for 8s.
Beyond The Wall -> Beautiful buff. Can only be used on air, need to use Left Click to the shield to be created. Creates a shield at a random area near the caster, shield durability is 20% of HP, increase Physical Defense based on 40% user's Physical ATK (Description is wrong since Machina's release). CD 10s, duration 10s. With EX can reduce enemy's ATK by 20% for 10s. With CM II can active Beat Down Ins which doesnt share CD with the normal one. This shield CANT BE REMOVED by boss's wipe buffs skills/mechs. I dont get this skill at a 100% about the protection that give so ill leave this here for you to judge:
Howl Charging Protection Test (The Destro was 3.4m HP)
Beyond The Wall Protection Test (Me 3.2m HP)
Beyond The Wall Protection Test No. 2
Deus Ex Machina -> Just for ocasionals saves purposes. Iframe when casting the tornado on the Knuckle Gear.
Man To Man -> Just for ocasionals sacrifices purposes. Reduce damage of allies within the shield by 20% at lvl 1, 30% lvl 2 BUT the user receive around the 10% of the damage recieve by their allies. Some tests:
Overclock -> Heals 1.5% of total HP every 0.5s, can be cancelled by entering Left Click. Good.
Class Mastery II -> When Beyond The Wall is used, Beat Down EX changes to Instant for a while and can be used quickly and immediately, doesnt share CD with Beat Down. Own atk increased by 18%.
Main Skills
Taunting Blow -> Hit to leave a Mark with provocation effect which can be detonated using Right Click after using it, has iframe when detonating, provocation effect lasts 10s. With EX additional hit occurs to increase Mark's explosions damage and explode automatically after 15s, also mark last for more 5s. Does the 60-70% of your total damage.
Repair -> Removes 10 debuffs, can be used in any situation, invincible for 0.5s, recovers all active skills CD by 7 including the own CD.
Class Mastery III -> Lariat's damage and attack area are increased. After using Lariat, use Taunting Blow EX to activate it immediately when the mark explosions occurs and more explosions will occur. Lariat's atk increased by 300%. Taunting Blow EX's mark explosion is increased by 1.
1. Introduction
2. Skill Build
3. Gear Step System
4. Steam System
5. Gameplay
6. Gears
7. Some Q & A
8. Credits
9. Awakening
1. Introduction
Hello there, Im playing Machina (IGN: KasumiDesu) since her release in DN SEA. She was born like Ruina but after Machina's last ''revamp'' i couldnt afford a Skill up heraldry every month for Duck which i needed (cause of my 300ms ping) if i wanted to explode her potential so i Jobchanged to Defensio and i liked a lot and started to understand her gameplay to the point that i can already make this guide to help the people with their eyes on this class. This topic also can serve as discussing place for Defensio community.
2. Skill Build
Default Skill Build
Personal Skill Build
Filler/Utility Skills
Body Check -> Can be follow with Duck.
Fly By -> Rocket Jump Ultimate version, Because run is too mainstream. Best for fast travelling at stages (it was funny to do it at RDN 1st stage bridge), can be follow with Beyond The Wall or Right Click to cast Lariat, also can be used from Bounding Reaction.
Flow Up -> Increase target's all damages received by 20%, CD 10s, duration 10s. Better to use it before start the wiri(deal DPS)
Flow Trough -> Useful for kick stuff. Some proofs:
Flying Knee Kick -> Useful for moving while in the air
Beat Down -> Good filler skill. With EX can be charged, hence, stay at air for a longer time to evade stomps if need.
Leap Over -> Good filler skill. With EX can be cancel with Left Click to flies immediately, also can be followed with spacebar when already flying to go back in the air.
Air Shove -> Air Block without CD, invincible for 0.3s when block is succesful. With EX can be used from land and can cancel other skills, also creates 3 recovery circles at random areas which reduces 20% of dmg received for 8s.
Beyond The Wall -> Beautiful buff. Can only be used on air, need to use Left Click to the shield to be created. Creates a shield at a random area near the caster, shield durability is 20% of HP, increase Physical Defense based on 40% user's Physical ATK (Description is wrong since Machina's release). CD 10s, duration 10s. With EX can reduce enemy's ATK by 20% for 10s. With CM II can active Beat Down Ins which doesnt share CD with the normal one. This shield CANT BE REMOVED by boss's wipe buffs skills/mechs. I dont get this skill at a 100% about the protection that give so ill leave this here for you to judge:
Howl Charging Protection Test (The Destro was 3.4m HP)
Beyond The Wall Protection Test (Me 3.2m HP)
Beyond The Wall Protection Test No. 2
Deus Ex Machina -> Just for ocasionals saves purposes. Iframe when casting the tornado on the Knuckle Gear.
Man To Man -> Just for ocasionals sacrifices purposes. Reduce damage of allies within the shield by 20% at lvl 1, 30% lvl 2 BUT the user receive around the 10% of the damage recieve by their allies. Some tests:
Overclock -> Heals 1.5% of total HP every 0.5s, can be cancelled by entering Left Click. Good.
Class Mastery II -> When Beyond The Wall is used, Beat Down EX changes to Instant for a while and can be used quickly and immediately, doesnt share CD with Beat Down. Own atk increased by 18%.
Main Skills
Taunting Blow -> Hit to leave a Mark with provocation effect which can be detonated using Right Click after using it, has iframe when detonating, provocation effect lasts 10s. With EX additional hit occurs to increase Mark's explosions damage and explode automatically after 15s, also mark last for more 5s. Does the 60-70% of your total damage.
Repair -> Removes 10 debuffs, can be used in any situation, invincible for 0.5s, recovers all active skills CD by 7 including the own CD.
Class Mastery III -> Lariat's damage and attack area are increased. After using Lariat, use Taunting Blow EX to activate it immediately when the mark explosions occurs and more explosions will occur. Lariat's atk increased by 300%. Taunting Blow EX's mark explosion is increased by 1.
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