Background - players complain that:
1. Content/nests are too easy.
2. Drops are unrewarding.
Possible solution: Upgrade Hardcore mode or make a new extreme edition.
Extreme edition will feature:
- High tier rewards per participant, guaranteed (with some RNG since this game loves RNG): e.g. Extreme RDN will have a guaranteed RDNL piece for players, BUT it could potentially not be for their class (RNG element, of course [sadly], they can just extract it if they want). Extreme ABN will have an cor-nura piece for participants.
- One-Hit KO mechanisms: All attacks/mechanics will wipe the team/player, i.e. it's extreme. Even the normal attacks will wipe players. Defense/HP won't matter for this version.
- No warning signs: A lot of players complain that nests are too easy partly due to the fact that every attack/mechanic is prefaced with map markings. I.E. Players already know when and what's coming. Just remove all signs and make players extra vigilant on boss movements and timing rather than map marking/signals.
- Only one clear/week: Like the dragon hardcore nests so it can't be farmed too easily. Extreme version could mean 1 clear = entry as opposed to finishing the dungeon.
- Player damage reduction/Boss health buff so players can't steam-roll the nests.
- No revivals. No healing (kind of pointless to mention healing since everything will kill/wipe player/team).
TL;DR: Extreme version will reward players for perfect performance.
1. Content/nests are too easy.
2. Drops are unrewarding.
Possible solution: Upgrade Hardcore mode or make a new extreme edition.
Extreme edition will feature:
- High tier rewards per participant, guaranteed (with some RNG since this game loves RNG): e.g. Extreme RDN will have a guaranteed RDNL piece for players, BUT it could potentially not be for their class (RNG element, of course [sadly], they can just extract it if they want). Extreme ABN will have an cor-nura piece for participants.
- One-Hit KO mechanisms: All attacks/mechanics will wipe the team/player, i.e. it's extreme. Even the normal attacks will wipe players. Defense/HP won't matter for this version.
- No warning signs: A lot of players complain that nests are too easy partly due to the fact that every attack/mechanic is prefaced with map markings. I.E. Players already know when and what's coming. Just remove all signs and make players extra vigilant on boss movements and timing rather than map marking/signals.
- Only one clear/week: Like the dragon hardcore nests so it can't be farmed too easily. Extreme version could mean 1 clear = entry as opposed to finishing the dungeon.
- Player damage reduction/Boss health buff so players can't steam-roll the nests.
- No revivals. No healing (kind of pointless to mention healing since everything will kill/wipe player/team).
TL;DR: Extreme version will reward players for perfect performance.
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